| Rynjin |
Rebuilt character, finalized options. Want to make sure I didn't miss anything important that could cripple him in the future. He's a Brawler 3/Monk 4 (Master of Many Styles/Sacred Mountain) and he's going to be Monk all the way (or at the very LEAST until Monk 8) except I'm gonna snag another Brawler level later to get Weapon Specialization.
Anyway, stats go Str 21, Dex 14, Con 15, Int 14, Wis 18, Cha 12.
1.) Brawler 1: Power Attack, Weapon Focus: Unarmed, Dragon Style
2.) Monk 1: Snake Style
3.) Monk 2: Snake Fang, Dragon Ferocity
4.) Brawler 2: Combat Reflexes
5.) Monk 3: Panther Style
6.) Brawler 3: Panther Claw
7.) Monk 4: Combat Style Master (Dragon Style)
Bonus: Toughness, Unarmed Strike
Cloak of Resistances +1
Amulet of Mighty Fists (Corrosive)
Headband of Inspired Wisdom +2
Bracers of Armor +1
Belt of Giant Strength +2
Boots of Speed
Third Eye: Expose (+5 Sense Motive)
Some Mask with a +1 Deflection Bonus to AC
Amulet of Natural Armor (because my GM's cool)
Plan on snagging a Monk Robe and those Deueling Gloves if the Brawler's thing counts as Weapon Training.
Number of Feats isn't a mistake, GM ruled Fighters just get a Feat a level for easiness.
Anyway, he carries around a Temple Sword for Slashing damage (thinking of picking up either Tiger or Boar later on if I go for more Monk levels). As you can see, he's Unarmed Strike focused, and I don't want to change that. He's got a respectable amount of to-hit as well, due to the Fighter levels and his high Str, so I come out to a 13/8 on attacks (11/6 with Power Attack) which is better than what I had, and 1d8+13 + 1d6 Acid to damage (+17 with Power Attack) which is also pretty neat I think (and will only get neater as my US goes up).
Ac is decent at 22 (+6 Monk bonus, +2 Dex, +2 Natural Armor +1 Armor, +1 Deflection).
So I'm feeling pretty nice about this. And that's usually a bad sign.
So anyone spot a problem I miss so I don't get roflstomped by some nasty beasty in a couple of weeks?
| Jubal Breakbottle |
Guys. You never need to draw Shuriken, because you never need to draw an arrow. They are ammunition like arrows.
cheers
| Rynjin |
Well you still need to draw them I believe, but ammunition is a free action, yes?
Still, thanks for that, I had forgotten that little tidbit.
The only hole i see is the part written under "Class", it's right there, starts with M and ends with K.
You might want to fix that.
Dun be that guy pls
| Rynjin |
Hm, must've missed that.
Lessee if I can rearrange some stuff here:
1.) Monk 1: ( Monk Bonus) Dragon Style, Combat Reflexes, (Human Bonus) Panther Style
2.) Brawler 1: Power Attack
3.) Monk 2: Snake Style, (Monk Bonus) Snake Fang
4.) Brawler 2: Weapon Focus: Unarmed
5.) Monk 3: Dragon Ferocity
6.) Brawler 3: Panther Claw
7.) Monk 4: Combat Style Master (Dragon Style)
That should be legal.
| Rynjin |
So I've been informed that we actually hit 9 and I forgot.
Basically, any tips for level 9 Feats? I was completely at a loss really.
It's Monk 6 so I get a new Bonus Feat, which I've decided is Panther Parry to finish the chain, but I'm stumped for the actual Feat. I was thinking Toughness but I've rolled good for HP so it won't be TOO very helpful, so I'm open to other suggestions for sure.
And yes, I still haven't been able to bring this guy back into play. The group went on a 2 month hiatus that HOPEFULLY ends this week (not holding my breath after unexpected sicknesses and other duties struck last minute last weekend).
So, changes: Str is now 22, it's a level 9 MoMS 6/Brawler 3, and teh Feat chain goes something like:
1.) Monk 1: ( Monk Bonus) Dragon Style, Combat Reflexes, (Human Bonus) Panther Style
2.) Brawler 1: Power Attack
3.) Monk 2: Snake Style, (Monk Bonus) Snake Fang
4.) Brawler 2: Weapon Focus: Unarmed
5.) Monk 3: Dragon Ferocity
6.) Brawler 3: Panther Claw
7.) Monk 4: Combat Style Master (Dragon Style)
Bonus: Panther Parry
9.) Toughness?
