Eidolons and Disease


Rules Questions

Lantern Lodge

I was running a game tonight and one of the players was a summoner. The eidolon was attacked by a ghoul and failed its fortitude save against Ghoul Fever. The rest of the full attack knocked the eidolon to zero and sent it back to its' home plane. Now we are all feeling pretty confused.
Is the eidolon diseased when it's summoned again? Can it even be diseased in the first place? Thanks for the help.


dragonkitten wrote:

I was running a game tonight and one of the players was a summoner. The eidolon was attacked by a ghoul and failed its fortitude save against Ghoul Fever. The rest of the full attack knocked the eidolon to zero and sent it back to its' home plane. Now we are all feeling pretty confused.

Is the eidolon diseased when it's summoned again? Can it even be diseased in the first place? Thanks for the help.

While banished, the Eidolon is still existing on its home plane. Presumably, it carries any effects it was exposed to while on the prime material plane (or wherever you may be).

Being an outsider does not confer any immunity to disease.


Whoooo! Free paralyzing touch undead Eidolon!

...On a more serious note...

Your eidolon is not immune to disease and so will be afflicted as any other creature would, receiving it's daily save (I suggest when summoned each morning) and taking appropriate damage. Ghoul fever, however, specifically says that only humanoids will raise as ghouls the next midnight. While your eidolon will take ability damage, it will not become a ghoul.

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
d20pfsrd.com wrote:
A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life.

What happens to the eidolon after it's succumbed to the disease should be left up the GM. Perhaps it becomes something akin to ghul, or some type of undead unfettered eidlon. What ever the choice I think it should view the summoner as lunch.


I'd pull the plug on a gm that made ghoul fever somehow mutate to affect eidolons. Although eidolons are not immune to the disease, they do not 'die' the way a native outsider or standard humanoid would. Its clearly stated that only humanoids would turn into ghouls.

I'd definitely recommend sending them away before their con fell so low so that you can bring them back with restore eidolon at the ready. Thank goodness the disease doesn't progress while the eidolon is away, since it is also expressly written that when an eidolon comes back it still is under the effect that it was under when it left and has not healed naturally while away, indicating their dimension seems to behave like a timestop....

Contributor

dragonkitten wrote:
The rest of the full attack knocked the eidolon to zero and sent it back to its' home plane.

I thought they went to negative Constitution before being sent back to their home plane?

"Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score." --Advanced Players Guide, p. 55


Christopher Rowe: You can intentionally send your Eidolon home. Then bring it back with someone ready to cast magics to prevent it from degrading further.

- Gauss

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