| Grizzly the Archer |
Nothing like ghost touch arrows for 100 gp for 10 of them.
Edit: sorry, 200 gp for the 10. My previous archer used to make his own when he could. GM ruled the alchemy DC as 25 since it should be as difficult as adamantine weapon blanch which is craft DC 25. For some reason, Anything from the society field guide for craft alchemy, doesn't list a DC to craft.
| Twoswords |
Would not "Wounding" be a fairly efficient enchantment for a bow? A decent archer with decent gear can probably send off 5 or more arrows in a round. If all hit it would mean a constitution loss of 5 points. This would be a significant reduction in hit points as well, especially in comparison with all other damage and effects that can be placed on a bow.
| Aelryinth RPG Superstar 2012 Top 16 |
Would not "Wounding" be a fairly efficient enchantment for a bow? A decent archer with decent gear can probably send off 5 or more arrows in a round. If all hit it would mean a constitution loss of 5 points. This would be a significant reduction in hit points as well, especially in comparison with all other damage and effects that can be placed on a bow.
3.5 Wounding is a brutally efficient enhancement.
PF Wounding causes 1 pt of bleed damage per wound per round. If it was +1 it MIGHT be worth a look, but doubtful...and it's still +2.
==Aelryinth
| Grizzly the Archer |
The tanglefoot arrows are really weak though. However, to use an action like a str check, or to stop and cut the arrow still wastes enemy actions. Might be worth to use some.
If you can't afford the wounding property, which many archers wouldnt use or don't, then poison arrows are better. Just apply the contact/ injure poison to the arrowhead, and your done.
blackbloodtroll
|
blackbloodtroll wrote:Viridium arrows are nice way to screw an enemy, even if they run away.You really love Viridium don't you...
Yes, but I wish other toxic/radioactive materials were statted out.
Perhaps Tungsten, Vanadium, Chromium, or Plutonium?
Maybe the Golarion specific Blightburn or Lazurite?
| Grizzly the Archer |
The strengthening feature for viridium strictly says magically done. As for treated = enchanted in this case I believe they are to be the same thing. As for darkwood, the d20 site, not legal, gives a very basic definition. Go to the actual pathfinder wiki, and it gives you an ecology and everything on it. It is naturally growing, not magically created. Here.
| Grizzly the Archer |
I'm merely going based on the RAW here. The viridium strictly states it's magically treated to strengthen it. As or alchemical arrows, I have nothing against, I use them all the time. They are alchemical, not magical, and thus abundant ammunition is allowed for them.
Even if my interpretation was 100% off, you still couldn't do arrows from a fabricate spell, or any other magic arrow. The spell strictly says non-magical, even masterwork.
| Quantum Steve |
How many GMs allow "adaptive", I wonder?
I showed it to my GM and wanted it for my druid's bow and he just snickered and said "what a cheesed up enchantment."
No dice.
When I saw this ability, my first thought was that I should make a +1000gp version of the Returning property that would allow a character to make full attacks with a thrown weapon.
| Aelryinth RPG Superstar 2012 Top 16 |
Why does everything altered by magic, count as magic?
That is like saying anything that has contact with fire, is hot.
It should be simple:
If Detect Magic shows it to be magic, then it's magic. Otherwise, it's not.
You are using a very self serving example.
The example is magically treated, not magical.
If something is changed by magic, it is magically treated. If something is changed by fire, it is fire-treated.
So, the only question is, is the language use 'magically treated' or 'magical'. Magically treated is a much wider interpretation.
==Aelryinth
| Twoswords |
PF Wounding causes 1 pt of bleed damage per wound per round. If it was +1 it MIGHT be worth a look, but doubtful...and it's still +2.
==Aelryinth
Aha, I looked it up again and my Google Fu did fail me; it is indeed only an extra point of bleed damage in Pathfinder. Thank you for clarifying!
kinevon
|
To just bypass the whole "Strengthened" Viridium is magical argument, just make the arrows out of normal viridium.
Remember that most arrows break on a successful attack, anyhow.
Abundant Ammunition does not retrieve the fired ammunition, it duplicates it in your quiver.
Also, Abundant Ammunition explicitly allows spell effects to be recreated on the ammunition it duplicates, if the spell effect was placed on the ammunition after the Abundant Ammunition is cast.
The only downside to using Abundant Ammunition with Viridium arrows would be the same downside to using it with Thistle arrows. No lingering effects. So, the initial save and possible Con loss, but no extra rounds of it afterwards.
Then again, leprosy is not going to be a big effect during the combat. And, to be honest, how many opponents are going to be left alive after the combat is done to even have to worry about the onset save? 2d4 weeks. That is 14-56 days. Maybe useful for a sniper doing a single hit on a political opponent, but for normal Pathfinder combats?