Logistics on creating poisons for Pathfinder (I need some)


Advice


I am about to start playing a Human Alchemist 4 and my skill set is around battlefield control with smokebombs, stinkbombs, and buffs. I'd like to add poisons in as a way of debuffing enemies. But I want to work on poisons that affect warriors and spellcasters.
I know that spellcasters have weak fort saves, while warriors have weak will saves (excluding paladins and monks). I've been trying to find numerous create poison/toxin equations but none cover the department I'm looking for.
They've got a bunch of fort-save poisons but none that require will-saves. Something like Scarecrow's fear toxin. I toss a vial of inhale poison/toxin and any fighters within range, with a weak will, succumb and are shaken or frightened by the hallucinogenic effects it imposes. The toxin dissipates by the next player's turn, allowing the party to move in and attack any who make the save.


You have posted this thread is in the General Discussion forum devoted to Pathfinder Society organized play. It should go in the Advice forum.

(Yes, I flagged it, but I suspect the OP didn't realize that, so I'm explaining it to him (or her).)


BlingerBunny wrote:
Are you getting my post deleted, or moved?

Just moved. A fair number of threads on these boards get shuffled about by mods each day; flagging the posts alerts them to the fact that there's one needing attention.

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