| prototype00 |
| 2 people marked this as FAQ candidate. |
So stunning fists states the following:
A defender who fails this saving throw is stunned for 1 round (until just before your next turn).
In the event that you stun someone when it is not your turn (i.e. when you use crane riposte and stun them with the counterattack), how long does the stun last for? Does it last for one round, or does it last until just before your next turn?
I'd appreciate if people could faq this as well, because JJ has stated that it is until just before your next turn (thus voiding the 1 round bit), but since he doesn't adjudicate rules anymore, I'd like a more concrete conclusion.
prototype00
| Chemlak |
When the rules refer to a “full round”, they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.
The last sentence is the important one.
| Kazaan |
Or, to put it explicitly, they will be stunned until just before the turn on which they triggered the AoO. If it was on their own turn, the stun would end in time for them to take their next turn normally. If, on Person C's turn, he forces Person B to proc an AoO from Person A, then it will end when Person C's turn comes up again.
| Dabbler |
However, you can only make one stunning fist attempt per round. So you could try it using Crane Riposte against a foe's first attack, and he will lose the rest of his round, but normally it's better to stun them on YOUR round.
Besides, given the problems monks have in scoring hits, getting through DR, and jacking up the save DC, it's unlikely this will happen very often.
Krodjin
|
I would think that it would last until just prior to the initiative count it occurred on.
Actually, a WIS based Martial Artist with Mantis Style and Ability Focus (Stunning Fist) can get a decent DC on their stunning attempts.
It works best if you can somehow get your attack rolls to key of WIS. Does your GM allow the Guided property?
| prototype00 |
I would think that it would last until just prior to the initiative count it occurred on.
Actually, a WIS based Martial Artist with Mantis Style and Ability Focus (Stunning Fist) can get a decent DC on their stunning attempts.
It works best if you can somehow get your attack rolls to key of WIS. Does your GM allow the Guided property?
I'm not playing this character, but neither do I depend on the guided property which isn't core. I took the sensei archetype instead.
prototype00