Because I'm sick of wimpy quarterstaves, here are better version I've made


Homebrew and House Rules


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Battle staff (Two-handed martial weapon)

Cost: 15 gp
Dmg (S): 1d6/1d4 / Dmg (M): 1d8/1d6 / Critical: x2
Range: -- / Weight: 6 lbs / Type: B
Special: Double, monk

A battle staff is a 5-foot long sturdy wooden pole with a 1-foot long cast-iron piece in the middle, a large metal knob at one end, which is something custom-forged to the wielder's liking, and a slender piece of metal, similar to the center piece, at the other hand. The battle staff is treated as a quarterstaff for the purpose of feats and such abilities, and is treated as a metallic weapon for the purpose of special materials and similar enhancements.
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Dire staff (Two-handed exotic weapon)

Cost: 45 gp
Dmg (S): 1d8/1d4 / Dmg (M): 1d10/1d6 / Critical: x2
Range: -- / Weight: 8 lbs / Type: B
Special: Double, monk

A dire staff is a more dangerous version of the battle staff, with the metal pieces being reinforced and something studded to deliver more precise strikes. The dire staff is treated as a quarterstaff for the purpose of feats and such abilities, and is treated as a metallic weapon for the purpose of special materials and similar enhancements.
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Ok, listen up, I'm just sick of that the simple quarterstaff doesn't have better variations ever since new weapons have been introduced. Swords, axes, hammers, flails, spears, picks and bows all got better versions, whetehr be stronger martial variations, stronger exotic variations or even both. Staves always got the short end [of the stick] with barely, if not a single more powerful version. Yes, there's a Bo Staff, but it's an exotic quarterstaff with the blocking ability added. You don't hit harder as you would when going from a longsword to a bastard sword or from a battleaxe to a waraxe.

So I propose to you, a martial and an exotic version of the simple quarterstaff. I also bring back a concept that the 3.5 added: weapon equivalencies, meaning that one feat or ability can work for multiple weapons. The only thing I've upgraded each time was the damage die for only one end. What do you think?


I simply allow a Metal Version that has 1d8/1d8 and is a Martial Weapon.


Azaelas Fayth wrote:
I simply allow a Metal Version that has 1d8/1d8 and is a Martial Weapon.

While it would be a possible upgrade, I feel that a metal rod would be a bit too heavy to wield properly... or having a martial 1d8/1d8 weapon would be a bit too broken.


JiCi wrote:
Azaelas Fayth wrote:
I simply allow a Metal Version that has 1d8/1d8 and is a Martial Weapon.
While it would be a possible upgrade, I feel that a metal rod would be a bit too heavy to wield properly... or having a martial 1d8/1d8 weapon would be a bit too broken.

At first, probably not as long as it was balanced well.

At second, any Half-Orc can have access to a 1d8/1d8 x3 weapon whenever they want, so it doesn't seem that bad to have a quarterstaff like that.


It is a 4ft long Reinforced Metal Tube.

1d8/1d8 x2 Crit Blunt 6lbs 25GP

I also make Double Weapons Masterwork for 450GP instead of 600GP. But you can't do the whole one-end Masterwork the other isn't thing.

Though now I am thinking of having Double Weapons work as a Butterfly Sword.


I don't understand. Normal quarter staff is awesome. My wizards nickname was the dentist.


Mine was just for options.

I wish Double Weapons were a bit better as they were powerful in real life.

I even have a Special Feat that allows the wielding of a Polearm/Spear/other suitable weapon as a Double Weapon.


Azaelas Fayth wrote:

Mine was just for options.

I wish Double Weapons were a bit better as they were powerful in real life.

I even have a Special Feat that allows the wielding of a Polearm/Spear/other suitable weapon as a Double Weapon.

I'm all for that.


Freehold DM wrote:
Azaelas Fayth wrote:

Mine was just for options.

I wish Double Weapons were a bit better as they were powerful in real life.

I even have a Special Feat that allows the wielding of a Polearm/Spear/other suitable weapon as a Double Weapon.

I'm all for that.

The Feat or Options?


There's nothing to stop you adding steel caps to each end if you just want to add metal special properties like Cold Iron or Silver. It wouldn't help it with hp or DR if someone tries to Sunder it.

Otherwise, do like AF suggests. It seems pretty fair to me. Though 4' is too short to be a workable staff, so 6' and 9 lbs is more likely.


4ft is actually pretty long if you know how to use it.

A Quarterstaff is normally 6ft. 4ft or 5ft is enough for metal. As the staff can be used to swing or "stab" look at Husky from +Anima.

It being wielded differently is why it is a Martial Weapon not a Simple.

