Standing together with Lawful Evil


Pathfinder Online

Goblin Squad Member

I've noticed there's perceptions out there that because one plays an evil aligned char that there's limited chances for them to get access to the better player built structures.

This post is simply a grasp to see if there would be enough evil chartered companies, either publicly or privately, to get together, build, and improve an evil run city to rival that of a LG city.

It's been mentioned that evil begets evil and that evil cities will be tough to improve because simply no evil group wants to be second fiddle. I'd really like to see one or more hexes in one part of the map be controlled by an evil city and have it thrive against the odds of the rest of the good in the land. Now remember that if a hex is controlled the owners set the laws and permissions of the land. Meaning a LE city can set the hex permissions to flag LG, NG, and CG as trespassers when entering the hex, thus limiting the intrusions some.

If i remember reading correctly the open combat verses settlements isn't going to be allowed till part way through early enrollment if not till after open enrollment, so this would be the time to make an evil city. In time an evil city could become a great ally to any other city willing to accept evil as a way of life.

Also keep in mind that evil doesn't always mean blood thirsty murderer.

Goblin Squad Member

I am all for there being Evil settlements, they will have caravans coming and going too. That will give The UnNamed Company more prey for our bandits!

With Evil settlements vs. Good settlements, that means plenty of wars. That means more caravans, going back and forth.... again, more prey for my bandits!!

I bet, Evil settlements have batter taverns!


This character, Nikita, would likely be considered LE by the standards of this realm (though, I would consider her survival-of-the-fittest-especially-if-it-favors-me attitude to be True Neutral with strong tendencies towards evil...) and I, as a mere private citizen, would be pleased to see a settlement of like-minded individuals.


taverns bah you think to small. I would like a nice bathhouse with a few elven slave servents with a dash of back room dens for evil masterminds to.. relax the muscles.. mwa ha ha..

Goblin Squad Member

Shadow-Haven is attempting to build a community that will cater to the Evil aligned side of the player base. You may want to check out their thread.

A few of the Evil chartered companies seem to have ideas of gaining land, but many dont. As it stands, it looks like banditry is the way to go if you want to do the whole Evil thing. My group, The Bloody Hand, has no intention of holding any land, we're just in it for the loot and PvP.

Goblin Squad Member

I play to play both a LE Hellknight Signifier and a LG Paladin, sooooo....

Grand Lodge Goblin Squad Member

Looks like evil will have a 'target rich environment', as my main man Tom Cruise would say. Good luck evildoers!

Goblin Squad Member

Alku Leon wrote:

Shadow-Haven is attempting to build a community that will cater to the Evil aligned side of the player base. You may want to check out their thread.

A few of the Evil chartered companies seem to have ideas of gaining land, but many dont. As it stands, it looks like banditry is the way to go if you want to do the whole Evil thing. My group, The Bloody Hand, has no intention of holding any land, we're just in it for the loot and PvP.

Banditry is not necessarily evil, or at least no more evil than being a merchant who charges more for his items than he needs to, or a politician who taxes the people more than is needed.

I like to think of ourselves as accountants with bad attitudes. We ensure that the macro and micro economic systems remain in some balance, and for that we take a fee to fill our coffers, as fair compensation of course... ;)

Grand Lodge Goblin Squad Member

The difference in a politician and a bandit is that the bandit is actually honest about his occupation.

Goblin Squad Member

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Tatertoad wrote:
The difference in a politician and a bandit is that the bandit is actually honest about his occupation.

That and the bandit is more likely to stab you to get what he wants

Goblin Squad Member

Banditry is violence to acquire goods. It's stealing -and- coersion. It is most certainly evil. That's why the bandit's credo is 'Your money or your life.'

