Caws Rorec
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The forge spurned which can be found here here.
In a recent dungeon crawl my party defeated the creature, but did not sunder, break or otherwise destroy the chain. I had a few questions regarding the creature.
1) I understand from the monster entry it will stop at nothing to get back its chain, but can it start forging a new chain if it finds a creature?
2) If it forges a new chain will destroying the old chain still destroy it?
3) If a character is holding the chain (in its possessions) is it still subject to the will save mentioned in the forge spurned's entry or is having it effect a character simply holding the chain in its possession (until they find a suitable location to destroy it) being a bit too much of a jerk?
| Grick |
1) I understand from the monster entry it will stop at nothing to get back its chain, but can it start forging a new chain if it finds a creature?
These are all just opinion, not rules.
"A forge spurned stops at nothing to retrieve its chain, lest it be forced to forge another, extending its period of burning torment."
I could read that two ways. It stops at nothing, because it doesn't want to start over. Meaning it will not start over, and just relentlessly pursues it's chain forever.
The other way makes more sense, that it will try to get it back, but if it can't, it starts over. (maybe doing both at the same time, intending to eventually join the two chains together)
2) If it forges a new chain will destroying the old chain still destroy it?
I think any chain it makes should work the same. So if it's first chain gets taken, and it makes a second one, both of them will kill it if sundered. That's one more reason it really wants the chain back, aside from losing the souls.
3) If a character is holding the chain (in its possessions) is it still subject to the will save mentioned in the forge spurned's entry or is having it effect a character simply holding the chain in its possession (until they find a suitable location to destroy it) being a bit too much of a jerk?
I would think that "claiming" the chain would include taking it and sticking it in your backpack to sell when you get back to town. I would definitely give the player a clue as to what's happening when he makes the save. "You feel as if your soul is momentarily constricted, as if you are being dragged into (whatever plane Droskar hangs out in). You manage to fight off the spiritual shackles, but just barely." It should be fairly easy to realize that the chain is Bad News.
Nightskies
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As Grick said, all open to interpretation. GM controls the NPCs.
1. It will only forge a new chain if forced to. What constitutes being forced, I expect, is by the order of its master who possesses the chain (or Droskar). If it can't get the chain back, that might qualify as being forced to as well.
2. I disagree with Grick here. The new chain becomes its chain. Destroying the old chain will free the captured souls in it, and that is reason enough for it to stop at nothing to get it back. It ought to be a great shame to them to loose it, and Droskar seems to care about that. If multiple chains can belong to one forge spurned, destroying one chain could possibly destroy many forge spurned, and it seems to suggest that the ratio should be 1 chain:1 forge spurned.
3. Agree with Grick here. "Anyone may claim a felled forge spurned’s chain, and it will serve its new master willingly, although the wielder.." I think that simply looting it constitutes claiming, which makes them the wielder until they surrender the claim.