Rules trouble with mephits


Rules Questions


I am working on creating a mephit with with class levels but while going over the base stat block for ice, air, and dust mephits I noticed some odd things about their hp values.

Hp is listed as 19 (3d10+3). Since its first hit die is racial it does not get max hp and it should look like this: 1st d10=5+1, 2nd d10=5+1, and 3rd d10=5+1 giving us a total of 18 hp. so where does the extra hit point come from?


Technically the median of a d10 would be 5.5, but since it's impossible to get a half-result, I would guess they did some funky rounding.

Or it was a typo. 8 and 9 are right next to each other, after all.


Average roll on 3d10 is 5.5*3=16.5. Round down, add +3, and you have 19.


Ah, thanks a bunch.

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