| Canthin |
I have a monk that I have been playing for a while now, but never really thought about some of the things that come up on these boards, so never really questioned how certain aspects of the monk work. I ask those questions now.
AC Bonus: "He loses these bonuses when he is immobilized or helpless". Helpless is a condition and pretty straight forward, but which other conditions make you "immobilized". My guess is that Paralyzed, and Pinned fit that category, but what about Cowering "Frozen with fear"? Dazed, Fascinated, and Stunned also don't allow any actions (which includes move actions, which means you can't move) so that would technically make you "immobile" right?
Flurry of Blows: "A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows." Does this mean that if I were 8th level with a Flurry of +6/+6/+1/+1, I could substitute any of those attacks for a Trip maneuver calculating my CMB as if my BAB was = the attack sacrificed, or, I just use my CMB in place of whichever attack I sacrifice. I'm pretty sure it would be the first one, but let me plug some numbers in to make sure I have it correct.
If I Flurry, my attacks are +11/+11/+6/+6 (8 BAB, 4 DEX, 1 Focus, -2 Flurry). If I sacrificed my last attack for a Trip, would it be +6 (3 BAB, 2 STR, 1 Focus, 2 Improved Trip, -2 Flurry)? If I chose to Disarm instead of Trip, it would be +4 instead right? (since I don't have the Improved feat). If I tried to Disarm multiple times (say attack once at +11, then Disarm 3 times for +9/+4/+4) would it draw an AoO for each attempt or just once?
Stunning Fist: "At 4th level, he can choose to make the target fatigued." There is no duration listed. Does this mean that it only last 1 round like the stun would have or is this full on Fatigue, and can only be "cured" by resting for 8 hours (or any other effect that removes the Fatigue condition)? If the later, does that mean a second Stunning Fist with this modification can make the target Exhausted?
Fast Movement: "At 3rd level, a monk gains an enhancement bonus to his land speed" Does this mean the same thing as "Your speed" when it comes to Acrobatics, Climbing, and Swimming? At 8th level, my "land speed" is 50, but my "base speed" is still 30 for being human right? So I can use Acrobatics to move 25 without incurring a penalty, but if I had a spell cast on me that gave me a swim speed equal to my "base speed" it would only be 30?
Slow Fall: (I already asked about the "wall" part of this in thread of its own here) I realized I had more questions and instead of making a thread for each, thought I should just make one "Monk" one.
Abundant Step: "as if using the spell dimension door". Though this is a move action, you are still unable to take further actions after the teleport without feats like Dimensional Agility right?
Tongue of the Sun and the Moon: "speak with any living creature". This isn't the same as understanding their language though right? So if you don't speak Aklo, you can speak to someone that is speaking Aklo and "understand" them, but you wouldn't be affected by language dependent spells and effects from someone using Aklo as the language would you? Or are you automatically affected by all language dependent effects at 17th level?
Sorry for the long post, and thanks in advance for input.
Michael Sayre
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In regards to subbing in Combat Maneuvers in Flurry of Blows: You would use your CMB and whatever modifiers are appropriate to the Combat Maneuver in your Flurry of Blows. You don't roll to make a normal attack with your weapon and then decide to apply that roll to Trip. You would say "...and for my second attack I'll be tripping..." and resolve it the same way you would if you were tripping at any other time. The nice part is that you figure your CMB with your full monk level during a Flurry instead of using your BAB. At level 3 you gain Maneuver Training and you just always use your monk level in place of your BAB for Combat Maneuvers.
Stunning Fist does not specify a time limit on the fatigued condition, so it should probably be treated as standard fatigue and cured through rest or a spell or ability that specifically addresses it.
Fast Movement improves your speed and impacts Acrobatics, Climb, etc. The reason it specifies land speed is to make it clear you can't apply it to alternative forms of movement like flight or burrow.
Abundant Step follows all of the rules for Dimension Door, so yes, normally it will end your turn after you use it.
Since Tongue of the Sun and Moon allows you to speak with any living creature, you will be subject to language dependent effects from any living creature.
| Canthin |
In regards to subbing in Combat Maneuvers in Flurry of Blows: You would use your CMB and whatever modifiers are appropriate to the Combat Maneuver in your Flurry of Blows.
Are you saying that if my CMB is +13 for Trips, I use +13 for any Trip I attempt when I Flurry? No matter which attack gets substituted?
+11 / +11 / +6 / +6 becomes +13 / +13 / +13 / +13 if I attempt to Trip four times? That doesn't seem right.
Or are you agreeing with my assessment that since CMB is BAB + STR + Modifiers, you would use the "BAB" of the individual attacks you are substituting + STR + Modifiers. Resulting in +11 / +11 / +6 / +6 when trying to Trip four times?
Michael Sayre
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Ssalarn wrote:In regards to subbing in Combat Maneuvers in Flurry of Blows: You would use your CMB and whatever modifiers are appropriate to the Combat Maneuver in your Flurry of Blows.Are you saying that if my CMB is +13 for Trips, I use +13 for any Trip I attempt when I Flurry? No matter which attack gets substituted?
+11 / +11 / +6 / +6 becomes +13 / +13 / +13 / +13 if I attempt to Trip four times? That doesn't seem right.
Or are you agreeing with my assessment that since CMB is BAB + STR + Modifiers, you would use the "BAB" of the individual attacks you are substituting + STR + Modifiers. Resulting in +11 / +11 / +6 / +6 when trying to Trip four times?
You'll still take the penalties for iterative attacks. So If you normally have a +13 to trip when doing it as a standard action after the level where you've started using your monk level instead of monk BAB and you flurry while tripping with every attack, your attack sequence would be +11 / +11 / +6 / +6.
I may have misunderstood what you were getting at.What you can't do is roll an attack with your weapon and then after you see the result decide to trip instead.