Help me prove this to my GM, please.


Rules Questions


So we're more than two month's into a game and my GM reads this..

"Early Firearms: When firing an early firearm, the attack resolves against the target’s touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments."

And decides that firearms when used with "feats and abilities such as Deadly Aim" are no longer touch attacks. This is not a case of GM fiat, this is what he says the by the book rule is. I know from reading about gunslingers extensively that this isn't the case, and this is the first time I've heard someone make this argument.

So can you help me prove that firearms don't lose touch attack status just for having a feat applied to the attack? Help me show it really means "but this type of attack is not considered a touch attack for the purposes of qualifying for feats and abilities such as Deadly Aim."

Thank you


Good news for you! And your GM! You're both right!

Guns are not touch attacks. At all. They only resolve against Touch AC at the first range increment, but that doesn't make them a touch attack. :)


I appreciate your response but that isn't very helpful. It does slightly further prove that it doesn't resolve against normal AC instead of touch AC in those situations. Since if it isn't a touch attack in the first place who cares if it isn't a touch attack anymore? But maybe something a bit less ambiguous?


It will still hit Touch AC. Your GM is interpreting it wrongly. The entire point that extra clause was put in the rules was because during the play test, a gunslinger wasn't able to use Deadly Aim. So they added that line so the Gunslinger could use it and still target Touch AC at the first range increment.


bookrat's got it, it only resolves against the touch ac within the first range increment making it seem like a touch attack when it really isn't, therefore it qualifies for feats like deadly aim and can still work just like its supposed to


Thank you bookrat, I do appreciate that. If anyone else could back this up I would appreciate it. Or if there was ever some sort of FAQ clarification that someone knows about? I know the right answer, I just don't know how to qualify that answer without it devolving into semantics arguments. Maybe if I at least have enough people agreeing that will be proof enough.


yeah book rat is correct.

i have played a gun slinger, so i took deadly aim and it worked.

it boils down to this when the pistol hits in the first range increment it targets touch AC. the attack is not technically a ranged touch attack but it does qualify for deadly aim even though it is not really a standard touch attack. but it is an attack that targets touch ac.

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Bookrat is totally helpful - he's right on the money. It is not a touch attach, so it can benefit ftom Deadly Aim, et al regardless of range. However, it does resolve against only touch AC. So you can dodge bullets, but no armor will atop them at that range. Without this combination of abilities, the gunslinger would completely suck.

You can't make it any planer than Bookrat did. That's the rule and there's no room to interpret it.

Silver Crusade

Honestly, there isn't a FAQ for every minute rules issue in the game, especially here where there really isn't any vagueness or ambiguity, just your GM reading the rules wrongly as bookrat said.

Guns can be used with Deadly Aim
Guns only resolve against Touch AC in the 1st range increment (Unless you use the deed that says otherwise).
Guns using Deadly Aim does NOT force them Resolve against regular AC.


Sorry for being confusing in the beginning. I was trying (and failing) to state that because it isn't an actual "Touch Attack," then you're not actually losing a resolve against Touch AC. Look in the gun rules, you won't see the gun called a "touch attack" anywhere in there. All it says is that it targets a different AC than normal, but it's still a normal attack.


I certainly agree with bookrat too.

I can, however, see how your GM is reading it that way.
It seems that he thinks:
1.Gun attacks are considered touch attacks if made in the first range increment.
2.However, such an attack is "not considered a touch attack for the purposes of feats and abilities such as Deadly Aim."
C.Therefore, if you want to use Deadly Aim, your gun attack is not considered a touch attack.

The problem is that your GM seems to read "for the purposes of" to mean "in conjunction with", when really it is about whether certain restrictions or bonuses should apply.


Thank you all, and I didn't mean to imply bookrat wasn't helpful. Simply that wasn't the kind of clarity I was looking for. Thank you all for your time and I appreciate anyone else weighing in, if for no other reason to make sure I have a decent "crowd-sourced" response. My GM isn't unreasonable, just incorrect. Part of the problem is that I could clearly see WHY he followed that logic just as Salindurthas pointed out. So I need me some backup.

Silver Crusade

I don't think anyone was saying he's being unreasonable, everyone makes mistakes. I was merely pointing out that getting "official" answers is somewhat hard (or they exist but are buried in the forums). You are typically going to have to make due with either majority opinions and/or well-respected forum members weighing in.


Here's a few more to add to your crowd:

Firearms and Deadly Aim Question


Yep, that's where I'm at right now Elamdri. Maybe you can round up the gang and have them come post on my behalf? They wouldn't take me seriously, I don't even have an avatar image! And I'm pretty sure I'm gunslinger post #274,321.

Silver Crusade

Look, as long as you don't have a Gunslinger with 2 levels of alchemist and a vestigial arm or are bouncing 2 double-barreled pistols on weapon cords, you're fine in my book.


Yes, if it worked the way your GM thinks it does, it wouldn't say "but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim", it would say "this type of attack targets regular AC when used in conjunction with feats and abilities such as Deadly Aim". Which, frankly, would be a terrible rule, and a terribly written one at that.

If I was playing with a GM that found it possible to interpret rules in such an obviously wrong way, I would be tearing my hair out. Some people are impervious to logic. Thankfully, those people are often swayed by popular opinion, so hopefully this thread can help!


Just one double-barreled pistol here. And not even the pistol archetype. I don't need to explode faces to keep up with the group, but I do kind of need to have something to justify the cost of ammo (such as targeting touch AC).


Elamdri wrote:
Look, as long as you don't have a Gunslinger with 2 levels of alchemist and a vestigial arm or are bouncing 2 double-barreled pistols on weapon cords, you're fine in my book.

Damn. There goes my next build!


What the book means, is that for the purpose of taking this feat, the Firearms are treated as normal weapons, meaning you can take the feat even while you use Touch AC against your attacks.


Still Learning wrote:
Just one double-barreled pistol here. And not even the pistol archetype. I don't need to explode faces to keep up with the group, but I do kind of need to have something to justify the cost of ammo (such as targeting touch AC).

See what your fellow adventurers can do to help with that. In my group, we really value our gunslinger and we all pitch in for his ammo.

Also, have one of your spell casters keep this in his repertoire: Abundant Ammunition. My buffer wizard usually had that prepared. At the very least, get it as a wand and cast it at the beginning of combat.

Silver Crusade

You know, almost rather than see some of the really bad gunslinger cheese, I'd rather see something akin to something out of like Trigun, where you just have LOTS of single-shot firearms that you just draw, fire and drop.

EDIT: I concur with the abundant ammo thing. Heck, at the very least, a GS can always get a wand and give it to the wizard.

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