Suggestions, go!
| Lemmy |
No FoB will hurt. A lot. AoMG just became that much more expensive for you. But since your GM is really cool, ask him if you can add the Brawling property to your Bracers of Armor.
Also, there is not much point in getting a 3rd style before 8th level of MoMS, when you get to use 3 at the same time.
I'd try to get Dragon Ferocity earlier. Power Attack is great, but you can afford to delay it to 5th level, earlier than that, accuracy is much more important than damage and since you don't have FoB or iterative attacks anyway, Dragon Ferocity is just as much of a boost to your damage without lowering your to-hit bonus!
Are you willing to change the order in which you take levels in each class?
| chaoseffect |
A bit off the wall perhaps, but how about Improved Grapple -> Hamatula Strike? I always wanted to do that with an unarmed fighter, but the issue with it for you is that it's unclear what kind of action is it exactly; it says you immediately do the check but it doesn't say it's an immediate action.
Or there's always Lunge.
| Rynjin |
No FoB will hurt. A lot. AoMF just became that much more expensive for you. But since your GM is really cool, ask him if you can add the Brawling property to your Bracers of Armor.
Ooh, never seen that before. I don't think I have to ask him to be nice actually, the only limitation for Bracers is that you can't add things with a flat GP cost, ain't it?
Also, really attached to MoMS, though I suppose a regular Monk with just Dragon Style might work just as well.
I just really like Snake Style but I don't want to lose damage per hit really.
Also, there is not much point in getting a 3rd style before 8th level of MoMS, when you get to use 3 at the same time.
Eh, figured I'd finish it up as quick as possible, and then use Snake/Panther when moving and Dragon/Snake when standing still for another two levels. COmbat Style Master lets you swap as a Free action.
I'd try to get Dragon Ferocity earlier. Power Attack is great, but you can afford to delay it to 5th level, earlier than that, accuracy is much more important than damage and since you don't have FoB or iterative attacks anyway, Dragon Ferocity is just as much of a boost to your damage without lowering your to-hit bonus!
Doesn't matter, this is a rebuild. That is, I'll be coming back into the game at 9th "Fully formed from the head of Zeus" as it were. So it won't affect anything whatever levels I get stuff at.
Are you willing to change the order in which you take levels in each class?
Maybe. Suggestion?
Also, Chaos, I had actually forgotten that a bit. I still haven't decided whether I should take Sacred Mountain or not. I want Barkskin and Scorching Ray but actually now I think on it the static bonuses might be better overall for my build as a melee brute type of character.
If anyone can guide me on that too I'd be grateful. Which is better: Evasion + Scorching Ray/Barkskin or Toughness + always on Natural Armor?
Looking at it if I go Sacred Mountain I may as well grab some Mithral Chain and enchant it and forget about the Bracers of Armor altogether. I'd end up with a higher AC and lose the dubious bonus of the faster move speed (I've never gotten much use of it really).
Lemme see here with some math right quick.
If I go Sacred Mountain alone I get +1 on my AC, bringing it to a total of 22 (+2 Bracers of Armor, +1 Ring of Protection, +6 Monk Bonus, +2 Dex), whereas if I use armor I can have something like a +2 Brawling Mithral Chain Shirt (+6 AC), along with +2 Dex/+1 Ring of Protection/+1 Natural Armor for a total of...20. Hrm.
I do have an extra 13k to play with though.
Looking back I've actually refined the build a LOT since the OP because I'm now actually sitting on +13 to-hit and 1d10+22 damage on the first hit now.
