Immolation Bomb Stacking


Rules Questions

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2 people marked this as FAQ candidate.

Immolation Bomb*::
When the alchemist creates a bomb, he can choose to have its substance coat the direct target's body, causing the bomb to deal its damage over time instead of all at once. The bomb's effect lasts for a number of rounds equal to the number of damage dice the bomb would normally deal (for instance, a 5d6 bomb lasts for 5 rounds). When the bomb hits the direct target, the bomb deals 1d6 + the alchemist's Intelligence modifier in damage, and those within the splash zone take damage equal to 1 + the alchemist's Intelligence modifier. It repeats this damage against the direct target of the bomb each round the immolation bomb lasts, dealing the damage at the start of the alchemist's turn. Splash damage is dealt again to any creature that is adjacent to the direct target when it takes damage from the immolation bomb. A creature taking damage from an immolation bomb's direct hit can attempt to extinguish the flames as a full-round action that requires a Reflex save (DC = 10 + 1/2 the alchemist's level + the alchemist's Intelligent modifier). Because of the alchemical nature of this bomb, rolling on the ground does not grant a bonus on the saving throw, and dousing a creature with water does not stop it from burning. These bombs can be used underwater. An alchemist must be at least 3rd level before selecting this discovery.

Would multiple immolation bombs used against the same target each deal their damage per round?

Dark Archive

Jadeite wrote:

** spoiler omitted **

Would multiple immolation bombs used against the same target each deal their damage per round?

Effects from the same source usually do not stack unless specifically noted. So I would think not.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Damage pretty much always stacks, especially when it is applies separately like you describe.

Getting splattered by napalm is going to hurt. Being drenched in the stuff is going to hurt more.


A friend and I were discussing this and the decision that we landed on was based off of the super basic spell acid arrow. If hit by multiple acid arrows, the damage would stack, but the real question is would making the full round reflex save the next turn put out the damage from all of the bombs or from one of the bombs?

Example: I throw 4 immolation bombs at you on my turn, and they all hit. Do you need to spend 4 rounds putting them out, or do you save once and all 4 effects end simultaneously?

Either way, it's a nasty thing to do to someone and here's a good work around to letting them save at all... get the discoveries "force bomb" and "stink bomb" as well. If you lead with a force bomb and knock them prone, they'll have to choose to lay on the ground and put the fire out or stand up and take an extra turn of burning. If you lead with stink bomb, they are incapable of taking a full round action and would be forced to eat all of your immolation damage until the nauseating effect wore off. If you're a real dick, throw a force bomb, a nauseating bomb, and then as many immolation bombs as you have left over... boss fight finished :P


Immolation bomb is a very problematic discovery for multiple reasons.
-stacking
-strafe bomb
-precise bombs
-maybe something else

I'd say that the DoT effect would not stack, but the first-round damage would stack (because I don't consider it DoT damage, but rather reduced bomb damage), and the DoT effect would be refreshed.

For clarity, an example of my opinion:
If a level 5 alchemist threw an immolation bomb for 2 consecutive rounds, it would deal d6+int (+ other bonuses) mods the first round, (d6+int)*2 (+ other*1) for round 2, and only d6+int damage on round 3 (and 4).

"Other" bonuses would include point blank shot, bardic performance, goodhope, arcane strike, and probably a few others not mentioned (which is likely/debatably not allowed on non-caster-multiclassed alchemists if you rule strictly/"RAW")


I was looking for the official answer to this question also.

I agree with Cat Poop and his comparison to acid arrow.

In other words the immolation bombs stack, but a single full round and reflex save puts them all out.

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