Jelloarm
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Yes, but it will be affected by the DR. So if you have 1d6 SA dice, and you roll a 1 on both of your D6s, with your hypothetical 12 strength... you're still 2 points away from dealing any damage. Now, if you'd hit it with an axe, you would bypass that DR, including with your SA.
| bbangerter |
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poisons and the like don't trigger if the initial attack damage doesn't get through, but Precision Damage is good.
Sneak attack (or precision) damage is all part of the initial damage though. So if your combined weapon damage + SA damage beats DR, then additional rider effects also trigger.
The Rogue Talent - Bleeding Attack also needs the initial attack damage to get through the DR. But the Bleeding in future rounds ignores all DR.
See response to rossable.
Wait a minute, lol, just in these short few comments we're already getting conflicting answers. Let's try an example:
Rogue flanks a skeleton with a piercing weapon: piercing(1) + sneak attack(6). Is the damage 2 or 6?
1 + 6 - 5 = 2. SA damage simply adds additional d6's of damage dice on to an attack.
| Skylancer4 |
rossable wrote:poisons and the like don't trigger if the initial attack damage doesn't get through, but Precision Damage is good.Sneak attack (or precision) damage is all part of the initial damage though. So if your combined weapon damage + SA damage beats DR, then additional rider effects also trigger.
Queen Moragan wrote:The Rogue Talent - Bleeding Attack also needs the initial attack damage to get through the DR. But the Bleeding in future rounds ignores all DR.See response to rossable.
Nefreet wrote:1 + 6 - 5 = 2. SA damage simply adds additional d6's of damage dice on to an attack.Wait a minute, lol, just in these short few comments we're already getting conflicting answers. Let's try an example:
Rogue flanks a skeleton with a piercing weapon: piercing(1) + sneak attack(6). Is the damage 2 or 6?
So... you quoted correct responses to confirm they were correct?