Tone of the Path


Skull & Shackles


I'm planning a group for this, and I got players who see pirates through the "One Piece" and "Pirates of the Caribbean" eyes. What is the tone of this adventure? Are they fun "high adventure" pirates or gritty realistic "roll to see if you get scurvy" pirates.

Silver Crusade

Pathfinder Adventure Path Subscriber

They tread the spectrum between gritty, scurvy pirates and pirates of the Caribbean. Of course GM presentation and player choice will help.

Shadow Lodge

Tone can be all over the place. Depends heavily on the GM & players. I'd say book 1 is the grittiest though and most of the others lean more toward the Disney side. I have skewed the whole thing toward gritty personally.


This AP can really lend itself either way to comedy and tenseness. Like most groups, the difference between the two is a matter of a die roll at my table.

However, once you've read some of the backgrounds of the NPCs such as Harrigan or read some of the encounters in the last few books, the darker tones are definitely there.


It's fairly flexible. Can be gritty, scurvy pirates or high fantasy pirates, dark comedy pirates or a mash of the whole lot like a Joss Whedon Firefly-at-sea spin. Whatever floats your boat, pardon the pun. Hope you enjoy; we're having fun with it so far.


pretty..... lighthearted beyond book one. Very little in the way of "scurvy" or even hard times at sea, no weevil's in the twice-baked. More in the vein of Errol Flynn and Fairbanks. Oh, and every major female pirate is a redhead.....

Finale (books 4-6) is.... not very piraty at all, unless severly rewritten/reconstructed.


vikingson wrote:
every major female pirate is a redhead.....

I think that was the elephant in the ocean no one was willing to bring up. I wonder how long before my wife picks up on that. Shush! ;-)

We've only recently started and only are on Day 5.

Spoiler:
Between the press gang, the corpse in the gibbet, the fatal keelhauling, the day in the sweat box, the oppressive bullying, a bunch of NPCs "Hostile" towards PCs and the morale-crushing cooking in the disgusting galley (Kroop only functional once, food failed twice. The cook has the biggest escrow of bashes and lashes so far.)
, the comedy has been provided by the players and cruel dice but we're still in gritty phase.

Part 1 warns you against having the other officers fraternize too much with the PC. This was in deference to *potential* treatment by the other contributors. Feel free to have them interact; it may mean more later - briefly in Part 3 and great potential for poignancy in Part 5 if the PCs have some attachment.

Spoiler:
It's called the Wormwood Mutiny but it's actually the Man's Promise Mutiny. The PCs will likely be separated from any "friendly" Wormwood officers prior to the mutiny. The very act of their Man's Promise mutiny can certainly affect any headway the PCs have made with the officers.

Part 2 has a chapter that has had some GMs grasping at meaningful hooks.

Spoiler:
Tidewater Rock can begs to have PC motivation. My solution was to pointblank request that at least one PC invest in the Buccaneer's Blood campaign trait out of the AP Player's Guide. My players one-upped my intentions so now 2 PCs have separate clues regarding their estranged sire that will lead them to Tidewater Rock looking for resolution. It is not a foregone conclusion how Lady Smythee will react to bastard children born abroad in different nations suddenly showing up on step-mom's porch...
If you can work one in at the outset, you can salvage a chapter of juicy encounter material.


I'm currently running Skull & Shackles, and for your group, I would certainly suggest customizing Book 1 Part 1. After that, you should be fine.

Spoiler:

The first 20 days are done with the characters at level 1, and possibly level 2 near the end. During that time, the roll daily for "do your job or get whipped" and then for "Hold your liquor or be hung over". They're basically slaves who are treated badly by their masters.

There are a lot of ways to lighten this up though! Here are a few ideas:

  • I gave all of my players +1 skill point per level, usable only for craft or profession skills.

  • During character generation, make sure one player has a point in Profession(cook) and profession(fishing). This character will become the cook's mate. Make sure the other character either have a point in profession(sailor) or high STR & CON scores.

    Then assign them the jobs they are prepared for: Cook's Mate, Rigger, or Swab. The book says to make 1 cook, 1 rigger, and the rest are swabs. 1 cook is important, but you can assign as many riggers as you want without hurting anything.

  • Make "rum rolls" fun rather than a drag, or skip them altogether.

  • Vary the punishments a bit. Whipping, scourging, and sweatboxing are all pretty dark. When someone screws up, have an officer toss them in the sea, mock them, make them sing or dance in front of the crew, wear something silly for the rest of the day, etc.

  • Make yourself a list (I used a spreadsheet) of all the NPCs. You'll need it to keep track of them all. To make it fun, make a few personality notes about each.


Uri Meca wrote:
vikingson wrote:
every major female pirate is a redhead.....

I think that was the elephant in the ocean no one was willing to bring up. I wonder how long before my wife picks up on that. Shush! ;-)

*grins*

Dead giveaway. Sandara, internally got called Scarlett O'Quinn all the time (but then the group really went sideway on slighting/making fun of every other pirate around....).

