The Arena Inner Tower of Urdavan and Tommy


Play-by-Post

Silver Crusade

google online between 10-13 EST

i'll post complete maps and game play ind20pro. here is the section that you'll see. the lower area has the glowing runes. http://www.icheckfortraps.com/wp-content/uploads/2013/01/arena-enterance.jp g
The blood on contact with the gate glows and the metal screeches and begins to blacken and turn to ash. The gate like the rest of the room is made of that lattice of golden metal. What starts at the lock expands quickly turning more and more of the lattice to ash the ceiling and windows and even the latticework in the floor turns black and withers. But it isn't done. the blackening of the metal seems to flow across every piece of metal in the tower.

As you watch the tower begins to buckle and the massive tentacles crash through at every point the metal turns to ash. as you escape the tower heading up the stairs you see that a thicker stem like seem of the golden metal flows along the ceiling and it seemed that it was directly connected to the gate and from the gate the rest of the tower. the metal is growing out of this tunnel and from it the rest of the towers. The blood has severed the rest of the towers off from the source of the metal coming from the central tower. The metal isn't alive but seems to be some kind of spell.

You continue up the the stairs. the tunnel is made completely of the golden metal a woven tube . At the top is what looks like a cage made of the metal. a ten foot high space between the woven floor and ceiling. At the top of the stairs you find the way barred by a gate that is already beginning to turn to ash. The Cage like area is almost 30 feet across and seemed to be connected to other cages by tunnels. The entire area is in open air the tower descending into darkness and raising into the dark interior of a tower except there is a central cage that has a beam of light raising into darkness. The middle cages seem to have green glowing runes along their edges in the center of those cages are floatings crystal glowing green like the runes.

The entire area seems to have snow falling through it obscuring the far side of the tower and the further cages

There is a scream and clash of blades across the tower and the vibrant white flash of lightning lashing out of the gloom as it strikes someone. Then it is quiet again as the gate falls away into ash.

The Herald once again calls out to you. "you must fight your way to the center only the strongest of you can ascend the path of light. The crystals they -"

A glow seems to pulse out from the crystals and the runes and his voice it cut off.

The gate now gone you see the cage clearly. The mesh that makes up the floor is covered in blood and pieces of armor and broken arrows and a hundred other bits of battle. But what stands out most are hands. Four or five hands with the Herald's rune blazing in the palm. There are no signs of the bodies just the battles. You realize that the rune may not whisk the looser away. Someone wants you dead, for good.

What do you do?


M Elf Spell Slinger 11

WOW and WOW and WOW.

Chai - I have to compliment you - you have an amazing knack for making graphics, and for making interesting plot hooks.

You have done far more content than I ever expected in a straight fight to the finish tourney..

Hats off to you sir!

Now, I find hard to put the words to the picture, my fault I'm afraid.. I may ask you some questions via pm..


Male Oread Hungry Ghost Monk 11 - AC23/T21*/FF20,+8 spell = 31, +2 vs ray, HP51/91, F14/R13/W15 +2vs Enchantment,+2 vs charm/compul. CMD 36, Perception +18

Alright, round 2! Sounds pretty fascinating!

Urdavan looks down over the side of the bridge and into the depths of the tower, then to the hands. "Best to get off the path, I think. No telling what's going to happen next."

Activating the headband of aerial agility for 8 minutes of fly (60', good).

Next he flies 10' above the path and around the green cages towards the central one.

Silver Crusade

google online between 10-13 EST

ask anything you want by pm. i will be checking

I am finalizing stuff in the arena. the map is much bigger.

Oh we are using the 1 1/2 rule for diagonal movement on these maps.

Silver Crusade

google online between 10-13 EST

remember the cages are only 10 feet tall and connected by tubes. you can't get out of them.


Male Oread Hungry Ghost Monk 11 - AC23/T21*/FF20,+8 spell = 31, +2 vs ray, HP51/91, F14/R13/W15 +2vs Enchantment,+2 vs charm/compul. CMD 36, Perception +18
chaiboy wrote:
remember the cages are only 10 feet tall and connected by tubes. you can't get out of them.

Wait, I'm in one of the cages? I missed that. Ignore my post, then - here's a revised version.

--------------

Urdavan looks down through the edge of the cage and eyes the darkness warily. I hope these aren't as flimsy as the gate.

Given there's nothing to do but proceed forward, I will do so.

In the tunnel leading to the green cage, before crossing the line of runes, Urdavan stops and pulls out a jar of ointment, which he smears on his body. Then, he warily steps over the line.

Stone salve -> DR 10/adamantine for 130 damage or 130 minutes.


M Elf Spell Slinger 11

questions sent...


Male Oread Hungry Ghost Monk 11 - AC23/T21*/FF20,+8 spell = 31, +2 vs ray, HP51/91, F14/R13/W15 +2vs Enchantment,+2 vs charm/compul. CMD 36, Perception +18
Perfect Tommy wrote:
questions sent...

We're waiting for you in the d20pro server, BTW.


M Elf Spell Slinger 11

Im trying to get in..says we have a different version of the software
I'm using 3.2.912 what version are you guys using?


M Elf Spell Slinger 11

Ok.. downloaded and installed 3.2.0
installed it.. which wiped out my 3.2.912 license
download trial license
so far, cannot connect..


M Elf Spell Slinger 11

Cure Light Wounds

1d8 + 1 ⇒ (4) + 1 = 5


M Elf Spell Slinger 11

I'm still down 2 hp: I'll blow another charge.

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