Aasimar Fiend Hunter Paladin: Angelic Blooded -> -> Metallic Wings? Linguistics? What Knowledge skills do what? Diety that likes Falchions?


Advice


So I'm pretty sure I'll be playing an Eternally Optimistic Vindicator (not lawful stupid that is) Castigator (2h-weapon of choice) Aasimar Paladin but developing the concept I was getting into the skills Knowledge (The Planes), Linguistics and Survival. I just want to know that a Paladin with those skills wont be shooting themselves in the foot trying to be something else. Also, I really like the Aasimar racial feats Angelic Blood, Angelic Flesh, Angelic Wings and Metallic Wings but I'm a bit unsure how good they are. Considering that they give relevant combat bonuses while not interfering with using two handed weapons, I hope they're not that rough? I can imagine they're better for a Sorcerer not taking the Metallic Wings since flying according to optimization guides seems to be best for people who want to avoid combat by flying above it, rather than chasing those who do at a terribly low fly speed through the air. Guess flying over pits and walls would still be great though. Anyway, here's the character!

Aasimar Paladin lvl 1
Favored class: Paladin, most lvls 1skill point/lvl
Str:17 Dex:10 Con:14 Int:14 Wis:8 Cha:19
Weapon of choice: Falchion (though I'll skip Weapon Focus I'd like to find a deity with favored weapon: Falchion so I get free holy weapon bonus using them - I wish Lamashtu was at least a neutral god of fate or true death or something... That I could go with.)
Armor: Scale Mail (replaced with the best armor I can afford for every lvl)
Feat: Angelic Blood (this would be instead of Power Attack, which I'd wait until lvl 5 to take if I go for Angelic Flesh at lvl 3)
Skills: Diplomacy, Knowledge (Religion), Knowledge (The Planes), Linguistics (Thalassian as a bonus language at lvl 1, probably Aklo and other more planar shady business as the character adapts to her surroundings), Survival


Zorajin,

There are a lot of folks out there who like the Angelic Blood ►► Metallic Wings feat tree for thematic reasons, and while it's a cool set of abilities, they provide lateral abilities that don't synergise well with the rest of your paladin's abilities. Unfortunately, the only deities that are available that have the falchion as a favoured weapon are all Chaotic Evil (Lamashtu, and the following gods from Orcs of Golarion: the Blood God, the Dark Mother, the Destroyer, the Fire God, the Iron God, the Slave Lord and the Thunderer), so if you wish to take a falchion, you'll either need to take a feat or trait (such as Heirloom Weapon Proficiency, which won't help you at all if you get a better falchion than your starting non-masterwork one) or not be an Aasimar.

Best of luck with your character!

Grand Lodge

So, what you want is:

1) Wings.

2) Aasimar race.

3) Paladin class.

4) Wield Falchion, and/or Deity with Favored weapon Falchion?

5) Advice on spending skill points.

Am I missing anything?


it's a martial weapon, why couldn't he wield a falchion?

wings are nice, but not sure if they help all that much. metallic wings do provide 2 extra attacks on a full attack, so that would help a lot on smite damage, since they would get the extra buff to attacks too. personally i like it, but can't claim i know how good it would be in combat.

also remember if you constantly fly in the air instead of the ground, nothing gets in the way of your charge lane to spellcasters in the back lines. charging over everything to the square above the caster for at least a +2 from charging and +1 from higher ground would be nice.

just my 2 cents.

Sovereign Court

Sarenrae's favoured weapon is a scimitar.

A falchion is a big, two-handed scimitar.

She is a Lawful Good goddess.

Job done.

Zorajin wrote:
Weapon of choice: Falchion (though I'll skip Weapon Focus I'd like to find a deity with favored weapon: Falchion so I get free holy weapon bonus using them - I wish Lamashtu was at least a neutral god of fate or true death or something... That I could go with.)

What's this?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Metalic Wings are rough to qualify for as a paladin, considering you don't have a lot of feats. You'll have to wait until 13th level (11th level for Angelic Wings) to take it, at which point it's a minor benefit (compared to a weapon/shield-bash paladin). You probably should take either silver or steel affinity for Angelic Flesh, depending on if you want to be more effective against demons (steel) or devils (silver); save your smites for the big bads.

