Help with Dwarven Artifice cleric build


Advice


Open to suggestions, but I imagine this cleric is of Torag. What's a good combination/strategy for such a cleric?

Assuming 20Pt buy and no 3pp stuff.

Dazzle me, Paizonians.


Well, if you are not opposed to Dwarves, you can take thier Forgemaster cleric Archetype.
You get Lead Blades as a first level spell. But you can only take one Domain(has to be artifice)


hotsauceman wrote:

Well, if you are not opposed to Dwarves, you can take thier Forgemaster cleric Archetype.

You get Lead Blades as a first level spell. But you can only take one Domain(has to be artifice)

That could work. Is that a good archtype and if so why?


The artifice domain the blackpowder inquisition. You are truly one of cleric's finest, using magic and craftsmanship to make a fine weapon.


Tiny Coffee Golem wrote:
hotsauceman wrote:

Well, if you are not opposed to Dwarves, you can take thier Forgemaster cleric Archetype.

You get Lead Blades as a first level spell. But you can only take one Domain(has to be artifice)

That could work. Is that a good archtype and if so why?

It's a fun archetype; not extremely powerful, but it has its advantages.

There are a few big tradeoffs: For starters, you trade one of your domains for +1 caster level and a reduced metamagic adjustment cost when casting spells on weapons or armor. This is a so-so trade: you're basically getting the equivalent of the granted powers of a domain without getting the domain spells. However, if you're okay with doing a lot of buffing, you're in good shape. You can also do a little debuffing; I find Chill Metal with Rime Spell is nice, for example.

Secondly, you're forced to choose the Artifice domain with your only domain. Artifice is pretty meh, and I advise choosing the "Construct" subdomain, as it's a big improvement. "Toil" is okay, but it isn't quite as strong, and replaces Fabricate as a domain spell, and I like having that for crafting. However, in exchange you get Craft Magic Arms and Armor at 3rd level, which is early entry. At 5th level you also craft mundane items more quickly, which may or may not help much, depending on how much downtime you actually get to craft; eventually you'll just Fabricate.

Lastly, you trade Channel Energy for some small daily buffs. Most of them are very situational and probably won't see any use, but some are pretty good. Channel Energy is typically more useful, except that it depends on Charisma, while Runeforger relies on Intelligence instead. This allows you to dump Charisma without losing on any class abilities, and in turn allows you to spend your character points elsewhere. It's a shame that Runeforger isn't based on Wisdom, but alas.

Overall, it's a very thematic archetype. If you want to be a dwarf who crafts, you won't find any more flavour than this.


They cant take sub-domains.


hotsauceman wrote:
They cant take sub-domains.

Ah, see, I interpreted the "not including subdomains" to mean that the limitation did not limit subdomains. But I see how it is probably easier to interpret it as barring subdomains. Which is a shame. It's pretty awkwardly worded, though.


They can't take sub domains? I'd like to see a 25 point buy mythic tier 1 level 1 runeforger. Any takers?

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