Corporeal Instability curse


Rules Questions

Grand Lodge RPG Superstar 2012 Top 32

2 people marked this as FAQ candidate.

From the Chaos Beast (LINK)

Its claw attacks can afflict you with a curse called Corporeal Instability. It's extremely wordy and complicated, but I have one question: how often do you make Fort saves? Every round? Does controlling your shape (via spells or the standard action Will save mentioned in the text) delay further Fort saves until later? Any ideas?


Looks like the write-up is incomplete.

Grand Lodge RPG Superstar 2012 Top 32

Kinda how it looks to me, too. Unfortunately, I'm running a game in about 15 hours.

Grand Lodge

edit: OK, I could speculate and describe how I've run it in the past, but would have to agree it's ambiguous.

Grand Lodge RPG Superstar 2012 Top 32

@Starglim: Care to share any of your reasoning? For instance, I don't see anything indicating that a successful Fort save gives you your shape back (unless it's the 3rd consecutive one, removing the curse). It also sounds (though I could be mistaken) that you missed the difference between the saves to cure (which are Fort saves, and per affliction rules don't take an action) and the standard-action saves to hold your shape (which are Will saves at a different DC, and won't cure you).

Honestly, it doesn't sound like you read the curse very carefully, but if there's some reasoning I've missed, please share.

Grand Lodge

p. 556 wrote:

Afflictions require a creature to make a saving throw after a period of time to avoid taking certain penalties.

..
Effect: This is the effect that the character suffers each time if he fails his saving throw against the affliction.

If you make your saving throw, you avoid the effect. In the case of arsenic, if you make your save, you don't take 1d2 Con damage. In the case of a chaos beast, if you make your save, you don't have an amorphous body and don't take Wisdom drain. The effect says it happens once per round, so you should save once per round. It just requires applying the rules for afflictions consistently.

edit: If the save didn't restore your form, it would do nothing except count towards ending the curse, since the Wisdom drain happens whenever you end your turn in amorphous form.

The rest that I wrote earlier is largely redundant, except that dispel magic won't work on it because the curse is not a spell.

Spells that stabilise your form prevent the effect for their duration in that you don't become amorphous and don't take Wisdom drain. Since there is no effect to save against, you shouldn't make saving throws, as they would be rolls against a harmless threat and should not grant a game benefit (ending the curse).

Grand Lodge RPG Superstar 2012 Top 32

Ah, I follow now. Thanks!

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