Personally, I'd just go with an archer/greatsword switch-hitter (pretty standard for angelic beings like solars, etc.); you don't need to focus on critical hits with a paladin, especially since you'll be using so many feats on getting Metallic Wings. Drop Str and Cha by one each and increase Dex (if using point buy); possibly drop Int to 12 or 13 as well. Remember that your fly speed and maneuverability are penalized in medium or heavy armor, so you'll probably want light armor, as well. 1st- Angelic Blood, 3rd- Point Blank Shot, 5th- Power Attack, 7th- Angelic Flesh, 9th- Rapid Shot, 11th- Angel Wings, 13th- Metallic Wings. You may wish to consider multiclassing two levels in fighter to pick up two bonus feats from the following list: Deadly Aim, Furious Focus, Manyshot (if your Dex is high enough), and Precise Shot. If you do multiclass, pick up a sash of the war champion.

Dark Archive

GeraintElberion wrote:

Sarenrae's favoured weapon is a scimitar.

A falchion is a big, two-handed scimitar.

She is a Lawful Good goddess.

Job done.

Sarenrae's NG.

Additionally, all Paladins can use Falchions.


+1 what asthryl said about flying/charging.
worrying about a lower fly speed vs. some creature types isn't that big an issue IMHO,
once you close with them, if they try to move away to cast or do something else (move+standard),
you should still be within charge distance almost always... the only thing that can stop you is obstacles and difficult terrain, and aerial/3d difficult terrain is usually only found via a few spells.
not having wings/fly speed at all isn't going to help you close with them any easier,
and having wings is useful for many things besides melee, when you're using ranged combat, avoiding obstacles, scouting, etc.

the feat issue is valid, but if you like the pre-req feats for the most part, it can be ok.
otherwise, i would say you are better off taking the paladin archetype that gets wings for free,
and/or the archetype that gets a domain, if you worship a god with the air/good domains that grant wings.
your CHA should probably be pretty good, so you should be able to qualify for the eldritch heritage feats pretty easily, some of them have wings as well.

Sovereign Court

Seranov wrote:
GeraintElberion wrote:

Sarenrae's favoured weapon is a scimitar.

A falchion is a big, two-handed scimitar.

She is a Lawful Good goddess.

Job done.

Sarenrae's NG.

Additionally, all Paladins can use Falchions.

Oops, sorry NG.

Still a decent Paladin choice.

I knew the falchion proficiency thing, just suggested that as it was thematic.

Silver Crusade

GeraintElberion wrote:
Seranov wrote:
GeraintElberion wrote:

Sarenrae's favoured weapon is a scimitar.

A falchion is a big, two-handed scimitar.

She is a Lawful Good goddess.

Job done.

Sarenrae's NG.

Additionally, all Paladins can use Falchions.

Oops, sorry NG.

Still a decent Paladin choice.

I knew the falchion proficiency thing, just suggested that as it was thematic.

I realise that in the rules a falchion is envisioned like a two-handed scimitar, but it is not a scimitar!

You can envision a greatsword as a two-handed longsword, but try to use your weapon focus(longsword) with your greatsword and see where it gets you!

I doubt that the trait which lets the followers of Sarenrae add 2 points of fire damage on a critical hit with a scimitar would function with a falchion.


Thanks for the input! I have no idea where I got that holy weapon clause from because now I can't find it anywhere. Made a paladin of Ragathiel wielding a falchion anyway. Feel like the switch hitter is more suited for multiclassing since you get so feat starved. Want to have some skill points as well because I like to be able to feel like the character is capable out of combat as well. Going for dexterity feats I'd have to dump int since I have rolled stats and cant bump dexterity without dumping int. Will take the angelic feat line since it didn't seem to hamper _too much_ and I like it flavour wise. If I didn't take Angelic feats, what would you suggest? Dazzling display line for our Arcane Trickster? Are there more feats I should take in the 2h-weapon line then Power Attack and Furious Focus? I guess a ring of evasion and Lightning Reflexes could be nice with the cha bonus. Feel like a third of the Divine Grace ability doesn't really get full effect without it? Greater Lay On Hands seems awesome too. Got Oath of Vengeance as well. Are there any feats that improve smite?

Before, I had no idea what I wanted to play but now it is an Aasimar Paladin and the character already got to lvl 2, me being quite happy with her. :D

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