I need some advice.. Inquisitor


Advice


Help! Caught between a rock and a hard place! Inquisitor Build.

Greetings,

I need some advice.. I’m working on an Inquisitor a “Monster Hunter” of Erastil…

At first I was thinking bowman build but I want this hunter to “get in the thick of it” with his animal companion (Feather Sub-Domain)

So I started to look at a two-handed weapon build and thus starts my conundrum.

Half-Elf (helps me get my great sword) throw skill focus on intimidate, and the +2 to perception adds nicely to the bonus for being an Inquisitor.

Aasimar Angel-Blooded (bonus to Str and Cha allowing me to shift points from Cha to Wis or Con) Alter Self is sweet, swap out Skilled with Truespeaker… Resistances are sweet… I also like the idea of Halo but that kills idea of stealth. But I have to blow a feat to use a great sword.

A friend of mine mentioned half-orc as a possibility as well, but what I understand the fashion is not that good of a weapon compared to a great sword.

BTW limited to PFS rules


If you are looking at a 'Monster Hunter', I would suggest Half-Orc. The racial favored class bonus (+1/2 to intimidate and checks to identify monsters) beats out everything the other classes can offer.


Go for a Switch Hitter build?


Ganny wrote:
If you are looking at a 'Monster Hunter', I would suggest Half-Orc. The racial favored class bonus (+1/2 to intimidate and checks to identify monsters) beats out everything the other classes can offer.

I was looking at the half-orc.. I may go with Great Axe (very hunter'esk)

Looks like half-orc is the way to go with this guy.....

Azaelas Fayth wrote:
Go for a Switch Hitter build?.

I was also thinking of going switch hitter but I only get a few feats.

for the THW build I would take up at least 2 feats (Power Attack and Cornugon Smash after 6th level)

I HAVE to take Boon Companion

Lastly, any bow build requires 4 feats on its own.. Point-Black, Rapid Shot, Precise Shot, and Deadly Aim....

playing a class which gives 0 bonus feats... building a capable switch hitter is near impossible.

Silver Crusade

My group has a successful elf inquisitor who recently stopped using sword & shield in favor of the Elven Curve Blade (no need for a feat or deity to get a decent 2-hander). The "Silent Hunter" racial archetype might be appropriate for your monster hunter (give up elven magic for reduced penalties to use stealth while moving or running).

The player initially wanted to be a "switch-hitter" as well, which worked at low levels, but it's not even close now how much more effective her melee attacks are, especially with 2-handed power attacks. Having to use only a minimal # of feats to make her melee effective frees her up to take some other feats to round out the character.


Step 1)Worship (Sarenrae)
Step 2)feat
Enforcer (Combat)
You are skilled at causing fear in those you brutalize.

Prerequisite: Intimidate 1 rank.

Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.

Step 3)

Blade of Mercy (Sarenrae)

You know that within the heart of even the most hateful and cruel living creature exists a sliver of shame and hope for redemption. You have trained long on martial techniques to use bladed weapons not to kill, but to subdue.

Benefit When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.

This with Inquisitor class strong. And dose not matter what race you take with it.


My suggestion is go half-orc city born, You get longsword and whip as your weapon familiarity.

Longsword could be used two handed, but can also be used sword and shield.

Use melee feats that can be used in either mode (sword and board or two handed) like power attack. Don't pick up too many ranged feats, concentrate mostly on class related feats, like extra banes and mo' judgement. Sometimes you hedge yourself in with a 'build'


Nunspa wrote:
Ganny wrote:
If you are looking at a 'Monster Hunter', I would suggest Half-Orc. The racial favored class bonus (+1/2 to intimidate and checks to identify monsters) beats out everything the other classes can offer.

I was looking at the half-orc.. I may go with Great Axe (very hunter'esk)

Looks like half-orc is the way to go with this guy.....

Azaelas Fayth wrote:
Go for a Switch Hitter build?.

I was also thinking of going switch hitter but I only get a few feats.

for the THW build I would take up at least 2 feats (Power Attack and Cornugon Smash after 6th level)

I HAVE to take Boon Companion

Lastly, any bow build requires 4 feats on its own.. Point-Black, Rapid Shot, Precise Shot, and Deadly Aim....

playing a class which gives 0 bonus feats... building a capable switch hitter is near impossible.

You get 10 feats to play with and you list 7 feat in you mind that you need...

Sound like this is and easy build. And I could with change in play style move your list down to only 5 feat and still do the job well.

Boon is nice but not must have. Same gose for Presice shot it nice but it can be playe round it vs most large it not needed and with talbe that talk and plan there attack as a group it never needed. I have played may Shooter that never take it. I just pick a new target to shot at. Also if this switch hitter build if can take shot then use the build other feats and swith to melee.


Tom S 820 wrote:

Step 1)Worship (Sarenrae)

Step 2)feeat
Enforcer (Combat)
You are skilled at causing fear in those you brutalize.....

That would work very well for a "punish the wicked inquisitor" type for sure, but is not really "monster hunter" esk...

Don't get me wrong, I like the idea.. I have to save it for "Team Holy" we are working up down here in Miami.....

besides have you read the feather sub-domain?

get a animal companion (like a druid..) and 1/2 your level to perception rolls! (You may accuracy be able to make most of the spot checks in PFS with that bonus!)

you gain Fly as a class skill, also whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).

if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.

I pick something like a wolf or large cat... boon companion.. just too cool for a "hunter" character.


A friend of mine mentioned half-orc as a possibility as well, but what I understand the fashion is not that good of a weapon compared to a great sword.

It only matter it you are look for Big dice pool it you get large or you look for looking #of time you crittical. Over all I have found that both are equal.

Change your though on how you build. Right now it sound like this class has this flaw or weakness how do I stop it. Change it to this class is strong at this how can I make it even better.


