Samsaran Druid Spell List


Advice


So, I'm making a Samsaran Druid that starts with a Wisdom of 20. That's five spells I can learn from another divine spell list. The official ruling, I take it, is that all five spells have to come from ONE other class. So I'm looking for advice on which class, and which five spells. I'm kinda thinking Paladin for Saddle Surge, Holy Blade (or sword, whatever it's called), but Cleric would be nice for some more healing/rezzing spells. I think I'm going to finally end up with Antipaladin, though, with Animate Dead and Vampiric Touch (and maybe even Unholy Blade/Sword, even though he doesn't plan on fighting much good folk, as he's Chaotic Neutral, and roleplays mostly Good). But any help would be much appreciated.


I would grab the battle cleric spells. Divine Favor and Magic Vestment. Possibly Righteous Might, though that on top of wildshape will have you crashing into ceilings a lot. Also Raise Dead and Breath of Life, because you don't want to regret not having those. Maybe Resurrection if you decide to pass on Righteous Might.

Divine Favor is an attack and damage boost that will serve you well on pounce builds. Magic Vestment makes Wild armor more affordable because you only need the +1 before going to armor properties. Righteous Might makes you bigger and nastier and should stack with wildshape because it's not a polymorph and isn't restricted by type and wildshape isn't a magical effect that increases size in that it turns you into something else that has a size of its own that is your new base size. It's not the size you were born with, but unless you're very young neither is the size you have naturally. The non-reincarnate death reversers because lots of builds fall apart under reincarnation and your allies will appreciate not having their characters ruined.


Another one to consider is the Adept list. It has a decent variety of spells to pick from not normally available to divine casters.


Good points, especially with Adept. Will have to look much deeper into that. But Atar, I thought I read under the Polymorph section or somewhere that you can't change your size with Wildshape? Or did I misunderstand what you're saying? Will have to look into it more. Thanks so far, guys.

EDIT: page 212 of the Core Rulebook. Since Wildshape is basically a Beast Form spell, I'd say it wouldn't stack, as both Beast Form and Righteous Might alters size. Am I wrong?

PS: My wildshape would be a Pouncer, btw ;)

PSS: Good thinking about the Divine Vestments.


Consider Inquisitor. It lets you get Battlemind Link, Invisibility, Greater Invisibility, various litanies that may or may not be helpful, Overwhelming Presence, and Telepathic Bond (be wildshaped and still talk to the party), among other things.


I think I may have settled on Adept after all.
- Lv2 Scorching Ray
- Lv3 Animate Dead
- Lv3 Lightning Bolt
- Lv4 Restoration
- Lv5 Raise Dead

Raise Dead may not be as good as others, but the restoration knocks off those 2 pesky neg levels. As long as it's cast in time and you have the full corpse (among other, fairly minor, restrictions), it's the cheapest way to get someone back in game, sitting at full level and only 7k gp poorer. Plus she's a caster type, so those scorching rays and lightning bolts are nice. And I was really sold on her animating the dead, so it's a keeper. But thanks all for the suggestions :)

And Atarlost, I changed her up a bit in concept. She'll dip one level in Sorcerer (Crossblooded - Primal Elemental Electric + Blue Draconic) and one level in Monk. So, she'll be less combat oriented, more caster, and won't need armor after all. I did have her decked in Black Dragon Full plate (burning a feat so she could wear it properly), but that hurt her ride skill (she rides a flying dino), and this way, I can use that feat for Natural Spell. Her Wisdom modifier to her AC, plus a staff of Mage Armor, and she's better off than she was, armor-wise.

I really like this chick though. Long, dark brown dreadlocks with tattoos. Tattered cloth and hides. Rides on a flying dinosaur, shooting lightning bolts everywhere. Flies alongside a couple Bloody Ogre Mage Skeletons. She's a Menhir Savant that smokes Aether sometimes, for those big pops in CL when animating the dead. Next stop: Trying to get her one level of Sorcerer to get those Self-Only Permanency Spells to work on her. We'll see how that goes, heh. Maybe an expensive staff of Permanency?

EDIT: Also, another thing I need to do is pick out what kind of Monk she is. I could do without Flurry and Stunning Fist, heck, I could even go without unarmed strike. All I'd really want is that AC bonus. Lots of work ahead of me...


You sure about that? Druids already get elemental damage in spades.

Produce flame, flame strike, call lightning, etc.

I'd go with paladin. Not only are there good spells, but grabbing spells at lower levels is great fun. Lesser restoration at 1st level? Great.


Agreed, but not as heavy hitting, at least for those levels. Call Lightning is level 3, but lightning bolt is better dpr. I mean, 3d6? Might as well shoot em with a bow or something. Compared to lightning bolts 10d6 + multiple targets, all at once. And while getting spells at lower level is pretty sweet, I'm really, really liking Animate Dead and Raise Dead. Especially since I dropped Blue Draconic bloodline for Red (so she's not so one sided if she, say, fights a blue dragon). And really, these damage spells will lose their effectiveness fairly quick (though the other three will stay gold), but Pallys' spells are normally only good for combat types. Phenomenal combat spells, but just not for this build, I'm thinking.


wildshape is a polymorph effect, and polymorph specifically denies any spell that increases you in size, regardless of where it comes from.

srd on transmutation - polymorph effects wrote:
In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.

so righteous might would not make you bigger while wild shaped, just like enlarge person wouldn't either.

Sovereign Court

You actually get 6 spells added to your list, as you add your casting modifier + 1. I made exactly the same mistake in building my Samsaran Mystic Theurge.


Wow, cool, you are correct. One more spell to pick up then, thanks :)


I didn't appreciate how quickly things could go down hill until I looked at Paladin spell list with Mystic Past Life in mind. Holy Sword and Litany of Vengeance at level 7 instead of 13? What could possibly make my DM hate me (and Samsarans) there? ;p


Wait...that litany has a duration of instant. With no saving throw. That means it's like, what, a permanent curse? That's pretty wicked. And I knew that Holy Sword was flippin' beast. Just, I wanna focus more on spell damage, and maybe some summoning. Just this one's flavor.


Mechanical Pear wrote:
Wait...that litany has a duration of instant. With no saving throw. That means it's like, what, a permanent curse? That's pretty wicked. And I knew that Holy Sword was flippin' beast. Just, I wanna focus more on spell damage, and maybe some summoning. Just this one's flavor.

What the...

That's pretty crazy actually. I mean, obviously if you're casting it on someone you intend to kill them, and being a swift action there's nothing really stopping you from casting it on the same target if they DID get away. But if it is a recurring villain I guess you've saved yourself a 4th level spell slot on the next encounter.


False alarm it turns out.

I was looking at Litanies through the Pathfinder SRD.

It turns out in the book they were introduced in it states that Litanies all last one round.

Kind of silly for them to not put that in the duration though.

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