Phantom +1 to all resistances suddenly appeared!


Advice

Grand Lodge

Hey everybody!

I just levelled up my friend's Fighter/Oracle with him and we can't figure out why this character has a +1 bonus to all resistances in the "Misc" column of the character sheet. According to our calculations, he should be +2, +1, +3.
Now, before I go file a bug report and look like a not-so-smart person, I'd like to ask here: Am I lacking smartelligence? Are we missing some class ability or something? :)

Stats:
Tasheir Al-Jabar
Male Human (Keleshite) Fighter (Polearm Master) 1 Oracle (Enlightened Philosopher) 1
LN Medium Humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 18 (1d10+1d8+3)
Fort +3, Ref +2, Will +4
Resist oracle's curses (tongues [ignan])
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Offense
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Speed 30 ft.
Melee Dagger +5 (1d4+4/19-20/x2) and
. . Masterwork Glaive +6 (1d10+6/x3)
Oracle (Enlightened Philosopher) Spells Known (CL 1):
1 (4/day) Shield of Faith, Protection from Evil, Cure Light Wounds
0 (at will) Read Magic, Detect Magic, Guidance, Light
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Statistics
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Str 18, Dex 13, Con 10, Int 14, Wis 10, Cha 12
Base Atk +1; CMB +5; CMD 16
Feats Furious Focus, Power Attack -1/+2, Toughness +3
Traits Indomitable Faith, Tomb Raider (Perception)
Skills Acrobatics -2, Climb +5, Craft (armor) +8, Diplomacy +5, Escape Artist -2, Fly -2, Intimidate +5, Knowledge (arcana) +6, Knowledge (dungeoneering) +7, Knowledge (local) +6, Knowledge (nobility) +6, Knowledge (religion) +6, Linguistics +6, Perception +5, Ride -2, Sense Motive +4, Spellcraft +6, Stealth -2, Swim +1
Languages Common, Dwarven, Ignan, Kelish, Osiriani, Osiriani, Ancient
SQ mysteries (metal), revelations (armor mastery)
Combat Gear Potion of cure light wounds, Wand of cure light wounds; Other Gear Masterwork Breastplate, Dagger, Masterwork Glaive, Artisan's tools, masterwork (Craft [armor]), Backpack (10 @ 17 lbs), Bedroll, Belt pouch (4 @ 13.18 lbs), Festtagskleidung, Flint and steel, Mug/tankard, Signal whistle, Spell component pouch, Trail rations (7), Waterskin, Whetstone, 609 GP
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Special Abilities
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Armor Mastery (Ex) You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalt
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Tongues (Ignan) You can only understand and speak one language in combat.
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175 cm
74 kg

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Looks funky to me, too.

You have:
12 Dex (+1 Ref)
10 Con (+0 Fort)
10 Wis (+0 Will)
One fighter level (+2 Fort)
One oracle level (+2 Will)
Indomitable Faith (+1 Will)

So you are right, it seems that it should be +2/+1/+3.


Is the program tracking active spells? Perhaps someone cast Resistance on him and forgot to remove it?


Yeah, look under the "In-Play" and "Adjust" sections and see if anything is active.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Also check the Personal tab, at the bottom, to make sure there are no active permanent adjustments.

Grand Lodge

Yeah, there's nothing active in In-Play, Adjust or Personal->Permanent Adjustments.. Weird..

Okay, I just found out when that +1/all resist happens: When I add the "Enlightened Philosopher" archetype.
PRD doesn't say they get +1/all resist, so I'll go report that one, then. :)


Yeah, I think you found a bug. I just replicated your build in Hero Lab and the Save +1 jump happened the moment I added the Enlightened Philosopher archetype.

I think what is happening is that it is immediately applying the level 20 "Final Revelation - True Enlightenment" power to your character build, which applies the characters's CHA bonus to all saves. Since you have a bonus of +1, that's what it is applying...just 18 levels too early.

Grand Lodge

Lamontius wrote:


Yeah, I think you found a bug. I just replicated your build in Hero Lab and the Save +1 jump happened the moment I added the Enlightened Philosopher archetype.

I think what is happening is that it is immediately applying the level 20 "Final Revelation - True Enlightenment" power to your character build, which applies the characters's CHA bonus to all saves. Since you have a bonus of +1, that's what it is applying...just 18 levels too early.

Great observation! Indeed, if I increase the CHA bonus of the character, all saves go up. Report sent, sure they'll fix it soon. Until then, I'll perma-adjust the saves down by 1.

Thanks for your help everyone!

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