New magic items run like this:
Monk's Robe
Ring of Protection
Belt of Str +2
Belt of Wis +2
Thing of +5 Sense Motive
+2 BoA
+1 RoP
Boots of the Cat
Eyes of the Eagle
Bag of Holding Type 1
Cloak of Resistances +2
| Lemmy |
This is how I'd build the first 5 levels:
1st Level - Monk:
Feat: Combat Reflexes
Monk 1: Dragon Style
Human (Focused Study): Skill Focus: Sense Motive (for Snake Fang, get Perception at 8th level))
2nd level - Brawler:
Brawler: Weapon Focus: Unarmed Strike
3rd Level - Monk:
Feat: Snake Style
Monk: Snake Fang
4th level - Brawler:
Power Attack (another option is taking PA at 2nd level and Furious Focus here)
5th level - Monk:
Feat: Dragon Ferocity
If you go full Monk from here, you'll be able to use 3 styles at 10th level. You can have whatever feats you want from Panther style by then.
| Rynjin |
I guess if I take out the Monk's Robe for idea 2 all that would do is drop me to 1d8 damage a punch, which ain't really a big deal, so I'd actually have 26k to play with. 30k without the Bracers.
So maybe:
+2 Brawling Mithral Chain Shirt (10,100 gp)
+2 Ring of Protection (an extra 6k)
So that's 16k for 21 AC vs 6k for 21 AC.
Well actually I guess if we're being technical it's 16k for 21 AC vs 6k for 20 AC.
But still. Grr. Why you gotta ask me dese questions? =p
@Lemmy: Doesn't only taking 2 levels of Brawler kinda defeat the purpose of taking Brawler in the first place? I.e. +1 to-hit/+3 damage at 3rd?
Though I do kinda like the idea of having +30 Sense Motive by next level.
Seriously though, looking at it, that's literally all your change-up does. I'm a bit confused actually.
Like I said, this build will be coming in at level 9, so order of Feats doesn't really matter except as to how some may be pushed back beyond that 9 level timeframe.
| Lemmy |
Doesn't matter, this is a rebuild. That is, I'll be coming back into the game at 9th "Fully formed from the head of Zeus" as it were. So it won't affect anything whatever levels I get stuff at.
Ah, that makes things easier! I don't have to worry about you surviving low levels!
1st Level - Brawler:
Feat: Combat Reflexes
Human: Weapon Focus (Unarmed Strike)
Brawler: Power Attack
2nd level - Brawler
Brawler: Furious Focus
3rd level - Monk
Feat: Dragon Style
Monk: Dragon Ferocity
4th level - Brawler
Nothing here... :(
5th level - Monk
Feat: Snake Style
Monk: Snake Fang
6th level - Monk
Nothing again.. That's sad...
7th level - Monk:
Feat: Panther Style
8th level - Monk
Boring level is boring... -.-'
9th level - Monk:
Feat: Combat Style Master
Monk: Panther Claw
You can still grab the Focused Study alternate racial trait, but you'll have to delay Weapon Focus, Power Attack or Furious Focus. Considering you are starting at 9th level, I'd give up WF, since it only comes into play during 5% of all your attacks anyway... You can wait a bit more for it.
Two more levels and you get to rock all 3 combat styles at the same time!
EDIT: Also, go Qiggong Monk and get something useful instead of Feather Fall. Barkskin is my favorite.
And again, really try to convince your GM to let you add Brawling to Bracers of Armor ^^
| Rynjin |
So let's see here.
From what I can tell you've managed to cram all of the same Feats I have (besides Panther Parry) into less levels with Feats avalilable, and given me Furious Focus. I like this.
Also, due to the houserule mentioned in the OP, that 3rd Brawler level actually does get a Feat.
So jeez, that's pretty cool. Though it still gives me the dilemma: What Feat should I take?
And which is the better option between the incoherent ramblings about Sacred Mountain?
| Lemmy |
So let's see here.
From what I can tell you've managed to cram all of the same Feats I have (besides Panther Parry) into less levels with Feats avalilable, and given me Furious Focus. I like this.
Also, due to the houserule mentioned in the OP, that 3rd Brawler level actually does get a Feat.
So jeez, that's pretty cool. Though it still gives me the dilemma: What Feat should I take?
And which is the better option between the incoherent ramblings about Sacred Mountain?
Wait, you get a feat at 3rd level of Brawler Fighter??? That's awesome! How did I miss that???
I highly recomend you use it to grab Weapon Focus and trade the 1st level human feat to get Focused Study! Skill Focus to Sense Motive and Perception is gonna be awesome! And it let's you get Eldritch Heritage (Draconic) if you want!| Lemmy |
Issue: I only got Cha 12.
