Some Help requested for a PFS society Tiefling Sorc


Advice

Grand Lodge

This is as much about concept as optimisation so am seeking suggestions on build.

I am not locked into this stat block and am willing to listen... but want to focus on a strong demonic theme. If you can get blaster to work I will listen to that but I think summoner works best.

Tiefling (Demonspawn) Tattooed Sorcerer with Abyssal bloodline

Str 13
Dex 12
Con 14
Int 10
Wis 8
Cha 18 (20 for Sorc Class abilities, which I am told includes bonus to extra spells, Spell DC etc - let me know if you see this differently)

1 - Favoured Class: Skill

Traits
Dark Magic Affinity + 1 caster level to spells with Evil Descripter
- aids my Infernal summonings
+ Need another that fits the theme of summoning, demons or tattoos.

Skills
Intimidation 1 (+4 +4) = +8
Spell Craft 1 (+4 + 0) + 4
Perception 1 (+1 -1 +2) + 2

Feats
Spell Focus: Conjuration (needed for Augmented Summoning)
Varisian Tattoo: Conjuration +1 level to spells (tattooed sorcerer bonus feat) and 3 Acid Splash spells per day.

This gives me a effective +2 levels to my infernal summonings along with my trait

Spells
Cantrips: Detect Magic, Prestidigitation, Spark, +1 other
Level 1: Summon Monster 1, Colour Spray

Again, any help gratefully recieved.


fyi, unless i'm missing something that looks like an 18 point buy for demonspawn, not 20

Grand Lodge

asthyril wrote:
fyi, unless i'm missing something that looks like an 18 point buy for demonspawn, not 20

Hmmm... may have sodded up there but not to worry - will re-check later. Any suggestions on the build?

Liberty's Edge

I think the Tattooed Sorceror archetype from Inner Sea Magic may be of interest to you since you'll get Varisian Tattoo feat instead of the Eschew Material feat; you will also get a familiar that turns into a tattoo instead of the 1st level bloodline power.

Grand Lodge

Leaning towards Scaled Skin as a racial trait to replace fiendish resistance

Spoiler:
The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.

but again, need some feedback.

Grand Lodge

CyrusC2010 wrote:
I think the Tattooed Sorceror archetype from Inner Sea Magic may be of interest to you since you'll get Varisian Tattoo feat instead of the Eschew Material feat; you will also get a familiar that turns into a tattoo instead of the 1st level bloodline power.

Yep, going for that... want Improved Familar at 7th for a Quasit or similar beastie.


Yeah... that's a 18 pt buy.

Any particular reason you chose Str Cha instead of Dex Cha? or even Con Cha? other than the abyssal name, (which a couple of the others are specific types of demons instead of generic abyssal)

Either of the Dex/Cha choices is better, Str 10 Dex 16 Con 14 Int 10 Wis 8 Cha 18, one gives sense motive and detect thoughts SLA the other gives diplomacy, linguistics, and permanent claws/bite (traded for the kinda weak misdirection SLA)

It also frees up the wildblooded Brutal bloodline option for Abyssal. An extra 2pts of damage on any (hp) damaging spell, and wings at 9th level instead of the Str bonus. Unless you were going for a Str melee style backup plan, a summoner should never have to get close to a fight.

Now, if you were going for the Str on purpose to be a melee type sorcerer, then you can go sorc/fig(or whatever martial) and jump to the prestige Eldritch Knight and pick up a sorc robe or whatever it's called that makes your bloodline count as higher to get the top tier powers.

Blaster Builds abound on the boards, since Tiefling/Aasimar can be the result of breeding with any race, the most common is (favorite dragon/element)/orc (flat damage boost) crossblooded sorc.

Grand Lodge

TGMaxMaxer wrote:

Yeah... that's a 18 pt buy.

I'll fix that. Thx. I may throw that into Strength or dump str to 7 then use the total 6 pts to boost another area.

TGMaxMaxer wrote:


Any particular reason you chose Str Cha instead of Dex Cha? or even Con Cha? other than the abyssal name, (which a couple of the others are specific types of demons instead of generic abyssal)

It also frees up the wildblooded Brutal bloodline option for Abyssal. An extra 2pts of damage on any (hp) damaging spell, and wings at 9th level instead of the Str bonus. Unless you were going for a Str melee style backup plan, a summoner should never have to get close to a fight.

Mainly the name etc as a constant theme. I'm not 100% wedded to it but I like the concept.

I figured the DR/Good isn't a bad buff for a summoning but as it seems that 5HD+ fiendish creatures get it anyways (and it doesn't stack), its a bit of a waste. I'll go with Brutal.

Scarab Sages

Quote:


I'll fix that. Thx. I may throw that into Strength or dump str to 7 then use the total 6 pts to boost another area.