"There's just a rule out here in the River Kingdoms... A man sees you comin. He gets a chance to defend his goods. You don't sneak-thief. That's a coward's game. You tell a man 'gimme the wagon or your wife' and he gets a choice to do it, or take you out tryin' to stop you. And you'd be surprised how often you get the wife."
-Korra Belse, 'Land Pirate' (River Kingdoms, Kuthona 25th, 4712)

Goblin Squad Member

Copasetic wrote:
I've noticed there's perceptions out there that because one plays an evil aligned char that there's limited chances for them to get access to the better player built structures.

The key reason there is a perception of such, is because the developers have stated, that drifting to the "worst" alignment, would limit your access to the worst sort of settlements.

At least under the understanding, Ryan wasn't saying that evil won't be motivated, have the manpower etc... to build a solid settlement. He said that alignment of the members had a direct impact on how settlements ran, thus the viewpoint is it dosn't matter if you have 10,000 CE characters, working 24/7 to build the training facility, there are still skills that an LG settlement can have, that the CE settlement can't.

Which could be fine, but specifically reffering to it as "the worst" kind of settlement, at least implies to me that this isn't an intent for say a tradeoff, IE good gets X, evil gets Y, different but attempted to be close to equal. At least using the phrasing "The worst" does not sound to me that it is intended to be equal. There are already implications of some potential tradeoffs though, as undead creation was listed as possible, and explicitly evil.

Goblin Squad Member

Too assume that just because a city is evil it then just doesn't get access to the same building options as a LG city is to me just wrong. Why shouldn't an evil city have access to build crafting halls, churches, taverns, etc. just because it's evil?

Now if the intent in the blog post was... evil cities will have a harder time building anything because they are too busy fighting with themselves then that is different. But to say that just because the city is evil it's not allowed to build a certain building. Now if you say an evil city isn't allow to build a church of Iomedae, then i would agree but to say that a church or shrine of Asmodeus just can't be build isn't fair.


Copasetic wrote:

Too assume that just because a city is evil it then just doesn't get access to the same building options as a LG city is to me just wrong. Why shouldn't an evil city have access to build crafting halls, churches, taverns, etc. just because it's evil?

Now if the intent in the blog post was... evil cities will have a harder time building anything because they are too busy fighting with themselves then that is different. But to say that just because the city is evil it's not allowed to build a certain building. Now if you say an evil city isn't allow to build a church of Iomedae, then i would agree but to say that a church or shrine of Asmodeus just can't be build isn't fair.

I 'took' it to mean that an evil settlement wouldn't be as organized, and would be beset by infighting then say a LG settlement. But it's my opinion that a LE settlement should be just as organized and just as crime free as a LG settlement. Supposedly residents of a LG town obey the laws because they believe them fair and needed, where residents of a LE town obey the laws because they fear the punishment breaking them brings.

Perhaps I'm wrong though...?

Goblin Squad Member

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Valandur wrote:


I 'took' it to mean that an evil settlement wouldn't be as organized, and would be beset by infighting then say a LG settlement. But it's my opinion that a LE settlement should be just as organized and just as crime free as a LG settlement. Supposedly residents of a LG town obey the laws because they believe them fair and needed, where residents of a LE town obey the laws because they fear the punishment breaking them brings.

Perhaps I'm wrong though...?

That's the way I read it. The age old confusion between chaotic and evil rises again.

Hence all the indignant people saying basically "stealing is illegal and therefore evil" totally confounding evil and unlawful.

I am pretty certain the "worst alignment" referred to was CE.


Organized and crime free? Organized crime is a pure example of LE. There is not a lacking of either, they are just more organized about it. Be not confused, LE has no one's best interest at heart but their own. Hell may be more organized than the Abyss, but no less deadly for anyone.


brvheart wrote:
Organized and crime free? Organized crime is a pure example of LE. There is not a lacking of either, they are just more organized about it. Be not confused, LE has no one's best interest at heart but their own. Hell may be more organized than the Abyss, but no less deadly for anyone.

