Best two Paladin spells for each level for the Archer based Paladin?


Advice


In your opinion, what are the best two Paladin spells at each level for the archery based Paladin?


It depends entirely on level, and will change as you gain levels.

1st level - I prefer Divine Favor and Magic Weapon for lower levels. As you level up, replace Magic Weapon with Hero's Defiance. You might also consider Grace, if you think you might be in situations where you can't always stand and deliver, and might need to move around. Divine Favor might be replaced by Divine Power at higher levels if you take Unsanctioned Knowledge. Longshot might also be a reasonable choice if you take a short ranged weapon, but most bows have long enough increments that it's not really necessary.

2nd level - Litany of Righteousness is the single best spell on the Paladin's list. You only have to worry if a monster has SR, but if it doesn't or you can bypass it, Litany of Righteousness is absolutely brutal. Nothing else at 2nd level competes with it.

3rd - Burst of Speed replaces Grace in the same situations, but is usually not necessary. I keep it on my list but I don't tend to use it often. Litany of Escape can also be useful if your party is not well equipped to deal with grappling opponents, or if you deal with them often. Greater Magic Weapon is also kinda nice if you are playing in a campaign with low money, but by this point you often can get what you need from your weapon bond.

4th - King's Castle is a neat spell, but only useful in certain situations. If you find that you are often the target of melee opponents it can be useful for swapping places with melee characters so they can full round, and it gets you out of combat. To be honest though, there aren't many useful 4th level spells for a ranged Paladin.

I play a level 5 Gunslinger/Level 11 Divine Hunter with my current group, and it's a brutal combo, but in reality other than Litany of Righteousness, spells don't play into my combat abilities that much. If you plan on going straight Divine Hunter, just take the proper ranged feats, pump your Dex and Charisma, and you'll be fine.


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Here are my ideas, if you've ever actually played an Archer Paladin, please let me know what you think:

Level 1: Divine Favor and Bless

Level 2: Bull's Strength and Litany of Righteousness Just memorize this spell as many times as possible :P

Level 3: Fire of Judgment and Blessing of Fervor (Oath of Vengeance paladin only)

Level 4: Fire of Vengeance and Burst of Glory and Order's Wrath (Oath of Vengeance paladin only)

Honorable mentions for good RP scenarios: Abadar's Truthtelling, Honeyed Tongue ; Zone of Truth ; Forced Repentance

While I've never used them, the Fire of Judgment and Vengeance spells seem really strong because that are swift actions that punish an enemy for attacking allies that aren't you. And since you're sitting in the back firing arrows, that seems like it would happen quite often...


don't forget having access to Unsanctioned Knowledge lets you also grab some other spells

1st level- wrath (compare to divine favor, morale bonus so it stacks with luck, but only works on one enemy) or shield of faith
even abundant ammunition which may be even more useful for archers, tho i cannot find gravity bow on the lists which makes me sad

2nd level-cat's grace is a pretty obvious choice, could also consider aid and heroism

3rd level- haste is the best

4th- divine power is an upgrade of divine favor


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Level 1:
Hero's Defiance, Grace, and Liberating Command

Level 2:
Litany of Righteousness and Litany of Righteousness
Seriously, it's that good a spell. Actually, for an archer, I also quite like Shield Other, since I can self-heal with a swift action and rarely get hit myself.

Level 3:
Since you should have taken the Oath of Vengeance, Blessing of Fervor for sure. Otherwise, I guess it's more slots for Litany of Righteousness

Level 4:
If Litany of Righteousness weren't so much better, I'd say Litany of Vengeance (which is apparently permanent). Otherwise, uh, I guess more Litany of Righteousness?


mplindustries wrote:

If Litany of Righteousness weren't so much better, I'd say Litany of Vengeance (which is apparently permanent). Otherwise, uh, I guess more Litany of Righteousness?

Actually I think if you read LoV carefully, it persists as long as your smite is active OR until it does the 3d8 damage. LoV actually kinda sucks if I am readin git right.

Grand Lodge

I don't think you're reading Litany of Vengeance.

Litany of Vengeance:
This litany causes your enemy to feel the pain of blows more sharply. Anyone who hits the target with an attack gains a +5 sacred or profane bonus (depending on the alignment of the caster) to that attack's damage.

While subject to this spell, the target cannot be the target of another spell that has the word "litany" in the title.

I believe you were looking at Fire of Vengeance.

Fire of Vengeance:
After casting this spell, the next creature you attack using your smite evil class ability is engulfed in holy flames that flare up when the target attacks someone other than you. If at any time during the duration of your smite evil effect the target makes an attack that does not include you, it takes 3d8 points of fire damage. Once triggered in this manner, or when your smite evil ability expires, the spell ends.

Seriously how vengeful are paladins supposed to be? They're the good guys!


Yeah, I take back my analysis on Fire of Vengeance... I thought it worked more than once. Seems pretty mediocre for a 4th level spell if it only does its damage one time.


Kiinyan wrote:

I don't think you're reading Litany of Vengeance.

...

I believe you were looking at Fire of Vengeance.

You are correct! But the limitation I was thinking of is there in Fires of Vengence. Thank you for the correction!

Silver Crusade

dot

Grand Lodge

For the record, while I know many say oath of vengeance by default, I consider Oath against Wyrms to be a good one. If you're fighting dragons, it's amazing, but the spell selection isn't to be overlooked. Fly and enlarge person are very powerful. Granted, I don't run out of smites since I have at most 4-5 combats a day with most being mook fights, and I almost always have an arcane caster who has haste. If you do take warm oath, definitely add enlarge person, fly, and perhaps stone skin (if you're wiling to pay for it) to the list.

Silver Crusade

The thing about Oath of Vengeance is that you have so many more smites when you really need them.

A normal paladin would have 2 smite per day at my level. I have FIVE. And let me tell you: I have used about 3-4 smites a game for quite a while now at my PFS games. And many times, they've saved us.

Fly is very good. Stoneskin is a good spell, but as an archer, you're not going to want it on you, and even if someone else is willing to pay for it to be cast on them, you're casting it at -3 caster levels, which means it's absorbing 30 less damage than it would if a straight wizard cast it.

And enlarge person sucks for Archer paladins. It doesn't help them in any way and you're wasting your action to cast it when you could be full attacking.

Leave enlarge person for the wizards.

Grand Lodge

Whoops, forgot this was for an archer, not a melee paladin.


Second level: Saddle Surge is AMAZING - you get +CL to damage on each arrow. Assuming that a horse/pegasus is available.


Shield other is a great spell for an archer paladin if you have a tank in the party. Take half their damage from the front lines, heal it with your swift-action self-lay-on-hands, which would otherwise likely be wasted, keep them going longer.


tonyz wrote:
Shield other is a great spell for an archer paladin if you have a tank in the party. Take half their damage from the front lines, heal it with your swift-action self-lay-on-hands, which would otherwise likely be wasted, keep them going longer.

Depends if they are looking at Oath of Vengence or not.. with it they have good uses for those LoHs. But otherwise you are perfectly correct that it is an awesome spell for an archer paladin.

-James

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