| mplindustries |
Dazing Spell:
Benefit: You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell.
Did they take damage? Yes. Did they fail a save? Yes. They would be dazed.
| Rogue Eidolon |
Dazing Spell:
Benefit: You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal to the original level of the spell. If the spell allows a saving throw, a successful save negates the daze effect. If the spell does not allow a save, the target can make a Will save to negate the daze effect. If the spell effect also causes the creature to become dazed, the duration of this metamagic effect is added to the duration of the spell.Did they take damage? Yes. Did they fail a save? Yes. They would be dazed.
Correct. And as an aside, this means that if you have the trait "Havoc of the Society" which adds 1 force damage to all damaging spells and you throw a Dazing Fireball on a fire resistant or immune creature that resists all the fire damage, it will still be dazed by the 1 force damage if it fails the save.