Dhampir and Vicous weapon


Rules Questions

Silver Crusade

So would the Dhampir:
1) Be damaged by the Vicious weapon backlash if he is weilding it
2) Be healed?
3) Be uneffected?

Vicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. Only melee weapons can be vicious.

Dhampir
Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.
Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.

Liberty's Edge

Vicious damage is not negative energy damage. In fact, it's completely untyped, making it impossible to resist via any direct method.

Scarab Sages

StabbittyDoom wrote:
Vicious damage is not negative energy damage. In fact, it's completely untyped, making it impossible to resist via any direct method.

^This.


Let's apply everyone's favorite principle of "If it's too good to be true, it's not." to this and see where it gets us.

That knocks out it healing them...

And it not affecting them...

That leaves us with "it affects them like it would anyone else."

Plus, this is technically "disruptive energy" not "negative energy", and there's no mention of negative levels. The spells that go into an item don't determine how an item works, just how it's made.

Silver Crusade

That's my read on it to, but i am checking here before I inform my player.


What about a Life drinker?

would they be immune to that?

It seems maybe yes maybe no.

They are sure RESISTANT to it, but would they be immune?

Sczarni

Life Drinker can still kill a Dhampir once enough negative levels have been accumulated.


Yeah... it's not a typed bonus on purpose, so you can't get 2d6 damage for free.

Silver Crusade

The only thing that makes me question this is the requirements:

Vicious
Construction Requirements

Cost +1 bonus

Craft Magic Arms and Armor, enervation

Life drinker has enervation as requirement, too. Sure sounds like negitive energy to me.

Liberty's Edge

Thalandar wrote:

The only thing that makes me question this is the requirements:

Vicious
Construction Requirements

Cost +1 bonus

Craft Magic Arms and Armor, enervation

Life drinker has enervation as requirement, too. Sure sounds like negitive energy to me.

Crafting requirements are almost always what is thematically appropriate, not what is mechanically appropriate. No rules inference can be made from spell pre-requisites for crafting.


Nefreet wrote:
Life Drinker can still kill a Dhampir once enough negative levels have been accumulated.

yea but they were off after an hour on a regular human..... so is he alive again after an hour? and how long would they hang out on a Dhampir (who doesnt hold onto neg levels as long as humans)?

Sczarni

Dhampir Racial Traits wrote:
Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.

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