| Slacker2010 |
Creatures slain by death effects cannot be saved by breath of life.
Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life.
Channeled Revival takes a full round action to use. Breath of life has to be used within one round of the persons death. Does this mean this feat is useless if you are not standing next to the person when they die?
What if the cleric with this feat goes after the fighter & BBEG in the round. Early Round 3 the fighter dies to the BBEG. On round 3 for the cleric's turn he moves into range. Round 4 (technically one round since death, since he died on round 3) he uses full round action to activate the feat. Possible?
RtrnofdMax
|
Everyone's rounds start and end in relation to their initiative. The end of the round after the fighter dies occurs before your Cleric can take a second action.
Fighter dies on his turn.
Cleric moves on his.
Fighter does nothing on his second turn as he's dead. His turn ends and this completes one round since he died.
| Grick |
Does this mean this feat is useless if you are not standing next to the person when they die?
Or you have other methods of getting in range (or having the target moved to you).
Some people have interpreted that ability as being able to function on a target that is within the area of the channel energy (usually 30').
What if the cleric with this feat goes after the fighter & BBEG in the round. Early Round 3 the fighter dies to the BBEG. On round 3 for the cleric's turn he moves into range. Round 4 (technically one round since death, since he died on round 3) he uses full round action to activate the feat. Possible?
If the BBEG hits the fighter and kills him on the BBEG's turn, then you have until the beginning of the BBEG's next turn to save the fighter.
The Combat Round: "When the rules refer to a “full round”, they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on."
| mplindustries |
Yeah, if this ability works only at touch range, it's pretty bad, as others have already explained how 1 round is tracked.
Without actually looking into it or thinking about it, I assumed right away that the feat worked at normal Channel range (i.e. 30'). If it came up in a game I was running, that's how I'd treat it.
| TBA |
Thread revival... (possibly through channelling). The Paladin in my group has just taken this feat.
I don't believe this feat works in any event... unless my rules on full round actions is completely wrong. I took it that a full round action starts on your initiative and ends immediately before your initiative on the next round... that means that even if the paladin/cleric/healer is stood next to the victim at the point the BBEG kills him, and it's the healers initiative immediately next, then the following happens... (assume BBEG init is 10, healer is 9)
Round n
Init 10 - BBEG kills victim
Init 9 - Healer starts channeled revival
Round n+1
Init 10 - BBEGs next move, one round passed since victim dies, victim beyond help of Breath of Life
Init 9 - Healer finishes channeled revival, just too late. Nuts.
So, an impossible situation, and a useless feat.
Or is it ruled that as long as the healer STARTS channeled revival within one round of the death blow?
| TBA |
Ah, so my opinion of 'within one round' is not right then.
My view of within one round is 'upto the same initiative number in the next round' which would make this feat useless.
If the actual meaning is 'by the end of the next round' then it works.
Means that the healer best delay his initiative to the very end of the round then, as if he's had his action ahead of the death blow, then he still cannot get the full round action off in time.
| Avianfoo |
yes, "1 round" is not that same as a "full round", which is already quite confusing.
I would still allow it if its the first action the cleric took after the death blow, even though, technically, the ability will only finish 2 rounds after the death blow, because it is silly to force a healer to always go last in the round.