| Lobolusk |
Benefit: Treat half your levels in classes other than monk as monk levels for determining effects you can apply to a target of your Stunning Fist per the Stunning Fist monk class feature. You can also use a standard action and a successful melee touch attack to remove any Stunning Fist effect you have applied to a target.
While using Mantis Style, you gain a +2 bonus on unarmed attack rolls with which you are using Stunning Fist attempts.
| Rynjin |
You said you got the first part, yes?
Second part means you can hit someone again to remove an effect you've applied to them with a touch attack.
Could be quite useful if you, say, accidentally hit a friendly target while he's in a grapple and you were applying the "permanently blind and deaf" condition with your Stunning Fist, or if you hit an enemy and then needed to talk to them.
| mplindustries |
It's very simple. A monk can inflict nasty effects on someone with their Stunning Fist:
-Fatigued
-Sickened for 1 minute
-Staggered for 1d6+1 rounds
-Permanently Blind or Deafened
-Paralyzed for 1d6+1 rounds
You can use a standard action and succeed on a melee touch attack to end one of those effects on an enemy early.
Examples:
You permanently Blind thug #1. Your party knocks him out. You offer to heal his blindness if he tells you what you need to know.
You spar with an ally and Fatigue him. After the fight, you remove it, because you're not a douche.
Look, there's not a lot of uses for the feat--it's pretty weak. But that is what it does.
| mplindustries |