Speculate the Skills for Fun


Pathfinder Online

Silver Crusade Goblin Squad Member

I think it is a fun activity to speculate about what type of skills will be used in PFO. If you are familiar with EVE then you know that the skills there have prerequisites and that the skills are trained up to 5 levels. I realize that PFO might not be an exact replica of the EVE skill system but it is a good place to start. If you have official information on either the skill system or skills that differ from what I have posted please provide a link.

Since this is purely speculative, the rules are that you can post 1-5 skills that you think will be in the game and what their prerequisites are. Someone must have already posted one of the prerequisites otherwise it counts against your total skills. If you disagree with a skill(s) be polite and give your ideas.

Format:
skill name (training time, the higher the number the longer it takes to train)
-prerequisite skill Level of skill (training time)
--prerequisite skill to the prereq Level of skill (training time)

Example:
Healing Domain (x8)
-Divine Casting IV (x3)
--Orisons II (x1)

I see the orisons as allowing you to learn the most basic cleric spells, with divine casting as being able to learn more advanced cleric spells, and the healing domain as being able to learn the most powerful healing spells and master healing spells overall.

As a side note, while you may not be restricted from learning all the domains, your deity may restrict you on placing certain domain related spells and abilities on the action bar.

Goblin Squad Member

Simple weapon

Martial wepon

Exotic weapon (only one)

Weapon groups (blade heavy, light, bow, etc.)

light armor profeciency

medium armor profenciency

heavy armor profencienccy

Armor mastery

Weapon master

Armor master

Goblin Squad Member

I think there should be a "Speculation Skill" that is a prerequisite for "Wild Assumptions" which can then be trained up to "Assumption", then next is "Guessing".... "Educated Guessing" ... "Relatively Sure"....
"Almost Certain".... "I saw it written Somewhere".... "I have proof"

And then finally End Game skill.... "The Answer is 4"

Scarab Sages Goblin Squad Member

Bluddwolf wrote:

I think there should be a "Speculation Skill" that is a prerequisite for "Wild Assumptions" which can then be trained up to "Assumption", then next is "Guessing".... "Educated Guessing" ... "Relatively Sure"....

"Almost Certain".... "I saw it written Somewhere".... "I have proof"

And then finally End Game skill.... "The Answer is 4"

And in the first expansion, you can train up to "What was the question?"

Goblin Squad Member

Bluddwolf wrote:

I think there should be a "Speculation Skill" that is a prerequisite for "Wild Assumptions" which can then be trained up to "Assumption", then next is "Guessing".... "Educated Guessing" ... "Relatively Sure"....

"Almost Certain".... "I saw it written Somewhere".... "I have proof"

And then finally End Game skill.... "The Answer is 4"

And the most important of all that could be the cap: "WTF! skill"


I have never played EVE. skill based games yes a few. I would guess that it will be broken into catagories and sub catagories arranged in sets with various cross-class abilities. short answer, I have no idea.

Goblin Squad Member

Bluddwolf wrote:


And then finally End Game skill.... "The Answer is 4"

12 ... unless you have ranks in Ad Hominiem, Reductio Ad Adsurdum or Ad Ignorantiam.

Goblin Squad Member

Hence: A Fortiori

Goblin Squad Member

Bwahahaha.. derailed from the third post; I am loving this thread already!!

Magic Missile (x1)
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Two Magic Missiles (x3)
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Three Magic Missiles (x5)
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Four Magic Missiles (x7)
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Five Magic Missiles (x9)
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Attack the Darkness(TM) (xBazillion)

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