=(
Though wait, why would I want Eldritch Heritage: Draconic? For the boost to Scorching Ray?
Claws. And, if you get the improved version, a scaling boost to AC. Pretty good, although nothing amazing... Still, it'd be nice to have the option.
Edit: I see your edit. Yeah, that was my first plan actually. Scorching Ray instead of High Jump and Barkskin for Slow Fall.
Ah, I see. That's a good choice.
Another thing... Wearing armor will reduce your touch AC and movement speed, but will likely increase your AC and let you get Brawling without the need of houserules. That might be a good deal.
I don't think you need a Temple Sword, but it can't hurt to have one (make it silversheen too, it costs only 400gp more than the an ordinary masterwork weapon). And FFS, make sure to carry a longbow!
| SoulGambit0 |
Monk, eh? What are your goals? What type of enemies are you fighting? How much do you get to play with your money? Damage? Mobile Fighter? Mage-Killer? Maneuver Master? Grappler? How much can you play with your money?
MoMS is really only good for Crane-Style rushing and Wis-Whoring with an Elemental Style, Dragon, and Tiger when using Ki Diversity.
As an aside, since you are starting at level 9, you can totally take Ki Diversity, be a Drunken Master, and go Wis-SAD. You could do the same thing with a level in Cleric, but eh.
Why are you Brawler, on that note? If you're going more than 4 levels of Monk, its almost always better to just keep going Monk.
Ditch Panther. You will always feel like the GM is giving it to you when it works, and its useless otherwise. Just not fun, at least IMO.
Snake only works on some builds. There are better fighting styles, depending on what you want to do.
Make sure you get the barkskin SLA and beg, borrow, and steal to get Mage Armor cast on you by the party arcanist. Buy a wand or a pearl of power or something, if necessary. Its so worth it.
If you plan on using laser eye-beams then you want to have Drunken Master.
| Rynjin |
Ah. Claws. Just remembered why they might be useful: Slashing damage. Gotcha.
If I had another +1 Cha that's be good.
I'm still not seeing why Brawling requires houserules to work actually. I though the BoA counted as light armor?
Assuming they do, I'm looking at this without Sacred Mountain, but with Focused Study:
AC: 21
Sense Motive: 27
Perception: 24
Assuming Dragon Style is on at all times.
First Attack: +18 to-hit, +18 damage (+27 with Power Attack, no loss of to-hit)
Second Attack: +13 to-hit, +15 damage (+10 to-hit, +24 damage with Power Attack).
Not too shabby I don't think. Without the Bracers it's +16/+16 (25) on first and +11(+9) on the other. But 22 AC because that +1 property would go into armor. Still not too bad.
BTW, do your attribute scores already include bonus from items? I was thinking about finishing the character on HL so you can have a better idea of his numbers.
Yeah, they do.
As an aside, since you are starting at level 9, you can totally take Ki Diversity, be a Drunken Master, and go Wis-SAD.
Due to character development reasons, Drunken Master is off the table.
And by that I mean "The entire reason this character is being rebuilt is to get rid of Drunken Master because the character decided to kick his alcoholism".
| Lemmy |
Ah. Claws. Just remembered why they might be useful: Slashing damage. Gotcha.
If I had another +1 Cha that's be good.
And, since they're natural weapons, you also get extra attacks! That's always nice!
I'm still not seeing why Brawling requires houserules to work actually. I though the BoA counted as light armor?
No, they don't. Did you honestly think Monks could have something nice? They are not casters!
But, assuming your GM is cool enough to let you do it and that the attribute scores you posted do not include bonuses from magic gear, this is what I got:
XP 4800
Male Human (Azlanti) Fighter (Brawler) 3 Monk (Master of Many Styles, Qinggong Monk) 6
LN Medium Humanoid (human)
Init +4; Senses Perception +19
--------------------
Defense
--------------------
AC 20, touch 18, flat-footed 18 (+1 armor, +2 Dex, +1 natural, +1 deflection)
hp 73 (3d10+6d8+18)
Fort +11, Ref +9, Will +11 (+1 vs. fear); +2 bonus vs. sleep, paralysis, and stunning, +2 vs. enchantment spells and effects
Defensive Abilities bravery +1, evasion; Immune disease
--------------------
Offense
--------------------
Speed 50 ft.