Tom S 820 wrote:


You get 10 feats to play with and you list 7 feat in you mind that you need...

Sound like this is and easy build. And I could with change in play style move your list down to only 5 feat and still do the job well.

Boon is nice but not must have. Same gose for Presice shot it nice but it can be playe round it vs most large it not needed and with talbe that talk and plan there attack as a group it never needed. I have played may Shooter that never take it. I just pick a new target to shot at. Also if this switch hitter build if can take shot then use the build other feats and swith to melee.

in PFS you "retire" at 12th level so I have 6 feats in reality... also that means my character "comes on line" at 10th level or so ::grumbles::

As for Boon, I don't see how its not a must have... suffering -4 levels on your animal companion reduces the time it takes to become large and cuts into it's feats, saves, and HP... (I would have to wait to 10th level to have a large wolf instead of 7th for example)

Also at 5th level without the feat by companion would have suck up a 2 HD loss, +1 to all saves, +1 BAB, +1 AC, a Feat, 2 Skills, +1 to Strength and Dex, 1 Trick, no Devotion or Evasion.


Nunspa wrote:
Tom S 820 wrote:

Step 1)Worship (Sarenrae)

Step 2)feeat
Enforcer (Combat)
You are skilled at causing fear in those you brutalize.....

That would work very well for a "punish the wicked inquisitor" type for sure, but is not really "monster hunter" esk...

Don't get me wrong, I like the idea.. I have to save it for "Team Holy" we are working up down here in Miami.....

besides have you read the feather sub-domain?

get a animal companion (like a druid..) and 1/2 your level to perception rolls! (You may accuracy be able to make most of the spot checks in PFS with that bonus!)

you gain Fly as a class skill, also whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).

if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.

I pick something like a wolf or large cat... boon companion.. just too cool for a "hunter" character.

Trust me I A read the it and B know what you talking about I am try to put together a Inquistor that think he is a cleric build. But still not there yet It will both AC and Familiar channel. Get Familiar with Eldricth heiraage feat AC form Animal Domain Going Feather as well, and Channel form Adept Channel. Comabat Reflexs to me seem to go real well with all the Team Work feats. Take Improved Edlritch Hierage feat at level 11 to put Wiz / Sor spell on my list like fly or over land flight.


Tom S 820 wrote:
Change it to this class is strong at this how can I make it even better....

I understand where you are coming from, but when I design characters I go for more the 'look" of the character then the mechanics...

if I only wanted to power game none of this would be an issue.. I would simply go with Tiefling (Oni-Spawn), focus on two handed fighting and be done with it. take a level of fighter to get weapon and armor pros then start off with power attack and maybe weapon focus.

take the rage domain or the anger inquisition, take the extra-rage feat later to get some more bang out of it.


Nunspa wrote:
Tom S 820 wrote:
Change it to this class is strong at this how can I make it even better....

I understand where you are coming from, but when I design characters I go for more the 'look" of the character then the mechanics...

if I only wanted to power game none of this would be an issue.. I would simply go with Tiefling (Oni-Spawn), focus on two handed fighting and be done with it. take a level of fighter to get weapon and armor pros then start off with power attack and maybe weapon focus.

take the rage domain or the anger inquisition, take the extra-rage feat later to get some more bang out of it.

Sure I right with you with you name feats, class abilty or Racial stuff.

Tell me about this guy when done adventruing... To use your words what is his look... And let build back ward form there.

To me the Inqinstor is all about make team work feat work for you geting the right mix where Feat A feads Feat B wich Feads feat C. This to me the hardest part the build. I think cause they still such new Idea compaired to spell or other feat that have been around for ever.

As 1/2 elf this might fit form God and Magic Page 48

Ketephys CG hunting, forestry, running, the moon
domains Animal, Chaos, Good, Plant, Weather
Weapon bow

Ketephys (The Hunter): This longfaced elven god rarely speaks unless
coordinating the efforts of other beings in a hunt for a dangerous or
especially prized creature. He is shown barefoot, wearing form-fitting brown and forest-green for camouf lage and to prevent snags and excess noise. He is usually accompanied by his dog Meycho and his hawk Falling Star, though he keeps them for companionship rather than assistance as
he prefers to succeed or fail on his own merits.

And of you list 7 feat that are must have to Swicth with Pet you only need to cut 1 to get it down to 6 that you will at level 11. Not counting Team work ones


Play human, take 1 level of fighter for weapon proficiency, the ability to take the defender of society trait, the armor proficiency, and of course the feats. After that go full inquisitor. This is your optimal (mix-maxed) stat build.

STR 16 (+2 human)
DEX 12
CON 15 (+1 level 4)
INT 8
WIS 15 (+1 level 8)
CHA 7

Cha is a dump stat, and your +1 skill point per level from human makes up for your 8 int.

Your core feat build is Power Attack and Furious Focus. This will give you all the damage you need. Consider picking up Cleave for more damage at lower levels. Shield of swings on top of a shield of faith is your best friend, low levels will cower at your 26+ AC. To make up for taking the fighter level, take Judgement Surge and Boon Companion to boost your effective level when determined the effects of your Judgement and your Animal Companion. You can't go wrong with feats like improved initiative, weapon focus, and lightning reflexes (your reflex are going to be pretty bad, but your fort and will are going to be awesome).

If you know for a fact you are going to get to 20, consider avoiding the fighter level as your lose your True Judgement, though seldom do characters actually get that high; remember that. Take no, or very few spells that allow an enemy a save. Your DCs are pitiful with only a 16 wis so focus on buff spells. Finally, wear full plate until level 12 (11 if no fighter level) and then invest in mithral full plate or else you lose the benifits of your class ability Stalwart.

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