
Grayfeather |
So i want to take True Name to get a planetar for my pet. It allows up to 18 HD so being this is a 17 I wanted to give him a level or cleric, giving him access to 9th lvl spells, domains, maybe channeling, etc.
Is this possible and if being hes a 17th lvl cleric does it all stack? I would think so since unlike Summon Monster you are calling a specific individual.

Jmacq1 |
What exactly does True Name do?
Do Planetars already cast cleric spells as a cleric of their HD level? Because otherwise adding a level of Cleric means he'll just be a Planetar with 1st level Cleric abilities and 17 racial hit dice, from my understanding. My understanding is that you generally don't replace racial HD with class levels. The class levels just stack on top of already-existing racial HD.

hogarth |

Class levels should count as hit dice normally for purposes of Planar Ally/Planar Binding/etc. So if you can find an outsider with class levels, you should be good to go.
I've even heard of players using Planar Ally/Planar Binding to call up 0 HD outsiders with only class levels, but I thought that was a bit silly, personally.

Grayfeather |
What exactly does True Name do?
True Name
Prerequisite: You must be at least an 11th-level Wizard to select this discovery.
Benefit: Your researches into ancient tomes and your inquisitions of bound spirits have led you to one of the best-hidden secrets of the multiverse: the true name of an outsider—the name that defines the very essence of the creature and that gives the speaker control over the being. This outsider can have no more than 12 Hit Dice. Once per day, you can speak the common name by which the outsider is known, and the outsider travels to you as if you had cast planar binding upon it. It must obey you to the best of its ability, without pay or bargaining for its services, for its fear that you might release its true name to the wider world is enough to bring even the most recalcitrant of outsiders to bear.
If the creature is within 100 feet, as a move action, you may punish it by deliberately mispronouncing its name, wracking its very essence and giving it the sickened and staggered conditions for 1 round (even if the creature is normally immune to these conditions). You cannot use true name in an area of silence, but the creature does not have to be able to hear you for it to be harmed by the ability.
It is in your best interest to call this creature only sparingly, and occasionally reward it in some fashion to mollify its wrath. If you repeatedly fail to offer it a reward appropriate to its type and ethos, the creature may begin plotting ways to destroy the bond between you, whether by creating an accident that will destroy your memory of the name, by plaguing you with nuisances or dangers until you vow never to call on it again, or by actively seeking to destroy you through its own devices or those of an underling. If this creature is of a lawful type and you are violating its ethos, its superiors may even destroy it or you rather than allow you to contaminate their servant further. Worse, they may establish situations where it is necessary for you to summon this outsider, opening gateways to infernal or angelic interference, in order to gain a foothold on the Material Plane.
This is a spell-like ability.
Special: You may select this discovery multiple times. Each time you select this discovery, it applies to a different, specific outsider. If you select this discovery at 15th level or higher, the creature may have up to 18 Hit Dice and the call acts as greater planar binding instead of planar binding.
Do Planetars already cast cleric spells as a cleric of their HD level? Because otherwise adding a level of Cleric means he'll just be a Planetar with 1st level Cleric abilities and 17 racial hit dice, from my understanding. My understanding is that you generally don't replace racial HD with class levels. The class levels just stack on top of already-existing racial HD.
Spells Planetars cast divine spells as 16th-level clerics. They do not gain access to domains or other cleric abilities.
So adding a level of cleric should give them lvl 17th cleric spell access with domains (as a 1st lvl cleric). However for channeling I think it would just be the 1d6. However I would like input to support this based off standard monster rules.

hogarth |

From the Monster Advancement section of the PRD:
Step 2: Add Class Levels
Once you have determined the creature's role, it's time to add class levels. The first step of this process is to modify the creature's ability scores. Creatures with class levels receive +4, +4, +2, +2, +0, and –2 adjustments to their ability scores, assigned in a manner that enhances their class abilities. Creatures with NPC class levels do not receive adjustments to their ability scores.Next, add the class levels to the monster, making all of the necessary additions to its HD, hit points, BAB, CMB, CMD, feats, skills, spells, and class features. If the creature possesses class features (such as spellcasting or sneak attack) for the class that is being added, these abilities stack. This functions just like adding class levels to a character without racial Hit Dice.
A monster with class levels always possesses treasure equal to an NPC of a level equal to the monster's final CR (as calculated in Step 3, below). To determine the value of this gear, use the value listed for a heroic NPC of that level, as listed in Table: NPC Gear. Once a total GP value is determined, follow the rules for outfitting an NPC as outlined in that section. Gear should help a monster with class levels remain challenging and retain statistics close to those presented on Table 1-1: Monster Statistics by CR.
(Emphasis mine.)

Grayfeather |
(Emphasis mine.)From the Monster Advancement section of the PRD:
Nice find Hogarth. I think that answers it.

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I don't think you want to try making a Planetar a pet. Aside from the fact that it has too many HD, do you really want to upset something that can command an entire army during the periods your not controlling it? You might have a few hundred of its closest friends show up to "discuss" the issue with you.

Sir Ophiuchus |

I personally wouldn't allow adding class levels to your outsider (or at least, you wouldn't get to decide what those levels were...), but that's more a reflexive dislike of the idea. Generally outsiders are what they are. That's sort of their thing.
Though a planetar is just fine, if you take the ability at 15th level.

gatherer818 |
I wouldn't say that the wizard is customizing the outsider, it's more that the wizard has researched a specific outsider that already meets his criteria. Many (not all, of course) GMs already allow customization of feats on summoned monsters normally, especially for summoners and conjurers that by nature summon really often, they summon the same monsters each time and have chosen monsters with particular feats instead of the racial average.
I don't like the power mostly because if that outsider dies, you lose it. No replacement. The fact that you're customizing it makes it even more obvious - this is a single, specific creature that is even more irreplaceable than your own character (at least you can be resurrected).

Ashiel |

It seems pretty legit to me. Anything up to X hit dice and class levels add hit dice. Outsiders can easily possess class levels (if an Ogre can have Wizard levels the idea of a planetar having a level of cleric or a succubus a few levels of antipaladin isn't hard to buy). In some cases you must accept an outsider with class levels (you can call an Aasimar or Tiefling with planar binding - sucks to be that guy - and they don't have racial HD).
IMHO the worst downside to playing a planetouched PC. If the badguy learns your name (doesn't even have to be a truename) he can punk you pretty fiercely. That includes porting you to an unbreakable magic circle and includes giving you orders if you fail the opposed Charisma check. Or simply using you as a hostage, or using spells to beat you for jollies 'cause he's a villainous douche.

Grayfeather |
Artanthos I say pet but more like an oncall ally with aligning goals. While I'm CG our homebrew quest is to stop an evil alliance from unleashing a now insane God of Magic/War from begin unleashed on the prime to do their bidding. This alliance is headed by a dracolich with epic evil wizards as its minions. So... i think thats kinda up in his wheelhouse.
I would still make offerings, be humbly respectful, and try to use diplomacy as to not offend. just because you have the power to make someone do something they don't want to do you can try to ask their assistance in something they might already do with an open implication that really I didn't have to. I think a little bit of respect and keeping the requests open and on task make unlikely that a NG angelic to be angry.
I personally wouldn't allow adding class levels to your outsider (or at least, you wouldn't get to decide what those levels were...), but that's more a reflexive dislike of the idea. Generally outsiders are what they are. That's sort of their thing.
Though a planetar is just fine, if you take the ability at 15th level.
As Gatherer818 mentioned you're no adding levels to the outsider, they have leveled. i would think an ageless being has more opportunity to advance that say a shortlife mortal. I understand you dont like it but its RAW.