Oracle Wood Bond targets


Rules Questions


The Wood Bond power from the oracle's wood mystery says that "you gain a +1 competence bonus on attack rolls when wielding a weapon made of or mostly consisting of wood (such as a bow, club, quarterstaff, or spear)." So in terms of martial weapons, how much wood counts as "mostly consisting of wood"? Since spears are listed in the description, should most polearms fall under that category too? What about weapons like greataxes or longaxes, which have long wooden hafts, or weapons like the tetsubo, which are wood "shod in metal"? (And in terms of simple weapons, if bows are fine, would crossbows also work with the power?)

Is this totally up to GM fiat, you think, or is there some reasonable category of weapons that could fall under the wood bond power?


It's totally up to GM fiat.

I do, however, think that pretty much every polearm or hafted weapon would qualify, as would the Tetsubo.

Non-Composite Bows should work (Composite Bows are mostly horn/scale/bone and glue), but Crossbows might be pushing it.

Grand Lodge

Eventually, you will have the Ironwood spell, and any weapon can be made of wood.


blackbloodtroll wrote:
Eventually, you will have the Ironwood spell, and any weapon can be made of wood.

Sure, but waiting until 12th level to get my weapon of choice really going doesn't seem too practical.

Grand Lodge

Is there a weapon in particular you are considering?

Perhaps a weapon with specific features?


More thinking about how to grab a martial weapon that works with Wood Bond without multiclassing. Going half-orc and swinging around a greataxe or half-elf and grabbing something with Ancestral Arms (fauchard, tetsubo?) sounds like a start for a fun nature-based melee build.


Why not use the Wooden Weapons Revelation?


All that gives me is a simple weapon that I have to spend a standard action to summon if ambushed, yeah? What's the benefit?


It gives you ANY wooden weapon and makes you proficient with it. It can even be different every time, so you can switch it if you need a certain damage type or weapon property. You don't need to pay for enchantments because it scales magically with your level, and it lasts minutes per level, so you can easily draw it before fights start and have it for the entire "fighting day" by mid level.

It's also an actual real weapon, so Greater Magic Weapon or even just Shillelagh will enchant it if needed.


The PFSRD wrote:
Wooden Weapon (Su): You can create a wooden club, quarterstaff, longspear, shortspear, or spear that lasts for 1 minute for every oracle level you possess. This weapon is appropriate for your size. You are considered proficient with the weapon

Not according to the SRD it doesn't. So has the Wooden Weapon ability been errata'd somewhere to function like the powers from the Metal and Ancestor mysteries, or does it just give you access to a simple weapon you already had proficiency with?


Cataphor wrote:
The PFSRD wrote:
Wooden Weapon (Su): You can create a wooden club, quarterstaff, longspear, shortspear, or spear that lasts for 1 minute for every oracle level you possess. This weapon is appropriate for your size. You are considered proficient with the weapon
Not according to the SRD it doesn't. So has the Wooden Weapon ability been errata'd somewhere to function like the powers from the Metal and Ancestor mysteries, or does it just give you access to a simple weapon you already had proficiency with?

Crap, I misread it. Thought it said create a wooden weapon such as a club, etc.

I wonder what the point of giving you proficiency with it is otherwise...

It's not as good as the Ancestor or Metal revelations after all--I thought they were identical--so, oops.

Grand Lodge

Well, there is the Tepoztopilli and Rhomphaia.

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