A part of me screeching in pain a little at that suggestion. I love optimizing, but you REALLY put yourself into a brutal corner when you min/max to this extreme. You're going to be utterly useless any time you have to swim, climb, or god forbid face some Str damage/drain. A character with a Str of 7 is a very, very limp noodle. Even the lower-level poisons/venom/disease/what have you will make you nearly immobile VERY quickly.

I know there's not much difference between 7 and 8, but even then be ready to face the consequences of extreme min-maxing your Ability Scores.


Ulmaxes wrote:
Quote:


I'll fix that. Thx. I may throw that into Strength or dump str to 7 then use the total 6 pts to boost another area.

A part of me screeching in pain a little at that suggestion. I love optimizing, but you REALLY put yourself into a brutal corner when you min/max to this extreme. You're going to be utterly useless any time you have to swim, climb, or god forbid face some Str damage/drain. A character with a Str of 7 is a very, very limp noodle. Even the lower-level poisons/venom/disease/what have you will make you nearly immobile VERY quickly.

I know there's not much difference between 7 and 8, but even then be ready to face the consequences of extreme min-maxing your Ability Scores.

str damage does not affect encumbrance

prd wrote:
Strength: Damage to your Strength score causes you to take penalties on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The penalty also applies to your Combat Maneuver Bonus (if you are Small or larger) and your Combat Maneuver Defense. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks.

also low level magic items can solve any strength skill issues (wand of touch of the sea, wand of jump, potion of spider climb makes most of these issues not a problem)

Grand Lodge

Ulmaxes wrote:
Quote:


I'll fix that. Thx. I may throw that into Strength or dump str to 7 then use the total 6 pts to boost another area.

A part of me screeching in pain a little at that suggestion. I love optimizing, but you REALLY put yourself into a brutal corner when you min/max to this extreme. You're going to be utterly useless any time you have to swim, climb, or god forbid face some Str damage/drain. A character with a Str of 7 is a very, very limp noodle. Even the lower-level poisons/venom/disease/what have you will make you nearly immobile VERY quickly.

I know there's not much difference between 7 and 8, but even then be ready to face the consequences of extreme min-maxing your Ability Scores.

Demonborn brings that back to 9 :)


I would start with Grease at level 1 for the Range and higher DC and the fact it last longer.

Grand Lodge

good call... thx

Grand Lodge

Final Stats (Stat after Adj)
Str 10 (12)
Dex 12
Con 14
Int 12 (10)
Wis 8
Cha 17 (19) [21 after Teifling +2 to all Sorc class abilities and this moves to 20/22 at level 4 giving a bonus 2nd level spell as well]

Resulting character isn't suffering anywhere apart from Wis. Under optimized but makes the resultant character more 'balanced' without sacrificing being very good at what they do.

Grease and Summon Monster 1... no damaging spell but I can try for a new one at level 3.


for your 2nd trait 'mother's rage', religion trait, requires you to be chaotic neutral though (to worship lamashtu)

orcs of golarian pg 23 wrote:

Requirement(s) Lamashtu

The blood of the beast runs thick in your veins, and your appearance is bestial. You receive a +1 trait bonus on Survival checks, and you treat your caster level as +1 higher when summoning creatures.

gives +3 levels for summoning, so 1st level summoning lasts 4 rounds, that's nice, and really means you can only spend 1 spell per combat and still help the entire combat, since 1 summon plus cantrips won't drain your resources.

Grand Lodge

OMG - love it.

Question - will the trait level bonuses stack?


they don't dictate 'trait bonus' like other abilities, so i assume they are untyped bonuses and therefore stack


Traits
Character traits are abilities that are not tied to your character's race or class. They can enhance your character's skills, racial abilities, class abilities, or other statistics, enabling you to further customize him. At its core, a character trait is approximately equal in power to half a feat, so two character traits are roughly equivalent to a bonus feat. Yet a character trait isn't just another kind of power you can add on to your character—it's a way to quantify (and encourage) building a character background that fits into your campaign world. Think of character traits as “story seeds” for your background; after you pick your two traits, you'll have a point of inspiration from which to build your character's personality and history. Alternatively, if you've already got a background in your head or written down for your character, you can view picking his traits as a way to quantify that background, just as picking race and class and ability scores quantifies his other strengths and weaknesses.

Many traits grant a new type of bonus: a “trait” bonus. Trait bonuses do not stack—they're intended to give player characters a slight edge, not a secret backdoor way to focus all of a character's traits on one type of bonus and thus gain an unseemly advantage. It's certainly possible, for example, that somewhere down the line, a “Courageous” trait might be on the list of dwarf race traits, but just because this trait is on both the dwarf race traits list and the basic combat traits list doesn't mean you're any more brave if you choose both versions than if you choose only one.

Character traits are only for player characters. If you want an NPC to have traits, that NPC must “buy” them with the Additional Traits feat. Player characters are special; they're the stars of the game, after all, and it makes sense that they have an advantage over the NPCs of the world in this way.

