Kasatha culture, archetypes, and special feats, weaps etc... All things kasatha


Homebrew and House Rules


If there are any kasatha players here is where i,d like to co-design all things kasatha. I'll try to add one new part a day and you can too or rip into it with questions or concerns.


I thought they would be nomadic under sand tent villiagers. Tensts like a dune covered in sand coloured fabric in groups of 30-120 in size. They would be big on material scavenging and resource conservation. They would have their own warrior monk tradtion and would send participants for a coming of age year as a mercenary. Tattoo and text would be very valued, words more sacred than lives.


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Did someone say Thri-kreen?

I thought I heard someone say Thri-kreen.


For those wondering, the kasatha were one of the unsupported races shown as examples of the race builder in the ARG.


Evil Finnish Chaos Beast wrote:

Did someone say Thri-kreen?

I thought I heard someone say Thri-kreen.

I,m not familiar with them, where do i learn about them so ican make kasatha different?


Matrilineal with their husband often acting as the administrator who handles the feather smoothing and administrivia of running a community. The female leader of a clan is part of a hierarchy that supports an all female group of up to 160 buy usually far fewer females that are like a ruling elite council. Much of their effort is spent on communicating/finding their local underling village heads. They pay close attention to the fingerprint of the desert(the reading of dunes by a diviner) and make plans by the stars for who will go where and what they are to look for.

Once a season all the leaders gather for a song that takes half a day. The song is started by forming up in a circle. The queen of all matriarchs begins the sing and the next one has a harmony round to it. The third has a harmony round to the first two and so on. You cannot sing the same round as you sang in the last three years so it limits your options. Each song corresponds to a desert pathline migration for the season. Some wanderers plant things that are harvested by other groups. The song is a song, but it is a game, a plan, jockeying for the next few years by taking a crappy path this year when you are up to its challenges so you have a better path in the unpredictable future. The random appearance of their paths helps them avoid scarcity conflicts with eachother, plan joint lightning raids and court across groups.

Maps of the sky in song help them navigate because the ground shifts as constantly as the ocean. They place one hand at each of the four directions and sing their way through the season.

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