Question about an enchanted ranged amunition


Rules Questions


Hello! So my group and I recently started playing Pathfinder and everyone seems to really enjoy it. I'm currently running the Crown of the Kobold King adventure module and they came across a "random encounter" item, a " +2 shocking adamantine arrow".

Now the thing is, I'm not sure what a +2 shocking adamantine arrow is supposed to deal for damage, a +1 shock enchant would be + 1D6 electricity damage right? But the +2 equivalent of shock would be Shocking Burst, which add 1d10 points of electricity damage on a successful critical hit. So when it says, +2 shocking adamantine arrow, does it mean the arrow is enchanted with Shocking Burst? Or if it's +2D6 electricity damage? Or if I'm way out of it and it's just a static +2 electricity damage buff or something like that?

Also, being made of adamantine, does it mean that this arrow could be used to destroy an item or if only melee weapons can sunder items?

So yeah I'm a bit lost, I hope someone can help clear that up for me! Thank you!

ps: Oh yeah, could someone suggest a good adventure module I could use to follow up this one, they're level 2 and I don't think they'll be level 3 by the end, not too far off though, well, if they survive this one that is!


the +2 is a separate enhancement bonus to the item. so the arrow would receive +2 to hit and damage (does not stack with enhancement bonuses from the bow itself, so if the bow is a +1 magic bow, then you still only get +2 to hit and damage). Shocking is on top of that, for an extra 1d6 electrical damage.

an adamantine arrow will overcome damage reduction that is bypassed by adamantine. You can still only sunder with melee weapons, but if a golem for example had DR10/adamantine then you wouldn't reduce the damage if you used this arrow.


Ahh I see, where could I find more info about enchanting ammunition?

Grand Lodge

UncleGeorge wrote:
Ahh I see, where could I find more info about enchanting ammunition?

Core rulebook, in the Weapons section of the Magic Items chapter.

That section will also explain the different types of enhancement, and how +X works. And why X can only be a maximum of 5, but weapons, armor, and shields can be enhanced to a total + of 10...

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