Broken Zenith
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Let's say a synthesist Summoner at level 12 has 6 pairs of hands. Each pair of hands holds a bow. The summoner has multiweapon fighting.
With one bow, let's assume Summoner would attack at +20/+15 (Full BAB/Iterative BAB)
What are we looking at here?
+18/+13/+13/+13/+13/+13/+!3 (Full BAB/Iterative BAB/Off hand bow/Offhandbow/Offhandbow/Offhandbow)
If we add Rapidshot to the mix, is that +16/+16/+11/+11/+11/+11/+11/+11 (Full BAB/Rapid Shot/Iterative BABA/Offhand/Offhand/Offhand/Offhand/Offhand)?
| Hawktitan |
First a minor point, BAB doesn't change, only your attack bonous changes(hence BASE attack bonous).
Anyway to answer your question - the simple answer is because they aren't iteratives, they are offhands. Iterative attacks come from level with each one with a consecutive -5 to attack bonous. The attacks you are getting are because you have a ton of arms.
Consider this senario - if you have two weapon fighting and were using two longswords, your attacks would be +16 (mainhand) /+16 (offhand) /+11 (Mainhand iterative). Multiattack is similiar to two-weapon fighting but expanded to your other arms. Note that there is no such thing as 'improved' and 'greater' multiattack like there is with two weapon fighting (improved and greater two weapon fighting basically grant the equivilent of iteratives on an offhand).
Without multiattack you could still use all those weapons but with a -6 penalty on the first attack and -10 to the others.
| Hawktitan |
Multiattack is not Multiweapon Fighting.
They effect different things.
This is correct of course, in my reply I was using 'multiattack' when it should have been 'multiweapon fighting'. The original post mentioned multiweapon fighting and I just made a mistake in my reply. Otherwise the information should be correct.
Multiattack only effects natural attacks and reduces the penalty to -2 for secondary attacks. The Eidolon gets this by default.Multiweapon fighting is two-weapon fighting expanded to additional arms.
Broken Zenith
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So the gist is this:
A Character has 6 bows and mutiweapon attack. His normal, one bow attack would be +20/+15.
Attacking with all 6 bows, he gets all 6 bows on the first iterative, his mainhand bow gets one attack on the second iterative. All attacks suffer a -4 penalty, due to the fact that they are a not light weapons.
+16/+16/+16/+16/+16/+16/+11.
Rapid shot would add one more at the highest iterative (but subtract 2 from all attacks).
Manyshot would provide the first shot only with 2 arrows.
Do we all agree?
| Azaelas Fayth |
+17/+17/+17/+17/+1/+17/+17/+12
Yowza...
I prefer just using my Alchemist2/Fighter18:
BAB: 19
Feats: TWF Line, Generic Archery Feats.
+15/+15/+10/+10/+5/+5/+0
Given to do this I would need around +5 or higher DEX Bonus:
+20/+20/+15/+15/+10/+10/+5
That isn't counting in Weapon Focus & Weapon Specialization Lines of Feats or any other way of increasing my Attack Bonus.
| gustavo iglesias |
+17/+17/+17/+17/+1/+17/+17/+12
Yowza...
I prefer just using my Alchemist2/Fighter18:
BAB: 19
Feats: TWF Line, Generic Archery Feats.
+15/+15/+10/+10/+5/+5/+0
Given to do this I would need around +5 or higher DEX Bonus:
+20/+20/+15/+15/+10/+10/+5
That isn't counting in Weapon Focus & Weapon Specialization Lines of Feats or any other way of increasing my Attack Bonus.
Problem is, the +17/+17/+17/+17/+17/+17/+17/+12 eidolon is a 12th level char.
Broken Zenith
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| Maezer |
*Reads thread..... @_@!!!!
Is this yet another reason why the Synthesist Summoner was ban from PFS?
It wasn't relevant in PFS, because they banned Bestiary feats (ie Multiweapon fighting) since the release of the bestiary.