Sorry Trait bonus do not stack.


Helaman wrote:

Final Stats (Stat after Adj)

Str 10 (12)
Dex 12
Con 14
Int 12 (10)
Wis 8
Cha 17 (19) [21 after Teifling +2 to all Sorc class abilities and this moves to 20/22 at level 4 giving a bonus 2nd level spell as well]

Resulting character isn't suffering anywhere apart from Wis. Under optimized but makes the resultant character more 'balanced' without sacrificing being very good at what they do.

Grease and Summon Monster 1... no damaging spell but I can try for a new one at level 3.

Acid Splash Cantrip


Tom S 820 wrote:

Traits

Character traits are abilities that are not tied to your character's race or class. They can enhance your character's skills, racial abilities, class abilities, or other statistics, enabling you to further customize him. At its core, a character trait is approximately equal in power to half a feat, so two character traits are roughly equivalent to a bonus feat. Yet a character trait isn't just another kind of power you can add on to your character—it's a way to quantify (and encourage) building a character background that fits into your campaign world. Think of character traits as “story seeds” for your background; after you pick your two traits, you'll have a point of inspiration from which to build your character's personality and history. Alternatively, if you've already got a background in your head or written down for your character, you can view picking his traits as a way to quantify that background, just as picking race and class and ability scores quantifies his other strengths and weaknesses.

Many traits grant a new type of bonus: a “trait” bonus. Trait bonuses do not stack—they're intended to give player characters a slight edge, not a secret backdoor way to focus all of a character's traits on one type of bonus and thus gain an unseemly advantage. It's certainly possible, for example, that somewhere down the line, a “Courageous” trait might be on the list of dwarf race traits, but just because this trait is on both the dwarf race traits list and the basic combat traits list doesn't mean you're any more brave if you choose both versions than if you choose only one.

Character traits are only for player characters. If you want an NPC to have traits, that NPC must “buy” them with the Additional Traits feat. Player characters are special; they're the stars of the game, after all, and it makes sense that they have an advantage over the NPCs of the world in this way.

Sorry Trait bonus do not stack.

traits that give trait bonuses do not stack. traits that give untyped bonuses do stack. the traits mentioned both do not list a type for the bonus, therefore they stack.


Here's an idea for a Tiefling Sorcerer that I've been working on for the last little while.

Tielfing (Pit-born) Crossblooded Sorcerer [Abyssal and Shadow bloodlines] 20

Attributes (20 point buy): Str 12, Dex 13, Con 14, Int 12, Wis 8, Cha 16
After racial modifiers: Str 14, Dex 13, Con 14, Int 10, Wis 8, Cha 18.

Favoured class: +1 round for claws abyssal bloodline power

Alternate racial traits: Maw (gain a primary bite attack), Beguiling Liar (+4 to Bluff checks when telling lies)

Feats: Improved Fiendish Sorcery (if you have Shadow bloodline, your Charisma counts as two higher for class abilities). [Paired up with fiendish sorcery racial trait, this means your Charisma counts as 4 higher for sorcerer class abilities.]

Take the Shadow bloodline bonus spells, but the Abyssal bloodline powers. Shadow bloodline has some of the best spells (shadow conj/evoc), while the Abyssal bloodline has some of the best powers.

I like using the claws for a weapon should you get into melee. You know, if meat shields fail. Your strength should be high enough with Strengh of the Abyss to deal some consistent melee damage. And you'll have three melee attacks (bite and two flaming claws). This is all back-up to your high DC spells.

So you can summon and bring the pain with save or die, save or suck.

Your high Charisma will mean good Bluff, and Intimidate scores, so you can go demoralizing route. Bluff your way out of anything.

Get a headband of Charisma +6 as soon as you can afford it. All stat increases into Charisma. Your save DC will be through the roof.

Summon monsters and then debuff enemies.

Feats: Improved Fiendish Sorcery, Spell Focus (conjuration), Augment Summoning, Superior Summons.

What more do you need?


Pathfinder Adventure Path Subscriber

To OP:
I'd strongly advise reconsidering any build with crossblooded sorcerer.
It may work in some settings...but in campaigns that start low and never hit the upper levels such as PFS I'd think twice.

Do you really wish to be casting level 2 spells when your sorcerer is 6th? Remember you will be limited to 1 choice plus 1 bloodline spell. And spells like Fireball, Monster Summoning III, Haste, Fly...are a full level away.

Monster Summoning II at +3 CL...is still Monster Summoning II.

I'd make sure that extra bloodline power is worth losing those 6 spells and the -2 Will Save (the equivalent of 7 feats) by level 12.

Finally you will be hitting Seeker with only a single 5th level spell.

YMMV, personally it seems a hard sell to me.

*edit* Whoops just realized this thread was necro'd from 10 months ago. Well my view on crossblooded for PFS sorcerers stands. :)

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