So, Conductive weapon+Weird Words... what's the damage?


Rules Questions


Ok, based on another thread, I wanna just check this out to make sure I got it correct, and reference in that it's gonna be for PFS so it has to be RAW only.

Conductive Weapon:
Conductive: A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric's domain granted power, sorcerer's bloodline power, oracle's mystery revelation, or wizard's arcane school power). When the wielder makes a successful attack of the appropriate type, he may choose to expend two uses of his magical ability to channel it through the weapon to the struck opponent, who takes the effects of the weapon attack and the special ability. (If the wielder has unlimited uses of a special ability, he may channel through the weapon every round.) For example, a paladin who strikes an undead opponent with her conductive greatsword can expend two uses of lay on hands ability (a supernatural melee touch attack) to deal greatsword damage and damage from one use of her lay on hands. This weapon property can only be used once per round, and only works with magical abilities of the same type as the weapon (melee or ranged).

Moderate necromancy; CL 8th; Craft Magic Arms and Armor, spectral hand; Price +1 bonus.


and
Weird Words:
Weird Words(Su): At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard's Charisma bonus (Fortitude half), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word. This performance replaces suggestion.

(Assuming 6th level when you get this) Does this mean that you can spend 2 rounds of BP to do 1d8+Cha or 6d8+Chax6? Do they get the normal fort/half save for each d8?


Anyone?


1d8 + CHR with the fort save.

weird words does 1d8 + CHR to ONE target for each level of the bard (max 10). although a conductive weapon can be used to channel the ability, it does not allow weird words to affect a single target more than once.

this isn't an official ruling, but I just do not see anything in conductive property description which can be used to convert the nature of weird words from an AOE type attack to a harder hitting single target attack.


I don't see anywhere where it says you can't attack the same target with multiple weird words, the ability gives you a sound per level that hits one target, it doesn't specify you can't target one target with multiple sounds (according to the description above).


It has actually been ruled in another thread that you can affect the same target with multiple words, all official and also by JJ. All using separate attack rolls and fort saves. So that part is already done.

I'm really just stuck on if they still get the save, which i think they do, but it doesn't specify. I would guess that the normal saves for the ability apply, but hadn't seen anything on that anywhere.

Put this up and then went digging in some older threads, so half of it is answered.

Grand Lodge

There is no caveat within the rules that they would not get a save.

It would be just like getting hit with the ability normally.


Ok... that's what I was thinking too, just wanted 2nd opinions.

Makes a super cool scorpion whip for a soundstriker. +1 Conductive, a ton of saves, but damn. 1d4 +6(d8+6,fort half each) is still more damage than I can do any other way, if it's needed.

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