Cleric of Abadar for PFS Play


Advice


I just played my first local PFS game, and I'm trying to decide what to make for my new 1st level character. I have a few ideas, and one character I thought could be fun is a dazing cleric (Thanks to Akal and his guide for input.) I have three questions, especially for those who know something about PFS: Does this build look legal? Does this build look useful? What suggestions do you have?

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Cleric of Abadar
Aasimar Cleric 1
LN Medium Outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 11 (1d8+3)
Fort +4, Ref +0, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash -4 (1d4/x2) and
. . Cestus +0 (1d4/19-20/x2) and
. . Longspear +0 (1d8/x3) and
. . Morningstar +0 (1d8/x2)
Ranged Light crossbow +0 (1d8/19-20/x2)
Special Attacks agile feet (6/day)
Spell-Like Abilities Daylight (1/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Bless, Abadar's Truthtelling, Magic Weapon
0 (at will) Stabilize, Detect Magic, Guidance
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Statistics
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Str 10, Dex 10, Con 14, Int 10, Wis 16, Cha 18
Base Atk +0; CMB +0; CMD 10
Feats Selective Channeling
Traits Eyes and Ears of the City, Sacred Conduit
Skills Diplomacy +10, Perception +10
Languages Celestial, Common
SQ aura, cleric channel negative energy 1d6 (7/day) (dc 15), domains (leadership, travel), inspiring command (1 allies), spontaneous casting, variant channeling (rulership variant channeling [±1 profane])
Other Gear Scale mail, Heavy wooden shield, Cestus, Light crossbow, Longspear, Morningstar, Backpack (18 @ 1.5 lbs), Bedroll, Chalk, Flint and steel, Grappling bolt, Abadar, Abadar, Ink, black, Inkpen, Parchment (10), Torch, Vial (2), Weapon cord, 21 GP, 6 SP, 8 CP
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Special Abilities
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Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Negative Energy 1d6 (7/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Leadership) Associated Domain: Nobility
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Damage Resistance, Acid, Cold, Electricity (5)
Darkvision (60 feet)
Inspiring Command (1 allies) (Su) Allies gain +2 Attack AC, CMD, skill checks
Rulership Variant Channeling (±1 Profane) Diplomacy bonus/dazed
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Grand Lodge

Not Archon-Blooded Aasimar?


blackbloodtroll wrote:
Not Archon-Blooded Aasimar?

No, why do you ask? Have I missed some obvious good choice?

Liberty's Edge

welcome aboard. I would say any first is ok, if legal. remember if you find that you dont like him before you level to second than you can rebuild. So give him a go and see what happens. As for is it legal, I dont know. will look it over but I am past bed time here and Monday morning work awaits on the other side.

Liberty's Edge

Remember to use variant channeling, it will half your negative damage.


jjaamm wrote:
Remember to use variant channeling, it will half your negative damage.

Thanks for reading.

Variant channeling to daze enemies is the primary attack of this character. I won't forget:)

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