| Chris P. Bacon |
hotsauceman wrote:That could work. Is that a good archtype and if so why?Well, if you are not opposed to Dwarves, you can take thier Forgemaster cleric Archetype.
You get Lead Blades as a first level spell. But you can only take one Domain(has to be artifice)
It's a fun archetype; not extremely powerful, but it has its advantages.
There are a few big tradeoffs: For starters, you trade one of your domains for +1 caster level and a reduced metamagic adjustment cost when casting spells on weapons or armor. This is a so-so trade: you're basically getting the equivalent of the granted powers of a domain without getting the domain spells. However, if you're okay with doing a lot of buffing, you're in good shape. You can also do a little debuffing; I find Chill Metal with Rime Spell is nice, for example.
Secondly, you're forced to choose the Artifice domain with your only domain. Artifice is pretty meh, and I advise choosing the "Construct" subdomain, as it's a big improvement. "Toil" is okay, but it isn't quite as strong, and replaces Fabricate as a domain spell, and I like having that for crafting. However, in exchange you get Craft Magic Arms and Armor at 3rd level, which is early entry. At 5th level you also craft mundane items more quickly, which may or may not help much, depending on how much downtime you actually get to craft; eventually you'll just Fabricate.
Lastly, you trade Channel Energy for some small daily buffs. Most of them are very situational and probably won't see any use, but some are pretty good. Channel Energy is typically more useful, except that it depends on Charisma, while Runeforger relies on Intelligence instead. This allows you to dump Charisma without losing on any class abilities, and in turn allows you to spend your character points elsewhere. It's a shame that Runeforger isn't based on Wisdom, but alas.
Overall, it's a very thematic archetype. If you want to be a dwarf who crafts, you won't find any more flavour than this.