I guess I stated that incorrectly. I should have said that LE settlements do not have the chaotic crime problems like APB (if yor familiar with that game). Therefore they can be just as organized as a LG settlement. But that's a personal belief that apparently GW does not share. I've always seen LG and LE to be the same, just on opposite sides of the good/evil axis, the same with CG and CE.

Goblin Squad Member

Valandur wrote:
Copasetic wrote:

Too assume that just because a city is evil it then just doesn't get access to the same building options as a LG city is to me just wrong. Why shouldn't an evil city have access to build crafting halls, churches, taverns, etc. just because it's evil?

Now if the intent in the blog post was... evil cities will have a harder time building anything because they are too busy fighting with themselves then that is different. But to say that just because the city is evil it's not allowed to build a certain building. Now if you say an evil city isn't allow to build a church of Iomedae, then i would agree but to say that a church or shrine of Asmodeus just can't be build isn't fair.

I 'took' it to mean that an evil settlement wouldn't be as organized, and would be beset by infighting then say a LG settlement. But it's my opinion that a LE settlement should be just as organized and just as crime free as a LG settlement. Supposedly residents of a LG town obey the laws because they believe them fair and needed, where residents of a LE town obey the laws because they fear the punishment breaking them brings.

Perhaps I'm wrong though...?

Ryan Dancey wrote:


Alignment: A character's alignment dictates what kind of Settlements they can belong to. A character's Settlement dictates what kind of training, resources, markets, allies, and potentially character abilities that character can use. The more grief you cause, the worse your alignment, and eventually you'll only be able to access the worst sort of Settlement. That will have a direct influence on your character's relative power vs. other characters of a similar age

Now I could be wrong, but the wording here, is not saying "more evil" or "more chaotic", but indeed worst. Considering Ryan's background as a key member of the Eve Online team. I'm pretty sure he knows that if permitted, a huge mob of essentially CE people, can clump up, and form one huge organized civilization, that will tear down all opposition and hold up a solid defense against more lawful organizations. So at least as far as I can interpret this definition... Being the "worst sort of settlement", must imply mechanical limitations.

Goblin Squad Member

But it's saying the worst settlement would be the alignment griefers would tend towards, most likely CE.
Nothing about LE, though.

Goblin Squad Member

As I see it, a LE settlement kills and enslaves ruthlessly to maintain order. Where as LG spanks and incarcerates to maintain order. Chaoticism(a new word) doesn't create organized settlements.

The problem with LE settlements is that player characters can't die.

Can LE settlements prohibit CE characters from entering their settlements?

Goblin Squad Member

Are chaotic characters anarchists?

Goblin Squad Member

Being wrote:
Are chaotic characters anarchists?

I guess in regards to duty towards others, which I see the settlements represent. They can also help settlements if it suits them, but I don't think they feel any kind of moral duty towards society.

Goblin Squad Member

I may have some assumptions/biases laced in with my associations with anarchy (as opposed to liberty).

Perhaps anarchy is more toward chaotic evil where liberty is more toward chaotic good, but as I said I sense I have cultural bias interlaced and so should not try and render a judgement.

Goblin Squad Member

I believe the only difference regarding buildings beteween a LE and a LG settlement may be some sort of buildings related to evil activities, such as places dedicated to necromancy, evil gods churchs etc.

Scarab Sages Goblin Squad Member

Aeioun Plainsweed wrote:


Can LE settlements prohibit CE characters from entering their settlements?

Sure. They can put up a law that anyone who is CE gets the tresspasser flag. And if the alingment step rull is in effect, then a LE settlement can have members that are LN, LE, and NE. CE is two steps away and cannot join. If you are a Barbarian or a Rogue, you may not need access to trainers that are in lawful areas. But you likely will if you are a crafter, a monk, a cleric of a lawful god, and possibly a fighter. And if you can't join those settlements and use thier crafters, then you need to make due with what you can find in a NE, CE, or CN settlement... which may not be what you want to train.

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