jup
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ok so im playing a dwarven grappler monk. right now its tetori 4 and was planning on going into lorewarden at 5 for the feat, armor profeciency light (brawler and armor spikes), and eventually +2 to grapple and combat expertise (bump up my CMD after i get the grapple going). not to mention i can add fire and acid resistance to armor for taking down things i normally cant grapple, (fire elementals, oozes!!, and other things with passive fire or acid damage on contact).
but i was thinking about it and i thought maybe going straight tetori would be better if only because my touch ac would be better, CMD would be much higher, and get grab asap for the net +4 to grapple and maintain. not to mention getting greater grapple one level faster. it would also net me increased speed, nice for a dwarf, and other monk things later on.
to sum up:
tetori9/lorewarden3:
* acid and fire resistance
* brawler enchant (+2 grapple +2 unarmed strike)
* armor spikes (1d6 +strength +any enchants i toss on them)
* combat expertise (+3 to cmd, ac, and touch ac)
* 2 extra feats
* light armor profeciency (allows me to use celestial armor)
tetori12:
* higher CMD (+5 at 4th level)
* faster run speed
* grab at 9 (+4 ac and maintain)
* greater grapple at 6 (instead of 7 or higher)
* all listed things are lost to armor
* remove freedom of movement <--- at 9 this is a big one
if i missed anything please let me know. but the equipment is going to be the same in essence, regardless as to how i build it. so im more concerned about the best net gain over all. this is a pfs character so those rules come into play, and im not concerned so much about levels 10-12 seeing as the group i play with doesn't have a group to play that tier yet.
so how would you play it?