As for the officers : yeah, some interaction might be good, and even be helpful to keep the group from trying a mutiny too early. Having some of the officers using higher powered feats (say like Vital Strike) will ring a a "meta-game" bell, that the officers are far tougher than what the players may hope for.

We had Peppery be the "charismatic" XO ( Master) who cushioned a lot of Harrigan's fearsome brutality (which I may have overdone, especially in the "Man's Promise" fight. They were certain of there being demonic influence in him after that). Allowing for brutal threads, and some softer resolution.

Silver Crusade

Pathfinder Adventure Path Subscriber

I made Sandara the dark haired Cleric of Besmara from Pirates of the Inner Sea to remove some of that red-head short cut.

Grand Lodge

yeah that redhead thing is getting changed becasue its annoying we also had to change mr plugg name to keep gritty feel to game.


fasthd97 wrote:
yeah that redhead thing is getting changed becasue its annoying we also had to change mr plugg name to keep gritty feel to game.

yeah, some of the names from book one... Made the initial mistake to use their "given names" and ended up with the players starting to use "harry" (Harrigan), "Peppy" (longfarthing), "Happy" (the sawman), "Whippy" (Scourge), "Kippy" and "Patchy" and "the Plugger" for most of the officers. Nevermind Kroope, the "Cookie".

Had to do some serious back-talk to the players after the first two sessions, including some ingame violence (by whipping) for disrespect to the officers to keep things more gruesome and violent aboard the Wormwood.

the names in AP#1 : not Nicolas Logue's best work


I disagree, I think the nicknames in book 1 fit pretty well. Heck the Druid in our party picked up the nickname Sharky for landing a shark on the deck of the wormwood, the cook's mate is called Spew and the Captain is Bones.


ferrinwulf wrote:
I disagree, I think the nicknames in book 1 fit pretty well. Heck the Druid in our party picked up the nickname Sharky for landing a shark on the deck of the wormwood, the cook's mate is called Spew and the Captain is Bones.

Something else entirely. That's absolutely players' privilege and usually the players will not try to downplay each other.

But "Peppery" and "Mr. Plugg" (please let us not delve into associations )... Habbly Quarne ? Patch Patchsalt ? Master Scourge... not really, too easily lending themselves to derogation. Which in a way indicates how the players' go on and view the opposition.


I quite enjoy the names.

After the press-ganging, oppressive bullying, physical, verbal and emotional abuse, one-sided discipline and enforced alcohol abuse, making fun of their oppressors - if only in private - is just about the safest form of resistance the characters (and players for that matter) have left. I suspect that might happen no matter their names.

Although now that I'm thinking about it, my players have for the most part respected the names. The exception being Fipps (the Fat Man) and Jaundiced Jape. Now they're Jake and the Fat Man. I've no objection.

The NPCs in our game have even taken to a mildly derogatory nickname for one of the PCs, so that can certainly work both ways. The PC has started to dig himself out of that one and that alone was a valued victory in the opening weeks aboard the Wormwood.

Silver Crusade

Pathfinder Adventure Path Subscriber

I thought Mr Plugg was a great name for a villain. I don't even know what this association is.

Heck in real life there were pirates named Calico Jack, and Hornigold, and Lafitte.

If you think a pirate has a ridiculous name, just make sure the players only laugh once. Keelhauling isn't for the weak of heart.


DM_aka_Dudemeister wrote:

I thought Mr Plugg was a great name for a villain. I don't even know what this association is.

Heck in real life there were pirates named Calico Jack, and Hornigold, and Lafitte.

If you think a pirate has a ridiculous name, just make sure the players only laugh once. Keelhauling isn't for the weak of heart.

Plug(g): in German.. very close to Stöpsel, a diminuitive of "plug" as in "Plugging".... plugging stuff, of whatever type or denomination. Compare some other threads hereabouts where a lot of comments are made on a latent homosexuality of Plugg (and whoever). I don't think they went up coincidentally.

Calico : yeah, why not, mixed clothing, no problem. Lafitte ? aehh, where is the problem... and Hornigold.. yeah, that would be weird. In RL or ingame.

Sorry, I like Quinn, Morton, Fitch or Halmis (all from AP#3 ) or Pegsworthy and Inkskin (AP#2) better as pirate names or those associating with them.... more evocative, less liable to become some form of ironic endearment. Nevermind Bartholomew Rodgers or Morgan etc.

Yeah, our own group quickly went to "Barnacles" Harrigan. First out of disrespect, laters because we as the PCs couldn't shake the feeling he was sticking around forver.

But then again, names are easily changed, or "enforced". I just feel the casual naming in the first part is sort of distracting. But that... yeah, gets better over time


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DM_aka_Dudemeister wrote:

I thought Mr Plugg was a great name for a villain. I don't even know what this association is.

Heck in real life there were pirates named Calico Jack, and Hornigold, and Lafitte.

If you think a pirate has a ridiculous name, just make sure the players only laugh once. Keelhauling isn't for the weak of heart.

After the Man's Promise ran aground in my game Saturday, the following came out of my mouth...

"So Mr. Plugg says to you, "It will take a day and a half to plug the hole....heh heh.,,," A mild chuckle from the table.

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