Trip Question and Bane Question


Rules Questions


1. So if I attempt a Trip and fail it is written that the opponent
gets an attack of Opportunity. However, some weapons have the Trip quality which reads:

Trip: You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.

Am I correct that dropping your weapon does not prevent a normal attack but only a response that is a Trip attack? They could still stab you now matter if your Trip succeeds or not.

2. Bane: A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe.

So if I have a non-magical weapon does it now count as a proper +2 magic weapon (as the spell)? Also, does this enhancement stack with any the weapon already has?


GoldEdition42 wrote:

1. So if I attempt a Trip and fail it is written that the opponent

gets an attack of Opportunity. However, some weapons have the Trip quality which reads:

Trip: You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.

Am I correct that dropping your weapon does not prevent a normal attack but only a response that is a Trip attack? They could still stab you now matter if your Trip succeeds or not.

The attack of opportunity is unrelated to the trip weapon property. When you fail a trip attempt by 10 or more, you're knocked prone; if you're tripping with a trip weapon, you can drop it to avoid being knocked prone when you fail the check by 10 or more.

GoldEdition42 wrote:

2. Bane: A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe.

So if I have a non-magical weapon does it now count as a proper +2 magic weapon (as the spell)? Also, does this enhancement stack with any the weapon already has?

Not sure what you're asking here. You can't add Bane unless your weapon is already a magical +1 weapon... could you clarify your question?


I was reading the description of Bane (as related to the Inquisitor benefit at 5th level). I didn't see the part of the description that read ".....+2 better than its actual bonus."

So, the weapon must be magical in the first place in order for Bane to work at all? Well, I suppose by 5th level most PCs would have a magic weapon.

Thanks.


Ok... you didn't say anything about it being related to the Inquisitor ability. The Inquisitor ability doesn't require that your weapon is already magical.


GoldEdition42 wrote:
1. So if I attempt a Trip and fail it is written that the opponent gets an attack of Opportunity.

No, if you Trip someone without the Improved Trip feat, they get an Attack of Opportunity against you. Then, if you fail, they can trip you back--that's it, though, only trip.

GoldEdition42 wrote:
Am I correct that dropping your weapon does not prevent a normal attack but only a response that is a Trip attack?

They can still hit you with an AoO if you initiative the Trip without the feat, but if you drop your weapon, they can't respond to your failed Trip at all.

GoldEdition42 wrote:

2. Bane: A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe.

So if I have a non-magical weapon does it now count as a proper +2 magic weapon (as the spell)? Also, does this enhancement stack with any the weapon already has?

I assume you're talking about an Inquisitor here, and in that case, yes, your weapon would act as a +2 weapon while it had the proper Bane on it.

And you can't add the same Bane to the weapon a second time--you could add a different Bane, however. So if you had a Dragonbane sword, you could add Undead Bane just fine, but you couldn't add Dragonbane again.


mplindustries, what you've written about trip is incorrect. See my above posts.


Oladon wrote:

mplindustries, what you've written about trip is incorrect. See my above posts.

Yeah, you're correct. Whoops--still in the 3.5 mindset on that answer, sorry.

Shadow Lodge

mplindustries wrote:
GoldEdition42 wrote:

2. Bane: A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe.

So if I have a non-magical weapon does it now count as a proper +2 magic weapon (as the spell)? Also, does this enhancement stack with any the weapon already has?

I assume you're talking about an Inquisitor here, and in that case, yes, your weapon would act as a +2 weapon while it had the proper Bane on it.

And you can't add the same Bane to the weapon a second time--you could add a different Bane, however. So if you had a Dragonbane sword, you could add Undead Bane just fine, but you couldn't add Dragonbane again.

... and if you have a +1 weapon and use your Inquisitor ability to add Bane(Thing) to it, the weapon will act as a +3 weapon against Things (and also do the additional +2d6 damage). Bane doesn't give a weapon a separate enhancement bonus, it improves the weapon's enhancement by 2, so it stacks.

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