Jason, please address arcane surge / wild arcana


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• Will any mythic runelords be given the arcane surge ability? I ask because they'll likely be facing PCs with mythic tiers, which nullify most of arcane surge's benefits.

• How many times a round can a wizard cast a spell with arcane surge or wild arcana? The description doesn't say, and if there's no limitation than whichever wizard goes first owns the fight.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I keep seeing questions regarding the action to use Wild Arcana, and if I'm honest it surprises me: it says you get to cast a spell. So you still have to cast the spell, using whatever action that spell takes to cast. At most you'd be able to cast a quickened spell with it, and then still be able to cast again with your standard action.


Chemlak wrote:
I keep seeing questions regarding the action to use Wild Arcana

Then it must be pretty unclear. Arcane surge and wild arcana says "You can expend one use of mythic power to cast any one arcane spell." It doesn't say what sort of action is required, nor does it give any limit for how many times you can use it in a round.

If there's some rule that I'm supposed to already know then I've missed it, assuming arcane surge/wild arcana aren't meant to provide rules exceptions anyway.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Okay, I'll try to explain my read of them: there is no limit to the number of times you can use them in a round. They are non-actions.

The limit is inherent in the fact that you still need to use the Cast a Spell action, whichever action type is needed for the spell in question. So, at most you could use it 3 times in one round: Standard action for a normal spell, swift action for a quickened spell, and immediate action for Feather Fall.


Chemlak wrote:
So, at most you could use it 3 times in one round: Standard action for a normal spell, swift action for a quickened spell, and immediate action for Feather Fall.

And that's only if you use the Feather Fall after your turn; since immediate actions use your swift actions. The next turn you wouldn't have a swift to use for a Quickened Spell.

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Maybe.

First AlgaeNymph - pg183 of Pathfinder Core Rulebook is the action table. Under standard action is Use Supernatural Ability. Wild Arcana and Arcane Surge are both (su).

Now with that being said. To me it would make sense that these abilities would grant a quickened spell when we compare them to many of the other cornerstone abilities as a few of them basically grant a full rounds action for a swift.

2nd Chemlak. While I can see non-action or free action, normally those types abilities say something along the lines of "When you are casting a spell, you may spend 1 mythic point [or whatever] as a free action to do..." or stuff like this from admixture school:

"Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (anice stormthat deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

They normally don't say "Spent a point or use of this ability or whatever to cast this spell with this property." and the wording of Arcane Surge and Wild Arcana IS unclear.


The action needed is the casting time of that same spells. It's quite obvius when you think you can use it to cast contingency or geas, ofc you need that full 10 minutes to do it even if you used wild arcana.


Dekalinder wrote:
The action needed is the casting time of that same spells. It's quite obvius when you think you can use it to cast contingency or geas, ofc you need that full 10 minutes to do it even if you used wild arcana.

+1 on this.

By the same idea, casting feather fall would be a swift action. It seems to make sense.


Dekalinder wrote:
The action needed is the casting time of that same spells. It's quite obvious when you think you can use it to cast contingency or geas

The wording needs to be obvious right from the get-go without having to mull over it, ask on a forum, or use a text search to look up a ruling. I didn't even know what to look up in the first place.

xevious573 wrote:
The wording of Arcane Surge and Wild Arcana IS unclear.

+1 on this.

Grand Lodge

AlgaeNymph wrote:
Dekalinder wrote:
The action needed is the casting time of that same spells. It's quite obvious when you think you can use it to cast contingency or geas

The wording needs to be obvious right from the get-go without having to mull over it, ask on a forum, or use a text search to look up a ruling. I didn't even know what to look up in the first place.

xevious573 wrote:
The wording of Arcane Surge and Wild Arcana IS unclear.
+1 on this.

It is obvious. All abilities/widgets/whatever use standard actions unless otherwise specified. That's why it's called a "standard" action.

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