It is still a Two-Handed Weapon do to the weight. Also most walking Staves are 4 feet.


Keep in mind that a staff must be shorter than your own height to be used effectively--to use a 6 ft. staff, you've got to be significantly taller than 6 feet.

Source--experience using a staff in both martial arts and firespinning.


A Quarterstaff is 1d4/1d4 for small creatures... 1d6/1d6 for medium creatures.

So a Martial version that does 1d8/1d8 (for medium creatures) wouldn't be broken.


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Reydragk wrote:

Keep in mind that a staff must be shorter than your own height to be used effectively--to use a 6 ft. staff, you've got to be significantly taller than 6 feet.

Source--experience using a staff in both martial arts and firespinning.

That depends. Are you using a Chinese Eyebrow-height staff? In which case, you don't need to be significantly taller than six feet, the weapon is sized to stand up to the height of your eyebrow after all. Are you using a long staff or actual British Quarterstaff, which tended to be around eight feet long? Or are you using a Japanese Jo (short staff), which tended to be around 4 feet tall, or would be sized to fit just under the wielder's armpit in height?

Frankly, I hate the quarterstaff that is in the PHB, for one simple reason: Staves have variable grip depending on the needs of the wielder. I think that the PHB quarterstaff is statistically missing one thing: the ability to count a staff as a Reach weapon when you need it to, and then the option of making it a normal melee weapon when you need it to. You'd need a whole new weapon quality to make that work, but that's basically what you need to do if you want the "quarterstaff" to fit with the actual real-world use of the average stave.


ReconstructorFleet wrote:
Reydragk wrote:

Keep in mind that a staff must be shorter than your own height to be used effectively--to use a 6 ft. staff, you've got to be significantly taller than 6 feet.

Source--experience using a staff in both martial arts and firespinning.

That depends. Are you using a Chinese Eyebrow-height staff? In which case, you don't need to be significantly taller than six feet, the weapon is sized to stand up to the height of your eyebrow after all. Are you using a long staff or actual British Quarterstaff, which tended to be around eight feet long? Or are you using a Japanese Jo (short staff), which tended to be around 4 feet tall, or would be sized to fit just under the wielder's armpit in height?

Frankly, I hate the quarterstaff that is in the PHB, for one simple reason: Staves have variable grip depending on the needs of the wielder. I think that the PHB quarterstaff is statistically missing one thing: the ability to count a staff as a Reach weapon when you need it to, and then the option of making it a normal melee weapon when you need it to. You'd need a whole new weapon quality to make that work, but that's basically what you need to do if you want the "quarterstaff" to fit with the actual real-world use of the average stave.

Some of these would require martial/exotic training/proficiency.

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I houserule that quarterstaves are trip weapons in the hands of those with martial proficiency.

I do not understand why it should take four feats, BAB+6, and Int 13 to be able to figure out how to trip someone with a long, heavy stick (referring to the Tripping Staff feat in UM).


It can still be used to trip. It just doesn't have the Trip Quality which allows you to drop it if you fail by 10 or more.

There is a Huge thread about why Trip Weapons suck at tripping or some such nonsense.

Personally, I think it should have something like the Dorn-Derger. As a Move Action you can switch between 10 foot and 5 foot Reach. Have Quarterstaff Master reduce that to a Swift Action.

RPG Superstar 2015 Top 8

Azaelas Fayth wrote:

It can still be used to trip. It just doesn't have the Trip Quality which allows you to drop it if you fail by 10 or more.

There is a Huge thread about why Trip Weapons suck at tripping or some such nonsense.

While I've seen it interpreted that way, I recall a lengthy conversation some time back in which the conclusion, which incorporated dev feedback, was that you cannot trip with a non-trip weapon. (And thus cannot use bonuses to attack with non-trip weapons to your CMB when tripping.)

Sorry I don't have a link because it was a few years ago (after the CRB came out) but I remember this being the conclusion to the discussion. It is possible that that's been discarded, who knows.

Anyway, I think you should also be able to drop a quarterstaff when tripping--again, it's kind of well designed for that sort of thing.


It is now any weapon can trip. The Trip Quality allows you to use the weapon to Drag/Reposition Maneuvers. But I think the d20pfsrd has a link to the new clarification. I can't find it right now though.

But I agree it should have the Blocking, Trip, and Monk qualities. If not more.


I added Tripping Staff Chain to monks bonus feats list in my game. How many martial arts film out there has some one use a spear or quarter staff in that manner. A lot of them. These weapons also get use as reach weapons a lot but that can simple be use of lung feat. It is part of Kung-fu weapon forms that these weapon be used in that manner.

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