Monk love?


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While the rules look good so far (read but not yet played) I did notice a bit of a lack of love for the monk. Will this be corrected? Will there be a mythic path that screams out "this is great for monks!" or will we be forced to build them as either warriors of tricksters?


A few of the playtests have mentioned Guardian Monks that are nearly invincible.

Keep in mind that the list of abilities is not complete, as well.


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Champion is all around Amazing for Monks:

-Fleet Warrior lets you move with a full attack. Given the monks movement they benefit more from this than most.
-Percision lets you reduce the penalties on itterative attacks by 5 so that level 20 monks BAB attacks go from +18/+18/+13/+13/+8/+8/+3 to +18/+18/+18/+18+18/+18/+13 in only 3 tiers. Sure, everyone benefits from this, but only monks and rangers get full TWFing for free.
-Aerial Assault is great, since a Monk's speed boost actually modifies the height he can jump; thus a Monk will get a better use out of this than everyone else.
-Always a Chance eliminates 1's. For someone who's had DMs use crit fumble decks, getting rid of one's on a character who attacks 5+ times a round is a great thing.
-Wall Smasher is made for a Combat Manuever Monk; you literally throw people throw walls.

I don't know about you, but Champion is the go to for offensive Monks. Heck, it's the go to for defensive monks too.


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Not to mention mythic weapon finesse means you can focus on dex and don't have to worry about strength any more.

I have a monk 12/champion 6 in my playtest, who is usually sitting around AC 47, +26 to hit with 5 attacks, doing 2d8+17 damage, and can move around the battlfield at will.


Is unarmed strike finessable?


Yes.

From the PRD:

"An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike."


Yeah, monks are one of the biggest benefitters(sp?) from the Mythic Rules. Certain archetypes get the rug pulled out from under them; but on the whole they do real well with these rules.


Both Guardian and Champion help monk really, that's why mine took Dual Path immediately, so I can get things from both paths. The aforementioned precision and Fleet Warrior are great, deflecting rays and spells is cool when you have major dex, as is the path ability my group has dubbed "rocks fall nobody dies", I mean really both paths work great.


Sudden Block has has been awesome even at level 1 for the Monk/Guardian in my playtest.


I agree Guardian is also a good path for a Monk; I don't agree that Sudden Block is.

It's because it's where the mythic monk is weakest; he's not flurrying or grappling. He's not at full BAB, he doesn't get an insight bonus on the attack like with other tier abilities, and it's an immediate action; which means he can't use his swift on his turn.

I'd rather just go crane style and get a guaranteed deflection for free; then use my swifts for something else.


Core only on my playtest :)


Pendin Fust wrote:
Core only on my playtest :)

Haha, true. However I'm sure there's something core mythic monks wanna do with their swifts... Like use their other mythic powers for example.


Depends on the monk. Some players want to beat things senseless. Others want to be untouchable.


I guess that I could have explained myself a little better. I do like some of the things that have been mentioned. I can also see that the Heirophant power Sustained by Faith could be appropriate for some monks, as well. I just don't see any of the paths as being especially monkish. The champion path does have a lot of good combat options that would work just as well for a monk as for a fighter, but none of them have anything that is specifically for a monk.

Eh, I guess that I'll just have to wait for the full and complete rules for the monk love...


Serisan wrote:
Depends on the monk. Some players want to beat things senseless. Others want to be untouchable.

But... aren't monks supposed to be both???

:)


Pagan priest wrote:

I just don't see any of the paths as being especially monkish. The champion path does have a lot of good combat options that would work just as well for a monk as for a fighter, but none of them have anything that is specifically for a monk.

Eh, I guess that I'll just have to wait for the full and complete rules for the monk love...

Yeah, but none of the paths are supposed to cater to a specific class. Champion works great for every offensive martial class; not just fighter. And Monk, as I said, benefits more than other classes with these abilities. They move more than most classes; so moving and full attacking is a bigger deal. They get more attacks than most classes; so percision is a bigger deal. They can jump higher than other classes; so Ariel Assault is a bigger deal.

These Path Abilities don't work as well for a fighter. They work better for a Monk. And anything that works better for a Monk than other classes is a very good thing.

And while I'm sure they'll add new stuff I don't think you're gonna get a whole monk devoted path; cause the monk does a bit of everything and if there's a path that does a bit of everything... It'll either not be good or simply the path that everyone picks.


Mythic Monk Champion with Precision

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