new to the game and need advice on finger wigglers.


Advice


ill try to keep this short.

so far ive only played sorcerers and im wanting to dip into wizards.
i want some advice on how the spell book functions. i have familiars in mind so dont really need info on that but your free to give any advice you want and ill read it.

the corebook is kind of vague on cantrips it says they are infinint in the discription but the table lists them as a set number of spells per day where the sorcerer class can uses theres infinintly. im between conj or illusion as a specialized school and would like info on which one may be a better pick i like both but need to pick one and then a fiew that I suck at or just dont like (opposed) id like some info on what ones are less likely to be missed.

the thing that has me confused is this when it says prepare daily is it i can wright down any spell on the lists i have access too and then thost are treated as memorised spells I can cast any time I want as long as I have the power to do it. (example hmm bulls str?... *opens book glances at page* ahh yes now i remember) fighter you are now stronger! barbarian hold still a moment... you are now on crack!

Or is it my book holds x spells and today I think I will need bulls str 3 times so I must scribe it 3 times into my book?

time to cast *wizard opens book waves hand over the page the symboles glow and come to life dancing off the page swierrling around the wizard dissappearing as he reads them focusing them into the spell* fighter you are now stronger! (now only two lines of bulls str remain in the book untill added again)

in short how is a wizard using there book? is it a quick referance to x different spells untill out of spell power? Or is it like a magical ammo clip that can fire anything in it but only the bullets I decided to load that day

PS Im planing on a God wizard not a Glass Cannon I manipulate the battlefield so my party *Cough* pawns *Cough Cough* win. why use a volly of fireballs when a barrel full of monkeys on crack is so much more fun... *finger pyramid of evil contemplation*


Pathfinder Starfinder Roleplaying Game Subscriber

ammo clip


thanks again lol.

do a wizards cantrips function differently then a sorcerer? im thinking the spells per day number on it was actualy suppose to say only x can be in your clip at a time but they are reuseabul but instead at lvl one the core book says spells per day 0 lvl = 4 and 1 lvl = 1 ok..... after rereading this about the 50th time and the ammo clip function being explained it seems that at lvl 1 i have a clip of 4 0 lvl spells and this 0 lvl clip has the infinit ammo cheat on where as the lvl 1 is i get one shot then I need to reload (which takes 8 hours +1) without any magic items involved. did it just click for me or am I wrong? also if im right this table should say spell slots or prepaired spells instead of spells per day


Ok, in no particular order:
A wizard can only cast spells that they have prepared. A wizard only needs to scribe spells in his or her spellbook once (unless said spellbook becomes lost or destroyed). A wizard needs his spellbook to prepare spells, but not to cast them. Wizards begins play with all arcane cantrips from non-prohibited schools already scribed into their spellbook. They can only PREPARE the listed number of cantrips per day, but they may cast those cantrips they have prepared as many times per day as they like.

So a wizard might choose to prepare Acid Splash, Light, Detect Magic, and Ghost Sound one day. And during that day they can cast any of those spells as many times as they wish. But during the next day, they might choose Disrupt Undead, Dancing Lights, Detect Magic, and Resistance. And during this following day they can cast any of THOSE spells as many times as they wish.


i got alot of answers today that helped out alot thanks guys


I think I should clarify something:

Preparing your spells does not involve writing anything down, and you do not use your Spellbook to cast at all.

The spells in your spellbook are the list of spells you can prepare. In the morning, you pull out your spellbook, find the spells you want for the day, and "prepare" them.

During the day, you can only cast the spells you prepared, and once you cast them, they are gone until you prepare them again. The spellbook stays in your backpack at this point--you just decide which of the ones you prepared to cast and that's it.

Cantrips work differently only in that you never lose them--once they are prepared, you can cast them as many times per day as you like.


I see...


they sound really fun


Wizards do seem like a lot of fun. I've built a few, but only ever really played Sorcerers.

The great part about Wizards is you're flexible. If you need something new on a different day, you theoretically have access to every single spell on your spell list on any given day.

They get a few less Spells Per Day (2 less of each level at 20 I believe), but can go from being a Blaster one day to a Conjurer the next without skipping a beat (well, bar Feats anyway).

I think all your questions have been answered though.


yes they have. still gunna flip a coin on illusion or conj


Go with conjuration, it really is the best option for specializing. Then for opposition schools enchantment and then either necromancy or evocation. With those you will still be very covered for any situation.


Keeping in mind illusion loses it's luster against mindless creatures (a good chunk of undead for example), but targets will saves (usually) that can really help soften up the BBEG with an untouchable AC so your monkeys can hit them.

Conjuration on the other hand, usually doesn't require jacked up save DCs (if you want to summon an elephant, ta da, there's an elephant!) so can be used pretty much whenever you feel like it, but sometimes your summoned monster may not be able to hit the BBEG, I think one way or the other, each will have it's place.


im probibly going to use both alot really just between do i want a free teliport out of danger or a free eep! *tiptoeing away as grunt scratches his head in confusion*


Proley wrote:
Keeping in mind illusion loses it's luster against mindless creatures (a good chunk of undead for example)...

Without more explanation, people might get the impression that mindless creatures and others that are immune to mind effecting spells are immune to all illusions. They aren't.

Only two subschools of illusions are mind effecting: illusion(phantasm) and illusion (pattern). Neither has a lot of spells. The only spell from these schools that gets a lot of play in most games is Color Spray, with Phantasmal Killer a distant second.

The other subschools are not mind effecting, and so effect such creatures as mindless undead: illusion (figment), including Mirror Image and Silent Image and many other powerful spells; illusion (glamor), including invisibility and disguise spells among others; and illusion (shadow), which generally has less effect against immune to mind effecting creatures, but again is a smaller school than the big two.

Mindless undead can actually be more vulnerable to well done illusions than most creatures, since they don't have the brains to puzzle over mysterious appearances and disappearances.

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