Maze for my Next Session


Advice


I have the monsters and the general story line for this weeks story. the game is tomorrow and i need to make a map. Anyone feel like helping me with this?

I need a Maze that is moderately hard. The maze leads to a room that has 5 doorways. 4 of the 5 doors lead to separate halls. One will have traps and a locked door at the end. One will be a fighting event so it will need decent room.

The last two i just need enough room to put a couple statues or something to do riddles involving a celestial sorcerer that worships a goddess of Ice and Lightning an one riddle on The forest, and druidy stuff...

The fifth door ddoesnt matter much... just gotta lead straight off so a minotaur can charge at them.

Please and Thank you for ANY help you can give.


How will your players be seeing the maze? Will they be mapping themselves based on your verbal descriptions, or will they be seeing a maze drawn on a battlegrid and have to figure out how to move through it?


Yea we use figures and a grid. Still learning things and i've kind of limited myself to just what is on the grid.


Actually yea i think i will do a verbal thing and they can map it out for themselves. Ill need to be careful on it...


If they are going to map it out themselves, then any sort of maze beyond a few turns and dead ends is going to be a challenge. I've run mazes before and just like puzzles and traps, what seems simple to the GM can be infuriatingly complex to the player.

A quick google search on "dungeon mazes" should give you a couple dozen good options.


Thanks :)

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