Fun with a hexcrafter...hair + flight + arcane accuracy...at level 6...


Advice


fairly new too pathfinder and found this a fun little combo that will make a dm cry....

of course many variables..too making it work...and would probably require a 2 level dip into white haired witch...but...making sure

with prehensile hair you get a 2nd or first attack at full bab?

if allowed ...standard action hex flight...
2nd round...cast defensive true strike.....move close enough ie 10' use hair too grapple opponent (my int is 21 so hair has a str of 21) i can move 60' via hex flight...so say 20 feet away move 10...which then leaves me 50' movement....drag maybe..so 1/2 movement..

opponent is grappled can I still move since I have a attack left.... ie fly up.....then free action drop...so drop for 5d6....


checking too see if this is a valid idea...of course grapple from 10 feet if I fail...grapple checks...but well hes now 40' in the air...since my hair can carry the person .....doesn't count vs my load limit since well the hair can carry, so really I would think I can drag them off land....

Scarab Sages

have you checked out the second build in this link?


Just note the hexcrafters guide don't follow the rules in several places.

natural attacks - if you only attack with a natural attack full bab +1½ str - no extra attacks from bab.
Can't use natural weapons with spellcombat or spellstrike...
Unless you look at weapon finesse and consider the "special rule" as a general rule - that some how didn't make it to the natural attacks section..

If you attack with your natural attack (hair) along with your normal attacks you do so at -5 bab. and only apply ½ str.

That said - there is some great stuff in the guide - just don't bring it to table without checking with your GM first.

As for your combo.

1 round standard active flight.
2 round cast true strike (standard) OR spell combat (no hair, full round action casting a spell and attacking with weapon NOT full attack)
3 round attack with hair - +20 either natural attack full bab +20 and 1½ str (int) - grapple as free action (no longer getting the +20 from true strike)
OR make a grapple attempt with +20 - no dam - with 2 lvl white hair witch you might get constrict dam.
If grapple succesfull you can move ½ speed - note that you ascend at half speed so that would be 15 feet up.
So 3d6 not 5d6 dam

Edit no wait it's 1d6 pr 10 feet - so 1d6 dam...

Dark Archive

After looking at the White Haired witch I have a question, the definition in white hair says,” At 4th level and every four levels thereafter, a white-haired witch’s hair adds 5 feet to its reach, to a maximum of 30 feet at 20th level.” My question is this, does that mean ever 4 witch levels or every 4 character levels? As they have additional abilities stated below, 2nd lev constrict, 4th lev trip etc those are of course witch levels. But the way white hair is written it makes it sound like character levels. Which to me could make sense since the witch gives us ALL of her hexes for that ability. Am I just reading this wrong?

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