Dwarven based adventures / modules?


Homebrew and House Rules


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I'm looking to string together a mini-AP for dwarven characters in the Five Kings Mountains area, serving the Ninth Battalion faction. Modules and adventures that might fit so far are:

Hollow's Last Hope
Crown of the Kobold King
PFS Beggars' Pearl
Forge of Fury (3.0)
Glory Hole Dwarven Mine (JG 1st edition-ish)
Clash of the Kingslayers? (haven't read ths one)
Possibly something from Warlords of the Accordlands

Are there any other third edition or more recent adventures out there that could be strung into a dwarven AP?

I've come across a lot of elven/forest stuff over the years, but not so much for dwarves.

Thanks!

Silver Crusade

I was going to suggest Clash of the Kingslayers, but I see you already have it listed. I incorperated this one as part of a game I run for my kids several months ago and we had a lot of fun with it.

It isn't set in the region you are shooting for, but that is easily modified.


@Tempestorm: glad to hear you liked it. First person I've ever heard from on that one. I think I'll get it. Thanks.

And I forgot Dungeon Crawl Classics 44: Dreaming Caves of the Duergar. So, by level

(1) Hollow's Last Hope
(2) Crown of the Kobold King (possibly just forge level)
(3-5) Forge of Fury
(5) Revenge of the Kobold King (with strong ties to dwarf party)
(6)Hungry are the Dead (BBEG is an Orc undead or lich who wants to establish an orc kingdom in the Five Kings Mountains)
(6/7) The Beggar's Pearl (maybe push that up to level 8)
(10) Clash of the Kingslayers
Could tie Axe of the Dwarvish Lords into Kingslayers for a big finale.

Probably not used:
(1-3) Dreaming Caves of the Duergar
(10) Glory Hole Dwarven Mine (too much updating)

Possible dwarf pieces from Tomb of Abysthor and Slumbering Tsar as encounters.

Shaping up, though not as solid as I'd like.


If you can find it, halls of the mountain king by open design was a great dwarf-centered adventure. I also recommend dwarves of the ironcrags as a sourcebook. In addition, MERPS old mines of moria product is rocking.

Does anyone notice I like dwarves ;)


HolmesandWatson wrote:


Glory Hole Dwarven Mine (JG 1st edition-ish)

The what now? Do I want to know what that module contains?


Lava Child wrote:

If you can find it, halls of the mountain king by open design was a great dwarf-centered adventure. I also recommend dwarves of the ironcrags as a sourcebook. In addition, MERPS old mines of moria product is rocking.

Does anyone notice I like dwarves ;)

Ah, MERP. Umbar: Haven of the Corairs was one of the first modules I ever bought.

I like the OD/Kobold stuff when it's not too dark/bizarre (which isn't all that often...). I'll look for Halls. Thanks!

I'm currently running two campaigns, but I'm hoping to get this dwarf thing going in 2013. Since Paizo won't do a dwarf AP, Figure I'd try a mini-one myself.


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Anybody ever read/played The Lost Kingdom of the Dwarves/On Corrupted Ground from Final Redoubt Press?

Thanks!


If you are willing to wait a little while Fire Mountain Games will be publishing a Dwarf/Drow centered Underground adventure path/campaign (I believe it will cover levels 1 - 20). If I understand correctly, the adventure can be played as either dwarves trying to retake their kingdom or drow trying to maintain it. It looks interesting, but I don't know when it is supposed to be released.

-Aaron


Use the mines of z something from dungeons of golorian, great backstory about a dwarven city complex that got infested with udead, that rule there now. It can be made for level 1-12 with plenty of crawl and undergound exploring.

Sorry for the small amount of information or the typs I'm at work right now.

Chesty La


@Itchy - Thanks. I shall check into that one. The Way of the Wicked Preview I looked at was pretty high quality.

@Chesty - I looked at Dungeons when it came out and it struck me that it had the bare basics and you had to fill in most of it yourself. I'll look that up again. Thanks.


You will need to fill in most of it... If you want I am sure people will help. I know I will.

Oddly, I am planning a Dwarf/Elf/Human/Civilized Orc AP for my first AP release.


@Azaelas - Thanks. I'm hoping to only homebrew the elements; not the actual adventures. Though I remain intrigued with that 0OneGames dwarven fortress...

I bought On Corrupted Ground and gave it a look at lunch. Very intriguing and with some significant plot tweaking could sit nicely in the Hold of Belkzen.

So, with levels:

(1)Hollow's Last Hope
(2) Crown of the Kobold King (just forge level?)
(3-5) Forge of Fury
(6) The Beggar's Pearl
(6) On Corrupted Ground
....
(10) Clash of the Kingslayers

Still checking my Warlords of the Accordlands and will look into Halls of the Mountain King.

Not a bad dwarf-themed set. It's all working for the Ninth Batallion from the Factions Guide and could have an artifact payoff, like the axe of the dwarvish lords at the end.


You might look at some other modules that could be modified.

The Godsmouth Heresy refluffed and altered to use Dwarven Zombies and such could fit. Make it a Dwarven Temple and their dead are being desecrated and the players are tasked with helping to stop it by any means necessary.

Any Falcon's Hollow based Module could be refluffed to fit in some way.

Many, Many options.


@Azaelas - I was using Revenge of Kobold King and Hungry are the Dead as my defaults (I'm a big fan of the Darkmoon Vale stuff). But I wanted to find more inherently 'dwarfy' stuff after Droskar's crucible.

I haven't read Godsmouth Heresy.

Warlords of the Accordlands is a FANTASTIC third edition campaign setting: just about my favorite. Turned out pretty dwarf-useful. I liked what I found more than On Corrupted Ground (which is still interesting).

Starting out in Darkmoon Vale, I think I can put together a thematic 1-10 (or 15) campaign that results in reclaiming the Kravenkus sky citadel in the World Spin Mountains. Or at least, claim a couple key parts that lead into offscreen re-establishing of the fortress for the Ninth Batallion (Faction Guide book).


Sweet!

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