Nuku
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Ooo, Thank you. Let's have a looksie.
Amulet is for universalists only, drat.
Spell Cunning looks pretty swank!
And spell mastery looks like it's an upgraded version thereof.
Seems a mild shame there are feats you can blow to enhance the familiar, but basically nothing to invest for the other half of wizards.
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In my opinion (as a bonded-item user), the bonded item doesn't really NEED an upgrade. The more powerful I become, the more powerful it becomes. Can your familiar let you cast an extra black tentacles every day? Can your familiar let you cast exactly the right buff/debuff at a moment's notice despite it being too obscure to have predicted needing it? Does an amulet poop on your clothes?
Didn't think so.
Nuku
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Oh, don't get me wrong. I am a happy arcane bond wizard.
Having access to all your utilities whenever THE UNKNOWN occurs? Priceless.
Just in last night's game, we were all in a boat, then said boat is attacked. I throw up touch of the sea out of my arcane bond and I become the rapid speed medi-vac for the party, being the only person that can swiftly move from one place to another, stabilizing, dragging, and generally stopping people from dying.
A sorcerer could not do this(What sorcerer would use a precious precious spell known on this extremely situational utility spell?). A familiar wizard would not likely have the spell prepped.
Good times!
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You both seem to be forgetting about scrolls. My spellcaster characters walk around with handy haversacks full of scrolls of any spell that might ever be situationally useful, so I don't have to prepare them, or take them as known spells for spontaneous casters. It can be a little expensive, but there's no usage limitation, other than what you can afford to purchase.
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You both seem to be forgetting about scrolls. My spellcaster characters walk around with handy haversacks full of scrolls of any spell that might ever be situationally useful, so I don't have to prepare them, or take them as known spells for spontaneous casters. It can be a little expensive, but there's no usage limitation, other than what you can afford to purchase.
I know of one sorcerer who makes a list of utility spells he thinks might be fairly common (See Invisible, Mage Armor, Invis, ect) and is planning on getting either wands or pages of spell knowledge of them.
I forget the breakdown on the pages.. but I know he had a few of 1st, one or two of 2nd/3rd level picked out already..
| nate lange RPG Superstar 2012 Top 32 |
this is probably frowned upon on, but i can think of one way to buff your bonded item...
take skill focus in any knowledge, then pick up Eldritch Heritage [Arcane]. the first level power specifically stacks your (effective) sorcerer level with any wizard levels for determining the effects of Arcane Bond. that might not sound like much of a boost (since it won't effect your free spell each day), but it makes a big difference for enchanting things- particularly with lower level characters (although affording the enchantments may still be challenging). with this combo, at 5th level you could enchant yourself a ring and at 7th you could do a staff (which normally you'd have access to for all of like 1 level in PFS play).
| Tiny Coffee Golem |
this is probably frowned upon on, but i can think of one way to buff your bonded item...
take skill focus in any knowledge, then pick up Eldritch Heritage [Arcane]. the first level power specifically stacks your (effective) sorcerer level with any wizard levels for determining the effects of Arcane Bond. that might not sound like much of a boost (since it won't effect your free spell each day), but it makes a big difference for enchanting things- particularly with lower level characters (although affording the enchantments may still be challenging). with this combo, at 5th level you could enchant yourself a ring and at 7th you could do a staff (which normally you'd have access to for all of like 1 level in PFS play).
Legal or not, my dm would never let me get away with that.
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Except:
A: What you mentioned, cost. It adds up.
B: Caster level. Arcane bond spells go at full caster level and benefit from all (non metamagic) feats. This is especially a big deal if you decide to blow it on, oh, an emergency damaging spell, or anything else that CL can make a difference on.
I never said it was better than the arcane bond item. Just pointing out that there are other options for being able to cast spells "on the fly". Arcane bond is good, but not quite as unique and special as earlier posts make it sound.
Nuku
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Um. Bonus feats is a strange start? I mean, yea, I suppose, technically, you can't boost... bonus feats... with feats, but they -are- feats. Fighter bonus feats are pretty wedded to the feat system.
I don't have near enough feats memorized to check the rest. Thanks though to everyone for helping answer that Query.
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Yeah, they should really add Extra Feat for fighters to take with their Bonus Feats.
Familiar wizards, like mine, rely on scrolls and potions to make up the utility. However, I've also got an extra set of eyes. When I get to level 5 (one game away!), I'll have a viper familiar I can speak to who has a Perception score of +17 (Evolved Familiar). When I get to level 7, he'll become an imp and the evolution will boost UMD instead, giving me essentially an extra turn to buff people with my invisible familiar.
Both have their advantages, but I'm a fan of the familiar.
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Just thought, you can take extra traits->armor expert and totally enhance your armor training, victory!
Armor Training is not much of a benefit for most, if not all, Fighters.
That is one of the two traits I have gotten minimal use from with my archer Fighter. The other was the Andoran trait Hunter's Eye. In 11 levels, he has had only one combat where an enemy started farther than 110' away.