DD / Magus question


Advice


I was thinking of going into Dragon Disciple for my Magus, and I was wondering which spontaneous caster class I should do a 1 lvl dip into.

Bard gives me skills and access to CLW
Sorcerer gives me allot of potential (I'm not even sure exactly how much, but I know it's alot).
Summoner is pretty much a bad choice all around I am guessing
I don't think there are any other options left.

Any advice/ warnings/ build tips would be helpful. I was thinking of a dex build that would use the Str bump from DD to make up for damage, but I'm not sure if that would even fly straight. I know I don't want to dump any stat beyond 8 and I was thinking of this array:
Str: 13
Dex: 14
Con: 14
Int: 14
Wis: 10
Cha: 12

Any ideas? I still haven't decided on a race yet so there is an in-modded 20 pt buy.


Maybe I could do something really crazy and do a magus/ arcane archer for some ultimate switch hitting?


Right now a friend and I are running a (incredibly ridiculous) campaign where we're taking the PC's through the 9 hells. His current character is a magus/arcane archer. He's managed to put dimensional agility to use getting better firing positions and generally annoying the enemy. I'd say it's not a bad match up, though I can already hear the majority yelling about multi-classing magus.

He's using the Myrmidarch archetype as well.


What about just doing an Arcane,Duelist bard to,dragon disciple?


Magus / Arcane Archer sounds cool.

I am not sure, take a race with a spell-like ability to skip the level dipping for the dragon disciple


I was thinking AA for range, and if an enemy closes, quick draw and shock rock em.

But I want to know about optimizing a DD build.

Grand Lodge

Well, as a magus you're going to be using shocking grasp as your bread-and-butter spell. With that in mind I'd say magus 4/ sorc 1 wouldn't be bad at all. I'd take the crossblooded archetype and select Draconic (blue or bronze)/Orc as your bloodlines to get +2 damage per die on your shocking grasp. I'd also take the traits Magical Lineage and Wayang Spellhunter for shocking grasp. This lets you apply the Empower metamagic without raising the spell level. You'll work up to a (10d6+20)*1.5 shocking grasp (82 damage average) out of a second level spell slot.

Liberty's Edge

I'm not sure that Magical Lineage and Wayang Spellhunter would stack, the bonus, while negative, is still stacking a trait bonus from two different sources.


Magical lineage and/or wayang spell hunter, and cross blooded sorc (Orc/ blonze dragon). I'll look into those, though I can't think of any race other than horc to be a viable RP character.

So no votes bard at all?


Bard is a really cool one, as it gets you Inspire Courage, potentially a free feat (arcane strike, always nice), a boatload of skills, especially ones that you wouldn't otherwise have in class, bonuses to knowledge, and my favorite, whip proficiency, and the ability to use your (albeit limited) spells in armor. However, the Massive damage bump in damage from shocking grasp is very powerful. VERY powerful.

So, basically, for potency, Sorc is the way to go.
For flavor and versatility, I'm a big fan of the bard.

Grand Lodge

Altus Lucrim wrote:

I'm not sure that Magical Lineage and Wayang Spellhunter would stack, the bonus, while negative, is still stacking a trait bonus from two different sources.

RAW it's not a trait bonus. A trait bonus would be "gain a +1 trait bonus to fort saves", for example. This is a spell level adjustment, and isn't phrased like "subtract a -1 trait bonus from the final spell level. I can certainly see a GM disallowing the stacking, though. In that case, I would take Wayang Spellhunter and Magical Knack to keep the magus caster level up. You lose 2 levels of caster levels when going 8 levels deep in DD.

If the orc flavor doesn't work for you, you could try the elemental bloodline of your choice to make your shocking grasp do whatever energy type matches the color of dragon you want to be.


I am doing a magus in society with 1 lvl of sorc, duel blooded elemental (air) and dragon (brass).

+2 to damage for each die of shocking grasp, it is pretty crazy.

4 lvls of DD help with str and armor


AceMcGrudy wrote:

I am doing a magus in society with 1 lvl of sorc, duel blooded elemental (air) and dragon (brass).

+2 to damage for each die of shocking grasp, it is pretty crazy.

4 lvls of DD help with str and armor

Straight magus, or did you go with an archetype like magus?


Byrdology wrote:
I want to know about optimizing a DD build.

Then have a look at this.


Ok, I am going to go with magus4/ draconic sage sorc 1-2/ DD 8 for my class levels. I think I will default to human for my race with magical knack and wayang spell hunter for traits. My stats @ lvl 1 will look like this:
Str: 12
Dex: 14 (+2 human)
Con: 12
Int: 15
Wis: 12
Cha: 11

I'll get +4 to str, +2 con and Int from DD and all my lvl points will go into Dex.


Byrdology wrote:

Ok, I am going to go with magus4/ draconic sage sorc 1-2/ DD 8 for my class levels. I think I will default to human for my race with magical knack and wayang spell hunter for traits. My stats @ lvl 1 will look like this:

Str: 12
Dex: 14 (+2 human)
Con: 12
Int: 15
Wis: 12
Cha: 11

I'll get +4 to str, +2 con and Int from DD and all my lvl points will go into Dex.

Seems kinda inefficient to me. Being Dex focused rather wastes the Str boosts you'll get from DD, plus it'll cost you a feat (weapon finesse) to not suck horribly at low levels and then at later levels you'll no longer need it since your Str/Dex could easily be comparable. I'd just go ahead and make a Str/Int build and swap Str/Dex from the get go.

Scarab Sages

Take your first level as a Dervish Dance bard then use that as your qualifier for DD.

Dervish Dance from level 1 without taking weapon finesse.

Optimal? No, but it will do what your asking.


I want to stay mobile and in light or no armor. I don't want to be another dervish dancer though. Maybe I should just go str and scrap my initial concept though.

Scarab Sages

You could be a Kensai strength build. You will start off slow until you get your DD levels but will be decent by mid-level.

In this case, consider the arcane dualist bard archetype, giving you arcane strike as a bonus feat.


You can be mobile in heavier armors, did you just not want the concept of wearing armor?


No or light armor. I was thinking of a fencing brute, use a range weapon (maybe javelins) till the battle closes and then "float like a butterfly sting like a BEAST!" It's cool though, I am seeing this unravel here. I was thinking that I could make the most of a few good stats over a couple great ones. But I see the flaw in my logic.


Artanthos wrote:

You could be a Kensai strength build. You will start off slow until you get your DD levels but will be decent by mid-level.

This could actually work IMO. Generally, Kensai really want to be Dex/Int, but they're perfectly functional as Str/Int builds. You get to keep the "no armor/high mobility" flavor you want, while still taking advantage of DD Str boosts later on.

Just make sure to take enough Kensai levels to catch up to your Int bonus at a given level for the AC. And at early levels, make sure to get a wand of Mage Armor or buy a pearl of power for the party arcanist so he can keep your AC respectable until canny defense and DD NA boosts kick in later.


are you permitted 3rd party material? if you are you can go from magus to dd without having to dip into another class, the Super Genius Games Guide to new magus arcana offers an archetype for the magus called the cabalist that makes it a spontaneous caster.

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There's also the Kapenia Dancer magus archetype that uses a bladed scarf. It's kind of like Kensai, but you don't lose medium and heavy armor proficiencies. It also gets some pretty neat magus arcana, like the ability to get reach for a round, which lets you do interesting spellstrike/spell combat combos using combat manuevers.

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