Melee Unarmed strike +17/+12 (1d8+15+1d6 acid/x2)
or
Unarmed strike (with Power Attack) +17/+10 (1d8+19+1d6 acid/x2)
Special Attacks close combatant +1/+3, ki strike, magic
Spell-Like Abilities Barkskin (self only, 1 Ki), Scorching Ray (2 Ki)
--------------------
Statistics
--------------------
Str 22, Dex 14, Con 15, Int 14, Wis 18, Cha 12
Base Atk +7; CMB +15 (+16 Bull Rushing, +16 Dragging, +17 Grappling, +16 Repositioning); CMD 31 (32 vs. Bull Rush, 32 vs. Drag, 32 vs. Reposition)
Feats Combat Reflexes (3 AoO/round), Combat Style Master, Dragon Ferocity +3, 1d4+6 rds, Dragon Style, Furious Focus, Improved Unarmed Strike, Panther Claw, Panther Style (4/round), Power Attack -2/+4, Skill Focus (Perception) (Focused Study), Skill Focus (Sense Motive) (Focused Study), Snake Fang, Snake Style, Stunning Fist (6/day) (DC 18), Weapon Focus (Unarmed strike)
Traits Quain Martial Artist, Reactionary
Skills Acrobatics +14 (+22 jump), Climb +10, Escape Artist +9, Knowledge (dungeoneering) +14, Knowledge (religion) +14, Perception +19, Sense Motive +21, Stealth +14, Swim +10
Languages Aboleth, Abyssal, Azlanti, Common
SQ ac bonus +5, brawling, fast movement (+20'), fuse style (2 styles), ki defense, ki pool, maneuver training, purity of body, stunning fist (stun, fatigue), unarmed strike (1d8)
Other Gear Amulet of natural armor +1, Belt of giant strength +2, Brawling Bracers of armor +1, Cloak of resistance +1, Corrosive Amulet of mighty fists, Headband of inspired wisdom +2, Ring of protection +1, Third eye, 1000 GP
--------------------
Special Abilities
--------------------
AC Bonus +5 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Bravery +1 (Ex) +1 to Will save vs. Fear
Brawling Unarmed strikes count as magic for bypassing DR.
Close Combatant +1/+3 (Ex) +1 to hit and +3 damage with close weapons.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Style Master May switch styles as a free action
Dragon Ferocity +3, 1d4+6 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+20') The Monk adds 10 or more feet to his base speed.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Panther Claw Retaliate as a free action instead of as a swift action
Panther Style (4/round) Retaliate against opponents that take attacks of opportunity against you
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Scorching Ray (2 Ki) (Sp) Costs 2 ki points to activate.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (6/day) (DC 18) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
The build already includes Dragon Style, BTW.
I'm not sure how you're getting your Perception and Sense Motive scores that high, maybe I missed something.
EDIT: I see... You hard already included the bonuses from magic gear in your attribute scores. Here, I adjusted the character sheet.
| Rynjin |
Unfortunately, those stats DO include magic item bonuses.
The skills go like this:
Sense Motive: 9 ranks, +4 Wis, +3 class skill +1 Trait, +3 Skill Focus, +5 Third Eye: Expose (magic item), +2 Snake Style
Perception 9 ranks, +4 Wis, +3 class skill, +5 Eyes of the Eagle (Magic item), +3 Skill Focus.
Also, Azlanti Human, what?
| Lemmy |
Unfortunately, those stats DO include magic item bonuses.
The skills go like this:
Sense Motive: 9 ranks, +4 Wis, +3 class skill +1 Trait, +3 Skill Focus, +5 Third Eye: Expose (magic item), +2 Snake Style
Perception 9 ranks, +4 Wis, +3 class skill, +5 Eyes of the Eagle (Magic item), +3 Skill Focus.
Ah, I see... you used a trait and a couple items I didn't include... I'll add them to the build. (although the only Third Eye I found in HL didn't give any bonus, or at least, didn't add it to the skill score)
Oh, and I suggest you switch the trait used to boost Sense Motive and use it to either boost your unarmed strike damage or your initiative. Maybe even your will save, because it can never be too high!
| Rynjin |
It's a 3.5 item.
