shadowhntr7
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Hi all! My PFS-legal rogue, found here will be hitting second level soon, at which point he'll be joining an IRL module (Masks of the Living God). I'm building him combat-suboptimal, noncombat-optimal, as most PFS characters, myself included, focus more on the slashing and less on the talking.
As a Kitsune, with Realistic Likeness, he can transform into anyone, anytime, that he has ever seen, allowing all sorts of stunts. With Kitsune Trickster, he adds his Int mod to several skills as well, but I'm not set on progressing rogue for long. I'm open on the best ways to make him widely useful in non-combat games, which is all I will be playing him in. Urban intrigue games. So here's what I've been considering:
Bard:
Base bard is useful with Bardic Knowledge, but for the most part overshadowed by the Detective and Street performer archtypes. Detective gives the party bonuses to perception, stealth, and disable device, plus adding 1/2 level to Local, Perception, Sense Motive, and Diplomacy to Gather Information, not to mention the level 2 Uber Trapfinding. Street Performer gives me some combat use by making my party members vanish for sneak attacks and such, doubling Day Job payoffs, and adding 1/2 level to Bluff, Disguise (already quite high enough, thanks!), Local, Sleight Of Hand (been picking spell component pouches off casters) and Diplomacy/Intimidate on crowds. Both very, very useful archetypes and I can probably find enough spells that benefit me.
Alchemist:
Definately Mindchemist archetype, hands down. Cognatagens for +4 Int, which benefit pretty much every skill I use, adding Int mod a second time to all Knowledge checks, and Skill Focus in several important skills in place of a Discovery, most of which affect bombs and are therefore not so important to me. Please don't suggest Vestigial Arm cheese either. ;D With 4+Int mod skill ranks per level, Skill Focus (Alchemy) and some handy extracts like Jump, Reduce Person (I'm Tiny now, good luck finding me!) and Comprehend Languages, it's another extremely strong choice.
Sorceror:
Mainly the Rakhasha bloodline appeals- +5 Bluff, ability to read thoughts, and having access to the spells listed above plus the enchantment school (+1 DC) and other useful ones. This was what I'd originally been thinking about, but looking into Bard and Alchemist made me wonder about them as options instead.
Rogue/Ranger:
Take another level of rogue for Terrain Mastery, then the Warden archetype of ranger. Level 3 ECL, I'll have a +6 Urban if I take Extra Rogue Talent, +4 if not. Level 5, potentially +10. Take Horizon Walker, and dear lord I'll have an absurd Stealth, Perception, Geography, Initiative, and Survival in Urban Terrains- and I plan to do all of my games in urban adventures.
Anyone have any thoughts, suggestions on what I should do? I'm still 1st level, so I can retrain as well if needed.
| RumpinRufus |
There is actually an Infiltrator archetype. You could also think about prestiging into Master Spy.