Nevy
Goblin Squad Member
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If an ungeared pk died trying to kill you with nothing on him the game system should withdraw a certain amount of currency from his bank account and leave it on his husk. If he had no money in his bank, it should be from his other character's bank. If they have money it should from any other account the primary's credit card is associated with. If there are no funds to be located that character should go in the negative in his or her bank and not be able to log on to another character until the debt is paid.
Andius
Goblin Squad Member
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I think going to other characters and certainly other accounts on the same card is a bit too much but I like the overall idea.
If you get the aggressor flag and then die with no lootable items on you Pharasma exacts a toll in the form of coins in your storage, and when all your coins are gone she starts randomly deleting items from your storage.
Either that or she just gives you an incredibly nasty debuff that renders you entirely useless in combat for an hour or two.
randomwalker
Goblin Squad Member
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by 'ungeared' i assume you mean with only threaded gear. By 'PK' I assume some randomly attacking you with you having done nothing to deserve it.
If you constantly kill the people in crap gear trying to jump you, don't you think they eventually will learn? I would think the constant deaths and becoming low-rep chaotic evil criminals (without even getting loot on the way) would be punishment enough. Failing to rob someone is hardly the worst thing you can do.
If there is a problem with gankers gearing so that they have 'nothing to lose', it is because they actually managed to kill someone - and then the death curse bounties apply. If that doesn't help, the devs may introduce other penalties but then likely the problem is with a limited number of players that they know who are.
If you absolutely want to punish them, go naked yourself, lose the fight on purpose and hit them with the death curse.
Xaer
Goblin Squad Member
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Since Reputation is a form of currency, the game system is already doing this.
Really the only class that should be able to reliably pull of player kills while gearless is the Monk, and the Lawful restriction will mean that you can't abuse that ability and continue training as a monk.
thank you Nihimon and Imbicatus, you said exactly what I was going to contribute.
Marthian
Goblin Squad Member
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What I'm hoping is that gear will have a bigger impact on survivability rather than being "naked," even though there might not be much difference between other better gear.
I think that a merchant that has equipment should be able to outdo a bandit that doesn't, and even if that's not the case, if it's a area where marshals roam, I would think that you won't be able to subdue your target before the marshals swoop in and kill you.
Onishi
Goblin Squad Member
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I would say I'm 90% sure, that varying gear dependency, cannot work in PFO's plans. With skill training the way it is, gear manufacturing being a key component, and gear loss being the primary penalty for death, characters without gear dependency would be flat out drastically OP provided they can keep up, and flat out underpowered in the event that they could not keep up with gear dependant classes without it.
Per P&P rulesets, it is possible to half way balance them, because in the system the DM's can know exactly what wealth each character of each level can have, intentionally ensure that if someone is lagging behind, they happen to get a drop of an item that is clearly exactly specialized for them that the party would be stupid to sell for half value at the next town etc...
in an online system on the other hand, the no-lifers, people with good business plans, or just people who sell training time, will drastically outwealth others of their effective training time/level. Which one means the scale of wealth/power needs to be drastically reduced of course, but still have enough value that it is worth pursuing. (95% of players signing on just long enough to do their merit badges and que up skills, does not make for a vibrant community) But 2 characters doing comperable work, on 2 different classes, should be in comperable status. Regardless of if they are a monk/sorc, or fighter/rogue.
Bluddwolf
Goblin Squad Member
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Not sure if you mean "naked" in the literal sense or "naked" meaning that all of their gear is threaded.
I personally would like to commit my acts of banditry while using nothing but the cheapest of starter gear (all of which can be threaded). I will let my skill and tactics win the day, or lose because I was out matched.
But regardless of outcome, I would not be in the business of stealing from others and at the same time risking my own gear. If you kill me you get nothing in the way of gold from me. You can have your satisfaction, your reputation, whatever intangible you wish. What you won't get is the one thing I care about, my loot.
I therefore dislike the idea of tapping into my account or my other character's accounts.
Neadenil Edam
Goblin Squad Member
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Sorcs will probally be able to kill you naked... if you fail your saves. If not, they won't last long. And you'll be more likely to make your saves without them using gear to raise thier DCs.
*Disclaimer. This is assuming the spell system is anything like PnP. If not, then disregard.
Well at the very least, with their huge charisma, a clan of naked sorcerers (regardless of race, age or gender) are likely to be an attractive bunch.
On the other hand, the mere thought of a clan of wizened old naked wizards is seriously disturbing.
Neadenil Edam
Goblin Squad Member
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IronVanguard wrote:You're not a REAL super wizard until your beard touches the ground.I've never yet met a bearded Elf. Are you implying that Elves can't be "REAL" super wizards?
*Nihimon's Elven eyes reveal only the slightest hint of a blazing fire as he awaits the answer*
hmmm ...that would be right, a band of naked elf wizards, sans beards, prancing around a fire drinking some sort of elven wine.
Or maybe naked elf wizards put a blur on their delicate parts ... all good until someone comes along with true seeing.
Will naked elves in game even get private parts ?
Andius
Goblin Squad Member
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IronVanguard wrote:You're not a REAL super wizard until your beard touches the ground.I've never yet met a bearded Elf. Are you implying that Elves can't be "REAL" super wizards?
*Nihimon's Elven eyes reveal only the slightest hint of a blazing fire as he awaits the answer*
They do try so very hard. Perhaps we could give those poor beardless wizards an honorary mention?
Onishi
Goblin Squad Member
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Not sure if you mean "naked" in the literal sense or "naked" meaning that all of their gear is threaded.
I personally would like to commit my acts of banditry while using nothing but the cheapest of starter gear (all of which can be threaded). I will let my skill and tactics win the day, or lose because I was out matched.
Depends on how the dev's balance value of gear. It is still well within plausibility that any combination that is possible to 100% thread, can be made effectively useless vs a half decent geared opponent.
lets put hypothetical power grades in gear
1 being basic starter gear
20 being top of the line end game gear.
and say, 10 slots total (head, body, legs, gloves, shoes, ring1, ring2, trinket, weapon, offhand (shield, second weapon etc...)
Now lets use a table here of effectiveness and time, effectiveness I'll use a percentage, average standard gear players use will be power level 10 (hence why 10 will be considered 100%.
grade Effectiveness Expected time needed to earn enough for full set
1. 2% essentially free
2. 5% 15 mins to earn set
3. 10% 30 mins
4. 15% 1 hour
5. 50% 5 hours
6. 60% 10 hours
7. 70% 16 hours
8. 80% 20 hours
9. 90% 25 hours
10. 100% 30 hours
11. 105% 60 hours
12. 110% 120 hours
etc...
The key is at level 5, huge jump up in effectiveness, enough to render 1-4 effectively useless when attacking anyone with grade 5 and up gear.
Now threading, could say protect a maximum of 30 grade points worth of gear. A person at risk free grade of gear, would either, be clearly missing critical pieces, or have gear at such a low crappy grade of gear that no amount of skill can compensate short of hitting an AFK opponent. Above grade 10, you hit greater diminishing returns in time to power increase, as to raise the cost, and change the benefit to smaller advantages per time, to lower the ability of the super wealthy from just walking over everyone, and keeping even the best gear at only %150 of the pretty reasonably accessible grade 10 gear.
By this definition, "naked gankers" being at 30 grade points worth of gear, will still be largely nonthreatening to a character with even a set of grade 5 gear who is willing to have 4 pieces at risk.