| bfobar |
What do you think of a human fighter with this feat progression? Viable? The idea would be to charge in and cleave, then whirlwind, then use improved cleaving finish to get as many attacks as possible off of bad guys dropping to whirlwind. Dazing assault, Dreadful Carnage, and staggering/blinding criticals should debuff anybody that doesn't drop.
He would be proportionally weaker against single opponents. Would he go straight fighter to be able to move well in armor, or weapon master for the extra critical hit goodness? Would he take a higher threat range falchion or a pole arm for a larger reach?
1: power attack
1: cleave
1: cleaving finish
2: combat expertise
3: dodge
4: mobility
5: spring attack
6: whirlwind
7: great cleave
8: improved cleaving finish
9: lunge
10: weapon focus: falchion (high crit) or bardiche (reach)
11: dazing assault
12: dreadful carnage
13: staggering critical
14: greater weapon focus
15: blinding critical
16: critical mastery
17: stunning critical
18: weapon specialization
19: greater weapon specialization
20: furious focus
Necessary gear would be dueling gloves, a keen weapon, a good magic bow, and maybe boots of flying with mithril full plate of speed.
Edit: "When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities."
I think this could still work by closing in with great cleave, then whirlwinding for a debuff, then going back to great cleave. maybe
kaisc006
|
One problem will be your stat array because you need 13 Dex and 13 Int to pull this off. That alone would deter me from a build like this. Plus the huge feat tax just to get whirlwind attack which you'll rarely use when you could instead get furious focus and weapon focus/specialization which you'll always use.
Aside from that, whirlwind is a pretty bad tactic. From a tactical standpoint it's better to focus all your attacks on a single opponent to take him out quickly rather than spreading the pain. Not to mention enemies have to surround you for it to come into play. However, this could prove mildly effective if you paired this build with a fireball slingling wizard or bomber alchemist and either got fire resistance items.
As far as weapons, your only hope for damage would be crits so I'd stick with the falchion and Lunge. Plus pick up weapon spec. and greater weapon spec. at levels 11 and 12.
| bfobar |
hmmm. good point. Is this guy better then?
DWARF
1: power attack
1: cleave
2: goblin cleaver
3: orc hewer
4: cleaving finish
5: great cleave
6: bloody assault/dazing assault at lvl 12
7: improved cleaving finish
8: dreadful carnage
9: lunge
10: weapon focus: falchion (high crit) or bardiche (reach)
11: cleave through
12: giant killer
13: critical focus
14: greater weapon focus
15: blinding critical
16: weapon specialization
17: greater weapon specialization
18:
19:
20:
kaisc006
|
Wow cool dwarf racial feats. I would try something like this:
1. Power Attack
1. Cleave
2. goblin cleaver
3. orc hewer
4. weapon focus
5. weapon spec.
6. great cleave
7. cleaving finish
8. furious focus
9. improve cleaving finish
10. lunge
11. cleave through
12. greater weapon focus
13. greater weapon spec.
14+ shouldn't matter too much lol
I don't favor critical feats because I usually slap on keen asap and usually after a critical hit your foes die so the status' they apply don't really matter. That's the same reason I don't favor feats that sacrifice power attack damage for status effects. Why get fancy when you can just kill them lol? I would go with Two-Hander or Weapon Master archetype because as a dwarf the vanilla fighter's armor training is pretty pointless.
| ub3r_n3rd |
Why not go with the Mobile Fighter archetype? Check out the level 20 capstone ability. If you do this, you can spend your feats a bit more wisely (instead of wasting on all of the cleaves) to up your damage by weapon focus/specialization/crits/debuffs.
I'd get cleave for early levels, then train out of it for WW attack because Cleave is great against the little mooks and whatnot at early levels, but it really drops off in effectiveness as you level up.
| ub3r_n3rd |
Well, YOU did build out to 20 in your OP so that's why I brought up that little tidbit.
I always build to 20, but I like to have my plans laid out ahead of time. There are some pretty good abilities/perks for the mobile fighter other than the capstone though. I've just never been a fan of the cleaves for the levels above 10 or so, if you think you won't be getting above that then seriously think about not going so deep into cleaving, you will regret it. The blasters in the group will clean up the mooks much more effectively with their AOE spells which do a ton more damage anyhow, you should really be concentrating (as a fighter) on mobility and damage to single targets in my opinion. That's the other reason I said mobile fighter, you get bonuses to movement (another 10 feet) and you can move/attack with the level 11 Rapid Attack. If you want just damage, then I recommend going the 2H fighter route.
My last piece of advice is to just have fun though, I may be biased against the cleaving, but if that's what you want to do then go for it and have fun doing it!