Cannons!


Rules Questions


firearms wrote:
*Inappropriately Sized Firearms: You cannot make optimum use of a firearm that is not properly sized for you. A cumulative –2 penalty applies on attack rolls for each size category of difference between your size and the size of the firearm. If you are not proficient with the firearm, a –4 nonproficiency penalty also applies. The size of a firearm never affects how many hands you need to use to shoot it, the exception being siege firearms and Large or larger creatures. In most cases, a Large or larger creature can use a siege firearm as a two-handed firearm, but the creature takes a –4 penalty for using it this way because of its awkwardness.

So reading this, I want to make an enlarged human wielding a cannon. BUT I have some questions first...

First I have rules, weight, cost.

Table: Ranged Siege Engines lists everything you need to know about cannons, but when you wield it in two hands, what rules apply? Enlarged, you count as 2 crew so that is easy.
(1) Aim, Do you use the standard rules for aiming or a full round action between shots as per the ranged siege engines table?
(2) Load, Quite simple untill you factor in the musket master Archetype. Do you take 3 full round actions to load or 1 standard action?
(3) How heavy is a cannon? The Srd does not say.
(4) Could you take your first level as wizard and have the cannon as your bonded item? I dont see why not but it would blow BWL out of the water so I am checking.

Below is the relevant information That I could find. I plan on refering to this later so thanks for the replys!

Ranged Siege Engines:
Large Cost / Dmg / Critical / Range / Type / Crew / Aim / Load / Speed

Cannon 6,000 gp / 6d6 / x4 / 100 ft. / B and P / 2 / 1 / 3 / 10 ft.

Early Firearms:
Early firearms are muzzle-loaded, requiring bullets or pellets and black powder to be rammed down the muzzle. If an early firearm has multiple barrels, each barrel must be loaded separately. It is a standard action to load each barrel of a one-handed early firearm and a full-round action to load each barrel of a two-handed early firearm. It takes three full-round actions by one person to load a siege firearm. This can be reduced to two full-round actions if more than one person is loading the cannon.

fast Musket:
At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm.

This deed replaces the utility shot deed.


Now that I have posted that, my thoughts.

When you wield it in two hands, you pick it up, not just swivel it around on its weels.
Keeping that in mind, I would rule like so;
1) standard rules
2) loads as a one handed gun (would be nice!) or as a siege regardless using the incompatablility with rapid reload as a benchmark. Specific trumps general so I would say the first.
3) No idea XD
4) yes, again I see no reason not to, but it would be powerful and slow for the first few levels.


bump!


apperently no one likes cannons....

Bumptity bump!

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