
Zezo |
let's say you are a Half-Elf Druid Lvl 7 regardless of what status you have.
Read * = Question/Opinion/suggestion, if you know where is this going.
1- Half-Elf Have Elf Blood "Half-elves count as both elves and humans for any effect related to race."
*What are those Effects?
*Does Half-Elf get Weapon Familiarity from the Elf Racial Traits?
I got lost in this Thread
2- Half-Elf Have Multitalented Found Answer
It doesn't mean you get to pick two classes at level 1 to become at level 1. What it does mean is that if you were to multiclass, you would have two classes to which you could apply your favoured class bonus. Normally if I make a fighter and then take a few levels of ranger, I would not be able to choose an extra hit point or skill point for those ranger levels. A half-elf gets one multiclass option where they still get the favoured class option.
Is that Right?
3- A druid may begin play with any of the animals listed in the Animal Companions section CRB page 51.
*Does that mean iam Familiar with all the Listed Animals?
*if i dismiss my Animal Companion to get a new Animal Companion, some DM says you must be Familiar with that kind of animals, is that true!?
"Can't find the pages in the CRB Getting Blind :P"
4- Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain). CRB page51
*Similar terrains does that include snow for example or Similar Plants Terrains!?
5-Resist Nature’s Lure (Ex): Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. CRB page51
*is that a permanent +4 i see for any spell that require a saving throw!?
*if not what does a spell-like and supernatural abilities means!?
6-Wild Shape (Su): At 4th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal with which the druid is familiar. CRB page51
*So Basically It's Useless Druids need to be Familiar with the Animal he want to wild shape into, unless you have a Tiger Animal Companion !!
Why should i wait for the GM to give approve in a Dungeon campaign where you only Fight Humans and elemental at the first 6 lvls!?
*i think the druid need to know a set of Familiar Animals, and give some races bonuses to that list, my opinion! :)
*Beast Shape Require a piece of the animal you need to shape into Does that apply to Wild Shape also?
*7-Is there still no another way to make you Natural attacks a +1 magical weapon Beside getting the Amulet of mighty fists!?
Thanks in advance.

Mauril |

1 - Effects are things like bane weapons or cursed items. You gain the racial features listed in the stat-block for half elves.
2 - That's right. You don't get extra or free classes, just an extra favored class, which just provides a small bonus when you take a level in that class.
3 - You are familiar with what you GM says you are familiar with. Dismissing an AnCo allows you to gain any new AnCo you wish, but it must be of one local to the area you call the new one in.
4 - Snow is not similar to thorns. If it's a growing vegetation that causes hindered movement, and you can see it being in the woodlands, you can probably move through it okay. This does not apply to magically treated plants. (See swamp stride, jungle stride, etc. from the druid archetypes for other examples of this ability).
5 - It's a +4 permanent, untyped bonus that only applies against spell-like and supernatural abilities of fey. If it has the Fey type and the ability is marked (Sp) or (Su) and it offers a save, you get a +4. Spells are not spell-like abilities. Spells are spells. SLAs and Su abilities are marked as such in stat blocks.
6 - Travel, disguise and stealth are viable options for changing forms. The game isn't solely about combat. You are familiar with animals you are familiar with. I don't have a pet tiger, but I know what one is. Same with bears, deer, sharks and many other animals. Ask your GM if you can make a Knowledge (Nature) check to see if your character might know of the animal you want to turn into.
SLAs and SU abilities have no components. Wild Shape emulates beast shape I, but you are not casting beast shape I.
7 - (Greater) Magic Fang is on your druid spell list.