My 2 traits were Sensing Imperfection and Reactionary but I think a -1 Sense Motive for +1 damage is good.
I can drop and change items too, within level 9 WBL as well, if you have suggestions for stuff to change. I'd actually be UNDER geared compared to the other guys in the party because they basically get 1.25x WBL with the 25% discount on purchases from the Aspis.
I really appreciate your help so far. =)
| Lemmy |
Here is the adjusted build
LN Medium Humanoid (human)
Init +4; Senses Perception +24
--------------------
Defense
--------------------
AC 20, touch 18, flat-footed 18 (+1 armor, +2 Dex, +1 natural, +1 deflection)
hp 73 (3d10+6d8+18)
Fort +11, Ref +9, Will +11 (+1 vs. fear); +2 bonus vs. sleep, paralysis, and stunning, +2 vs. enchantment spells and effects
Defensive Abilities bravery +1, evasion; Immune disease
--------------------
Offense
--------------------
Speed 50 ft.
Melee Unarmed strike +18/+13 (1d8+16/x2)
or
Unarmed strike (with Power Attack) +18/+11 (1d8+20/x2)
Special Attacks close combatant +1/+3, ki strike, magic
Spell-Like Abilities Barkskin (self only, 1 Ki), Scorching Ray (2 Ki)
--------------------
Statistics
--------------------
Str 22, Dex 14, Con 15, Int 14, Wis 18, Cha 12
Base Atk +7; CMB +15 (+16 Bull Rushing, +16 Dragging, +17 Grappling, +16 Repositioning); CMD 31 (32 vs. Bull Rush, 32 vs. Drag, 32 vs. Reposition)
Feats Combat Reflexes (3 AoO/round), Combat Style Master, Dragon Ferocity +3, 1d4+6 rds, Dragon Style, Furious Focus, Improved Unarmed Strike, Panther Claw, Panther Style (4/round), Power Attack -2/+4, Skill Focus (Perception) (Focused Study), Skill Focus (Sense Motive) (Focused Study), Snake Fang, Snake Style, Stunning Fist (6/day) (DC 18), Weapon Focus (Unarmed strike)
Traits Quain Martial Artist, Reactionary
Skills Acrobatics +14 (+22 jump), Climb +10, Escape Artist +14, Knowledge (dungeoneering) +13, Knowledge (religion) +13, Perception +24, Sense Motive +26, Stealth +14, Swim +10
Languages Aboleth, Abyssal, Azlanti, Common
SQ ac bonus +5, brawling, fast movement (+20'), fuse style (2 styles), ki defense, ki pool, maneuver training, purity of body, stunning fist (stun, fatigue), unarmed strike (1d8)
Other Gear Amulet of mighty fists +1, Amulet of natural armor +1, Belt of giant strength +2, Brawling Bracers of armor +1, Cloak of resistance +1, Eyes of the eagle, Headband of inspired wisdom +2, Ring of protection +1, Third eye, 1000 GP
--------------------
Special Abilities
--------------------
AC Bonus +5 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Bravery +1 (Ex) +1 to Will save vs. Fear
Brawling Unarmed strikes count as magic for bypassing DR.
Close Combatant +1/+3 (Ex) +1 to hit and +3 damage with close weapons.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Style Master May switch styles as a free action
Dragon Ferocity +3, 1d4+6 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+20') The Monk adds 10 or more feet to his base speed.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Panther Claw Retaliate as a free action instead of as a swift action
Panther Style (4/round) Retaliate against opponents that take attacks of opportunity against you
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Scorching Ray (2 Ki) (Sp) Costs 2 ki points to activate.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (6/day) (DC 18) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist.
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
It already includes Dragon Style, Snake Fang and the trait that gives you a bonus to unarmed damage (Panther Style is inactive, since I don't know if it gives you any numerical bonus)
Since the Third Eye you mentioned is not a PF item, I simply gave you a +5 bonus to Sense Motive to simulate the its effect.
| Lemmy |
It's a 3.5 item.
My 2 traits were Sensing Imperfection and Reactionary but I think a -1 Sense Motive for +1 damage is good.
I can drop and change items too, within level 9 WBL as well, if you have suggestions for stuff to change. I'd actually be UNDER geared compared to the other guys in the party because they basically get 1.25x WBL with the 25% discount on purchases from the Aspis.
I really appreciate your help so far. =)
It's no problem, man. I really enjoy building characters, and HL makes way too easy. lol.
Anyway, I gotta go to bed now, we can continue this guy's build tomorrow.
| Byrdology |
How is it that you are using the brawler AT with dragon style, and not a nodachi? Take TWF (once!) and have both your attacks do 1.5 str. In fact, I don't see why you don't wear a chain shirt with the brawling property. Swap dex and wis, and you get +3 to hit and +5 to dmg with unarmed strikes using close fighting and brawling property. As an untyped bonus, you can go higher with AoMF and enchant your shirt for more AC.
Just a thought.
| chaoseffect |
The description describes them as:
"Bracers of armor surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective."
Sounds more like a Mage Armor-ish effect that you can add armor effects to. Makes me wonder why it doesn't count as Ghost Touch by default actually.
| Rynjin |
Ah, as it turns out Focused Study is a no-go (he won't let me change racial traits or stats since they're pretty set from the get-go), so I've still got a free Feat it seems. Maybe I SHOULD go ahead and snag Toughness in that case, unless other suggestions flow in because my Sense Motive doesn't really need to be THAT high.
| Lemmy |
Ah, as it turns out Focused Study is a no-go (he won't let me change racial traits or stats since they're pretty set from the get-go), so I've still got a free Feat it seems. Maybe I SHOULD go ahead and snag Toughness in that case, unless other suggestions flow in because my Sense Motive doesn't really need to be THAT high.
I'm disappointed... :(
Oh, well... Maybe Blind Fight or Improved Grapple. Toughness is a nice choice too.
| Rynjin |
Toughness would bump my HP from 82 to 91, which is nice.
Improved Grapple would probably be pointless. I avoid Grappling at all times now because the last time I did so the Barbarian almost killed me, ignoring me saying "Wait half a second while I pin/tie this guy up" and doing almost max damage to me on a Raging Power Attack.
Though the option of going Improved Grapple into Hamatula Strike DOES sound interesting.
Other options I was considering:
Cleave
Elemental Fist (Had it before, and enjoyed being able to Acid punch people)
Deflect Arrows
Y'know, now I think of it, all the tales of Panther's ineffectiveness makes me want to rethink that a little bit. Dragon and Snake are staying, because I love both of 'em, but maybe I should rearrange some stuff.
Would the Improved Grapple/Hamatula Strike/Hamatula Grasp tree be worth it for a mostly straight damage dealer?
If so, I could grab Improved Grapple at 1st, move Combat Style Master back to 7th, get Panther (or another) Style as my 9th Bonus and then Hamatula Strike at 9th, and then go for Hamatula Grasp at 11th.
It's thematic as f!%&, that's for sure, at the very least. I've already executed a few people through finger impalement.
| Lemmy |
Now that you mention it... Probably not. Although the Hamatula Strike chain can be fun (especially considering you can use your unarmed strike to cause piercing damage), I'm not sure how effective it'll be without FoB.
If you're discarding the whole Panther style, you should look at other combat styles feats to replace it (You're a MoMS, after all). Crane and Tiger are pretty cool. Panther is not bad either, it's just not good enough to be a primary combat style.
I'm starting to see a second problem with this archetype... There are not many good combat styles...
Dragon, Snake, Panther, Crane and Tiger are probably the only useful ones. You'll eventually be able to use 4 of them at the same time if you keep getting Monk levels (Monk level 15).
| Rynjin |
Yeah. I had Tiger originally but then I realized...Tiger kinda sucks except for Pounce. And it's a very limited Pounce at that since it only works AFTER you've hit something (and things don't usually run away from me once they've closed in melee).
Weeeel, actually, I guess since I only get two attacks anyway a single attack at my full BaB dealing double damage (2d10+56 woot) might be pretty good, but once I get a third attack it drops to being meh at best again.
Boar Style might be good if I snagged Intimidate as a skill. I could drop Craft: Alchemy for it easily (I had originally planned to multiclass Alchemist, but decided against it.). Though I do like my grenades and wanted to be able to craft them.
Now that we know for sure that Crane and Snake don't work together I have little desire to take Crane. =(